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EVE-ONLINE 4 level Missed missions...
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Andrew
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 Post Posted: Tue Jul 11, 2006 1:27 pm    Post subject: EVE-ONLINE 4 level Missed missions...
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Here is a place for talks about missed missions, this forum and etc.

Last edited by Andrew on Mon Nov 06, 2006 3:52 pm; edited 1 time in total
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aquontium
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 Post Posted: Mon Jul 17, 2006 6:56 am    Post subject: Retribution (Angels)
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Retribution (New) - Angel Cartel

Gistum Breaker x 1
Gistum Defeater x 1
Gistii Nomad x 1
Gistii Ruffian x 1

Gistum Phalanx
Gistum Centurion x 2

Gistum Depredator x 3
Gistii Rogue x 4
Gistii Hijacker x 2

Angel Webifier x 2
Angel Viper x 1
Gistatis Legionnaire x 1
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aquontium
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 Post Posted: Mon Jul 17, 2006 6:56 am    Post subject: Unauthorized Military Presence (Serpentis)
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Unauthorized Military Presence (Serpentis)

Step 1 Deadspace

Coreli Patroller x 3
Coreli Watchman x 1

Step 2 Warp

Coreli Watchman x 2
Coreli Patroller x 2
Corelum Chief Scout x 2
Corelum Chief Guard x 1
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aquontium
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 Post Posted: Mon Jul 17, 2006 6:58 am    Post subject: Sabotaged (Serpentis)
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Encounter #1 (warp)

Gallente Navy

Encounter #2 (warp)

2 x Serpentis Flotilla Admiral (1,100,000.00 ISK)
8 x Serpentis Chief Defender (95,000.00 ISK)
5 x Guardian Veteran (30,000.00 ISK)

Encounter #3 (warp)

7 x Serpentis Chief Guard (80,000.00 ISK)

Encounter #4 (warp)

7 x Serpentis Chief Scout (50,000.00 ISK)
3 x Guardian Veteran (30,000.00 ISK)
7 x Serpentis Chief Spy (57,500.00 ISK)
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trankill
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 Post Posted: Tue Jul 25, 2006 5:37 pm    Post subject: Pirate Slaughter (serpentis)
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Pirate Slaughter




Mission briefing
It appears that the Serpentis has been gathering en
masse inside Aunia. Obviously they have been trying to
keep a low profile, as they have split their armada into
multiple groups. But nonetheless my superiors are
extremely nervous at these tidings. We'd like you to
remove their presence from Aunia for good, before more
ships enter Aunia to bolster their ranks. I'll supply you
with the bookmark s that you need to find them. Just
remember, take no prisoners and let none escape, we want them blasted to smithereens before they know what hit them.

This mission expires at 2006.08.01 17:19:52



Overview and Objectives
The following objectives must be completed to finish the mission:

location 1: 7 serpentis chief protectors

location 2 : 5 serpentis chef protectors

location 3: 3 serpentis chief patrollers
4 guardian veterans
6 serpentis chief watchmans


location 4 : 6 serpentis high captains
2 guardian veterans
4 serpentis chief guards

location 5: 7 serpentis chief protectors
3 guardian veterans
4 serpentis chief watchmans

location 6 : 5 serpentis chiefs safeguards
4 serpentis chief defenders
4 serpentis chief protectors
1 serpentis commodore

location 7 : 6 serpentis chief guards

location 8 : 3 serpentis chief scouts
2 guardian veterans
3 serpentis chiefs spys

location 9 : 6 serpentis chief defenders
3 guardian veterans
4 serpentis chief guards

location 10: 1 serpentis flotilla admiral
5 guardian veterans
5 guardian veterans (different target)
4 serpentis chief protectors
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Marauder EG
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 Post Posted: Wed Aug 09, 2006 6:10 am    Post subject:
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Infiltrate The Enemy Base

Screenshot

Mission Type: Encounter
Enemy: EoM
Number of Steps: 1
Mission Target: Kill all NPC's
Mission DropOff: 1 Data Sheet

Mission step N 1:
Enemy: EoM
Number of Spawns: 1
NPC's Atack after warp: yes
Your Shield/Armor resists: Kinetic, Thermal
Your Damage type: Kinetic

1 EoM Death Lord
3 EoM Hydras
7 EoM Saboteurs

Mission briefing
You have proven yourself to be a reliable and trustworthy friend of Amarr Empire. But I have something
now that will probably stretch your abilities to their limits... Incursions of hostile ships into our territory,
wearing the logo of a mysterious mercenary group, have been increasing as of late. They have been
harassing our security patrols in the area and just recently even went so far as to obliterate a convoy
carrying medical supplies, heading through Yahyerer, killing everyone on board. But even though they have
gone to great lengths to keep their identity a secret they made one serious mistake. We had equipped
one of our patrol ships with a microscopic spy-drone which it launched during its last encounter with the
mercenaries and which managed to pass undetected into the hull of one of the enemy ships. We still have
contact with this drone and have traced its location to a remote location within Zazamye. You probably
guessed it already, but we want you to fly over there and investigate, destroy any ships which offer you
resistance, and bring back any evidence you manage to scavenge from the area back to me.

This is an important mission, which will have significant impact on your faction standings.

Overview and Objectives
The following objectives must be completed to finish the mission:

Bring Item Objective
Acquire these goods: one unit of Data Sheets (1.0m3)

Kill Objective
Destroy these targets:
one EoM Death Lord
three EoM Hydras
seven EoM Saboteurs

Rewards
The following rewards and bonuses will be yours if you complete this mission:
one unit of Hardwiring - Eifyr and Co. 'Rogue' MY-1
882000 credits 3 h 14 m

Extra Storyline
Anyone need it? Smile
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Khan Mer
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 Post Posted: Thu Aug 10, 2006 6:18 am    Post subject: The Angel Cartel Spies
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Deadspace, no gate. Rats attack on warpin. Kill all enemies. No loot from structures. Only the one group of enemies, no additional waves or spawns.

Screen shots of mission briefing and enemy list included.

http://www.eve.interkam.pl/Screenshots/TheAngelCartelSpies.png

http://www.eve.interkam.pl/Screenshots/Angels.png
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chrisbitz
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 Post Posted: Fri Aug 11, 2006 3:30 pm    Post subject:
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The Angel Cartel Spies

Mission briefing
Agents working for the Cartel recently managed to
infiltrate one of our outposts in a nearby system. We
have reliable information that they did manage to find
classified information about our various operations in the
area. Fortunately one of the officers at the outpost
managed to slip a tracking device into one of their ships
before they escaped. We know they are located in
Gulfonodi at this very moment. I would like you to fly
over there and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are
armed and dangerous.



Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Destroy the Cartel spies at the bookmarked location.:

*****************

It's an encounter mission.

from the warp in point, there is:

3x Angel Heavy Missile battery (42km away)
3x Gist Saint (47km away)
3x Speedrail tube (44km)
1x Barracks(44km)

**************

Hope this is useful info...
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Mystkyller
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Joined: 09 Aug 2006
Posts: 6

 Post Posted: Thu Aug 17, 2006 3:10 am    Post subject: Unauthorized Military Presence (Guristas Pirates)
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Mission Name : Unauthorized Military Presence
Agent Level : 4
Enemy : Guristas Pirates
Mission Type : Kill

Sending screenies to support with overview scrolled through for listing npc's in mission
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Bugger_IT
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 Post Posted: Thu Sep 07, 2006 8:03 pm    Post subject:
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got the gallente state foil the military preperation
more or less same as the caldari one.

well, im new to this page, so ill just post the info here for now.
---------------------------------------------
Foil The Military Preperations (Gallente)



Mission briefing
Recently, we started noticing an increased presence of
Federation military drones in the area. Our fears were
just confirmed a few hours ago when one of our
members stumbled upon a transport ship with a
Federation logo on its hull parked in ***. A ship scan
revealed a hoard of construction blocks in its cargo hold.
This means they must be constructing something in the
proximity, which is of course unacceptable. Their project
must be stopped in its infancy at all costs. I want you to warp to a remote stargate in *** which we believe the latest
transport ship we spotted was intending to use. Wait for a few minutes until it arrives. But hurry before it's too late!

And remember, do not reveal your identity to anyone nearby, as we want to keep a lid on this operation. We do not want to
ignite the spark of a full fledged war with the Gallente Federation.
---------------------------------------------

first spawn:
warpinn point: 40-60km
Step Type: spot
NPC's Atack after warp: yes
objects in space:( x1 prison facility , x3 Habitation module )

x1 gallente navy megathron
x3 gallente navy officer


second spawn:
Step Type: wave
NPC's Atack after warp: yes

x2 gallente navy Dominix
x3 gallente navy thorax
x3 gallente navy delta II support frigate
x5 construction freighters

Mission Target: Kill all NPC's

----------------------------------------
**edit: "info on npc's added & object in space added."**

sorry about the bit tipsy info. but hope some ppl are content with it..
ill edit this if i get the mission again..
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 Post Posted: Thu Sep 07, 2006 10:23 pm    Post subject:
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Unauthorized Military Presence (Gallente)

********************************************
Mission briefing:

We've spotted an unauthorized Gallente personnel
transport ship flying through ***. Cargo scanners
revealed a load of militants on board, no doubt a part of
a ground force intended to strike a target near here. We
don't know where they are headed or what they're up to,
but we definitely want to find out. I request that you
intercept the transport and capture the men on board.
Bring them back to us for questioning.

We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by
them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the
incident.
********************************************

Mission Type: Kill
Enemy: Gallente Federation
Number of steps: 2
Mission Target:
Kill Objective: Intercept the personnel transport ship:
Mission DropOff: and bring 10 militants to your agent:
*********************************************

################
##Mission step N 1:##
###############
Step Type: spot (Deadspace)

first spawn:
warpinn point: 40-60km
NPC's Atack after warp: No

Spawn Cluster 1:
1x Federation Arcus (Destroyer class)
1x Federation Praktor Optioon (Cruiser class)
1x Federation Pelekus (Destroyer class)
2x Federation Manica (Frigate class)
1x Federation Libertus (Frigate class)

Spawn Cluster 2:
1x Federation Insidiator (Frigate class)
1x Federation Libertus (Frigate class)
2x Federation Manica (Frigate class)
1x Federation Praktor Balra (Frigate class)

*ps. think the Libertus either jamms or dampens??
not sure? killed my lock at least.. but only for a small time.
and none of these guys drops a can..? might be a bugg here though.

#####################
##Mission step N 2:##
#####################
Step Type: spot (Deadspace)
NPC's Atack after warp: No
spawn clusters: 3

spawn 1:

1x Elite Federation Machina
1x Elite Federation Phalarica
3x Federation Hastatus
2x Federation Libertus
2x Federation Manica
1x Federation Misthios
2x Federation Praktor optioon
2x Federation Triarius
#Gallente station ruins -ugly industrial#

spawn 2:

5x Federation Manica
1x Federation Pezos
2x Federation Praktor Harpago
2x Federation Praktor Optioon
3x Federation Praktor Ouragos
#serpentis barrier#

spawn 3:

Federation Arcus
1x Federation Convinus
3x Federation Nauclarius
2x Federation Pelekus
1x Federation Praktor Belos
1x Federation Praktor Centurion
2x Federation Praktor Harpago
1x Federation Praktor Hippeus
1x Federation Praktor Legionarius
2x Gallente Personell Transport
#Cloven Red astroid#

#spawn-cluster identification object#
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Pseumaslay
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 Post Posted: Sat Sep 09, 2006 4:40 pm    Post subject: Unauthorized Military Presence (Angel Cartel)
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Unauthorized Military Presence
Mission briefing We've spotted an unauthorized Angel Cartel personnel
transport ship flying through XXXX. Cargo scanners revealed a load of militants on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to,
but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.

We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.

Bring back 10 marines (in Transports at end).

Step1
Spawn1
Gistii Nomad (3)
Gistii Raider (1)
Gistii Ambusher (1)

Spawn 2
Gistii Nomad (3)
Gistior Haunter (2)
Gistum Marauder (1)

Step 2
Spawn 1
Gistii Nomad (3)
Arch Gistii Impaler (1)
Gistii Ruffian (1)
Gistum Smasher (2)
Gistum Marauder (2)
Gistum Crusher (2)
Arch Gistii Hunter (1)
Gist Commander (2)

Spawn 2
Gistii Ruffian (4)
Gistii Nomad (1)
Gistii Impaler (1)
Gistii Hunter (1)
Gistum Marauder (4)
Gistatis Legionnaire (1)
Gistum Liquidator (1)

Spawn 3
Gistior Haunter (2)
Gistii Hunter (2)
Gistii Impaler (1)
Gistior Defiler (1)
Gistum Breaker (2)
Gistum Defeater (1)
Gistum Centurion (1)
Gistum Phalanx (1)
Gistum Breaker (3)
Gist Warlord (1)
Angel Cartel Personnel Transport (2)
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Tootz
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 Post Posted: Mon Sep 11, 2006 8:23 pm    Post subject: Storyline Mission - Shipyard Theft (Guristas)
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Mission Name: Shipyard Theft - Important Storyline
Enemy: Guristas
Type: Deadspace
Steps: 2

Stage 1:

Warp In through the Gate and instant aggro from group #1 @ 20km.

Group #1
1x Pith Exterminator
2x Pithatis Enforcer
2x Pithatis Executor

Group #2 - I killed these next without any extra aggro.
1x Pith Massacrer
2x Pithatis Assaulter
1x Pithatis Assassin
2x Guristas Webifier
2x Guristas Kyoukan

Group #3 - Same again, took these next without extra aggro.
7x Pithatis Enforcer
3x Pithatis Assaulter

Group #4 - Make sure to take this group next, not the 4 BS on their own or you'll get both groups.
2x Pith Destroyer
6x Pithatis Executor
4x Pithior Renegade
1x Pithior Guerilla

Group #5 - Didn't aggro me until I was about 30km away.
3x Pith Eradicator
1x Pith Obliterator

Stage 2 through the gate: (Aggro as warp in)

1x Pith Exterminator
2x Pith Eliminator
4x Pithum Eraser
1x Pithum Abolisher
2x Pithior Guerilla

Storage Silo didn't drop, but shows up as an Deadspace Overseer structure so maybe it does sometimes.
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Pseumaslay
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 Post Posted: Thu Sep 14, 2006 5:23 am    Post subject: Shipyard Theft (Serpentis) Important mission
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Shipyard Theft (serpentis) Important storyline mission
Jump gate included
Mission briefing
I'm glad you made your way here, XXX. We had an amazing breach of security earlier today when a band of Serpentis agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Serpentis supply depot in XXXXXX, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, XXXX, but it's vital that we retrieve the stolen goods from those thieving vermin.

Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck.

Acquire 5 units Small Sealed Cargo Containers (50m3)

Stage 1
Step1
Corelatis Squad Leader (4)
Corelatis Platoon Leader (1)
Core Grand Admiral (1)

Step2
Guardian Veteran (5)
Corelatis Platoon Leader (4)
Core Grand Admiral (1)

Step3
Corelior Soldier (2)
Corelior Trooper (1)
Corelatis Squad Leader (3)
Corelatis Wing Leader (1)
Core Admiral (2)

Step 4
Corelatis Captain Sentry (2)
Corelatis Captain (6)

Step 5
Corelum Chief Guard (2)
Corelum Chief Safeguard (2)
Core Port Admiral (2)
Core Rear Admiral (1)

Stage 2
Corelatis Squad Leader (4)
Corelatis Platoon Leader (1)
Core High Admiral (1)
Corelior Soldier (3)
Corelior Infantry (2)
Core Admiral (2)
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starbringer
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 Post Posted: Mon Sep 18, 2006 10:52 pm    Post subject: Shipyard Theft - Bloodraider - Storyline Mission
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Enemy: Bloodraider
Deadspace - 2 pockets

Mission briefing
I'm glad you made your way here, Starbringer. We had an amazing breach of security earlier today when a band of Blood
Raider agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've
tracked them down to a Blood Raider supply depot in Osnins, where they have set up a defensive perimeter in preparation for
an attack. I know this might be a difficult assignment for you, Starbringer, but it's vital that we retrieve the stolen goods from
those blood-sucking vermin.

Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed
container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find
there. Good luck.

This mission expires at 2006.09.25 20:26:14
This is an important mission, which will have significant impact on your faction standings.

Shipyard Theft - Bloodraiders
armor: em, therm
damage: em

Pocket 1 - cluster 1 - aggro
2 Corpior Phantom
1 Corpus Cardinal
2 Corpior Exorcist
fly away before attacking - 70km to next cluster to avoid that all start to attack

Pocket 1 - cluster 2 - webbers
1 Corpus Monsignor
3 Corpum Dark Priest
2 Corpum Shadow Sage
1 Blood Disciple
4 Blood Wraith


Pocket 1 - cluster 3
1 Corpus Prophet
3 Corpus Archon


Pocket 1 - cluster 4
4 Corpior Shade
2 Corpior Seer
3 Corpior Templar
2 Corpior Devoter


Pocket 1 - cluster 5
2 Corpus Oracle
1 Corpus Apostle


Pocket 2 - cluster 1 - aggro from all
2 Tower Sentry Bloodraider III
1 Corpus Cardinal
6 Corpior Seer
1 Corpus Monsignor
1 Corpus Apostle
3 Corpior Templar
1 Corpior Devoter

No drop from storage silo indicated as deadspace overseer
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