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4 : In The Midst Of Deadspace (4 of 5) (Amarr Empire)
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EVEINFO.COM Forum Index » EVE-ONLINE 4 level Mission DB » 4 : In The Midst Of Deadspace (4 of 5) (Amarr Empire)
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BarmaLINI
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 Post Posted: Tue Jul 11, 2006 1:01 pm    Post subject: 4 : In The Midst Of Deadspace (4 of 5) (Amarr Empire)
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Mission Name : In The Midst Of Deadspace (4 of 5)
Agent Level : 4
Enemy : Amarr Empire
Mission Type : DeadSpace

Link : http://eveinfo.com/missions/247

Briefing :
Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against, because I have absolutely no idea what lies beyond the acceleration gate.
I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going!


Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc..
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Discorded Apple
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 Post Posted: Sat Jul 22, 2006 6:25 am    Post subject:
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For some reason i didn't get any spawns apart from the sentry guns in the second part to this mission.
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warbeast
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 Post Posted: Wed Aug 09, 2006 8:33 pm    Post subject:
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i didn't get either.

and the NPC's are diferent.

2006.08.09 19:40:21 ] (combat) <color=0xffbb6600>Imperial Security Captain places an excellent hit on you, inflicting 8.9 damage.

Imperial Security Commander places an excellent hit on you, inflicting 30.8 damage.

security commander had wrath cruize missiles, wasn't expecting kinetic dmg.

Wrath Cruise Missile belonging to Amarr Empire hits you, doing 195.0 damage.

Discorded Apple wrote:
For some reason i didn't get any spawns apart from the sentry guns in the second part to this mission.
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Tarkina koslix
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 Post Posted: Fri Sep 01, 2006 6:41 pm    Post subject: 4 : In The Midst Of Deadspace (4 of 5) (Amarr Empire)
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Changes in stage 1

Left:

5x Imperial Guard
2x Imperial Security Captain
1x Imperial Security Captain -> Apoc low EM resi

Right:

5x Imperial Guard
2x Imperial Security Captain
1x Imperial Security Captain -> Apoc low EM resi

Mid:

5x Imperial Security Offizer ( BC )
2x Imperial Security Captain
1x Imperial Security Commander -> Apoc low EM resi

Attack after warp : no

Tactics : attack the mid spawn first.
If you attack the wings first, all will attack.
If you attack the mid wing, kill the cruisers first, as the
BSes do not do soooo much damage compared to the cruisers.

Killorder: 1. Imperial Security Captain
2. Imperial Security Captain ( APOC )
3. Imperial Guards

ONE WCS is enough.

PICS: http://eve.newgui.de/eve.newgui.de/2006.08.31.18.01.40.png
http://eve.newgui.de/eve.newgui.de/2006.08.31.17.58.37.png
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Armand Paher
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 Post Posted: Tue Sep 12, 2006 12:37 am    Post subject:
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Make sure you kill the gate quickly in the second stage. Otherwise you will be overrun quickly. The third spawn I got included 3 navy Jakers and something with a warp jammer.

Now short a raven.
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lshue
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 Post Posted: Tue Sep 19, 2006 11:59 pm    Post subject:
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Armand Paher wrote:
Make sure you kill the gate quickly in the second stage. Otherwise you will be overrun quickly. The third spawn I got included 3 navy Jakers and something with a warp jammer.

Now short a raven.


I had the same problem. But I think the spawn was waiting for me the first time i came in. I am using an alt to boost my main and was very supprised when they easily broke my tank. most of the ships arn't even in the database at all. I am Now short a well fitted Tempest.


strange thing is I did this mission set 3 days before and it was a brease. I never saw these new ships before.
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Doc._Banshee
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 Post Posted: Wed Nov 08, 2006 1:55 am    Post subject:
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stage 4/5 is clearly the hardest one.

But I have soloed it a couple of times in my megathron.

The first spawn in the gate area has 2 Imperial Ultara (apocs, lots of hitpoints) and 1 Imperial templar-something (armageddon)

Ignore those to start with, pop the sentrys.

After that, pop the armageddon. And the apocs at the end.

When you start firing at the gate, make sure you have your drones (lights or mediums) attacking it.
They dont do much damage, but they will take the aggro when the second wave spawns.

Your drones will go down pretty fast if youre not careful. So keep firing at the gate with your guns - and when your drones go down to armor, return them to your dronebay one by one, and launch them again..

That way you can keep the rats occupied, and pop the gate.


My fitting was:

High:
6x 425mm proto / antimatter
2x t2 assault launchers - with prec. missiles (for the earlier areas)

Med:
1x t2 100mn afterburner
3x barton cap relays

Low:
1x 1600mm Rolled Tungsten
2x t2 active EM hardner
1x t2 active Thermal hardner
1x t2 large armor repairer
2x Cap power relay



\\Doc._B
Octavian Vanguard
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Issalzul
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 Post Posted: Wed Nov 29, 2006 8:02 am    Post subject:
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Following revelations update the stargate has been weakened, I was able to kill it in about half the time. The reinforcements did not have time to spawn in.

EDIT!
Before the patch, I got the stargate to 50% when the first wave came in.
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Klabauter
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 Post Posted: Tue Jan 02, 2007 7:46 pm    Post subject:
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i solved that mission with a longrange geddon. (tachyon II) i did NOT kill the NPC's but ran out of distance, shooting the gate down at 120km. 1 wave of reinfocements arrived, but i was out of range for them and destroyed the gate before they had closed in. the NPC's in that level are very slow.
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Lunabi
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 Post Posted: Fri May 09, 2008 5:13 pm    Post subject:
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First Stage:



First Spawn:

3x Imperial Security Officer (Maller)
2x Imperial Security Captain (Armageddon)
1x Imperial Security Commander (Jakar)

Second Spawn:

2x Imperial Security Captain (1x Armageddon 1x Apocalypse)
5x Imperial Guard (Gamma & Delta Elite Frigs)

Third Spawn:

2x Imperial Security Captain (1x Armageddon 1x Apocalypse)
5x Imperial Guard (Gamme & Delta Elite Frigs)



Second Stage:



First Spawn:
1x Imperial Ultara
2x Divine Imperial Equalizer
3x Tower Sentry Amarr Gun (3x 70k Bounty)
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