| Rig |
Attributes |
Manufacturing |
| Projectile Weapon Rigs |
 |
Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. |
- accuracy falloff range of a projectile turrets = +15%
- upgrade capacity cost = 100
- power grid need for projectile turrets = +10%
|
Industry - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. |
- accuracy falloff range of a projectile turrets = +20%
- upgrade capacity cost = 150
- power grid need for projectile turrets = +10%
|
Industry - 5
Mechanical Engineering - 1
Nuclear Physics - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. |
- projectile turrets rate of fire = x0.9
- upgrade capacity cost = 200
- power grid need for projectile turrets = +10%
|
Industry - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. |
- projectile turrets rate of fire = x0.85
- upgrade capacity cost = 300
- power grid need for projectile turrets = +10%
|
Industry - 5
Mechanical Engineering - 1
Nuclear Physics - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. |
- damage output of a projectile turrets = x1.1
- upgrade capacity cost = 200
- power grid need for projectile turrets = +10%
|
Industry - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. |
- damage output of a projectile turrets = x1.15
- upgrade capacity cost = 300
- power grid need for projectile turrets = +10%
|
Industry - 5
Mechanical Engineering - 1
Nuclear Physics - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. |
- optimal range of a projectile turrets = x1.15
- upgrade capacity cost = 100
- power grid need for projectile turrets = +10%
|
Industry - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. |
- optimal range of a projectile turrets = x1.2
- upgrade capacity cost = 150
- power grid need for projectile turrets = +10%
|
Industry - 5
Mechanical Engineering - 1
Nuclear Physics - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. |
- tracking speed of a projectile turrets = x1.15
- upgrade capacity cost = 100
- power grid need for projectile turrets = +10%
|
Industry - 1
Projectile Weapon Rigging - 1
|
 |
Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. |
- tracking speed of a projectile turrets = x1.2
- upgrade capacity cost = 150
- power grid need for projectile turrets = +10%
|
Industry - 5
Mechanical Engineering - 1
Nuclear Physics - 1
Projectile Weapon Rigging - 1
|