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Rigs DB
Rig Attributes Manufacturing
Hybrid Weapon Rigs
Algid Hybrid Administrations Unit I

This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • CPU need of a hybrid turrets = -10%
  • upgrade capacity cost = 50
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
88 Contaminated Lorentz Fluid
110 Fried Interface Circuit
Algid Hybrid Administrations Unit II

This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • CPU need of a hybrid turrets = -15%
  • upgrade capacity cost = 75
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

22 Interface Circuit
17 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Ambit Extension I

This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • accuracy falloff range of a hybrid turrets = +15%
  • upgrade capacity cost = 100
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Lorentz Fluid
99 Fried Interface Circuit
Hybrid Ambit Extension II

This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • accuracy falloff range of a hybrid turrets = +20%
  • upgrade capacity cost = 150
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

19 Interface Circuit
13 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Burst Aerator I

This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.
  • hybrid turrets rate of fire = x0.9
  • upgrade capacity cost = 200
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
101 Contaminated Lorentz Fluid
125 Fried Interface Circuit
Hybrid Burst Aerator II

This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.
  • hybrid turrets rate of fire = x0.85
  • upgrade capacity cost = 300
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

25 Interface Circuit
19 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Collision Accelerator I

This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.
  • damage output of a hybrid turrets = x1.1
  • upgrade capacity cost = 200
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
114 Contaminated Lorentz Fluid
136 Fried Interface Circuit
Hybrid Collision Accelerator II

This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.
  • damage output of a hybrid turrets = x1.15
  • upgrade capacity cost = 300
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

27 Interface Circuit
23 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Discharge Elutriation I

This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • capacitor need of a hybrid turrets = -15%
  • upgrade capacity cost = 100
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

55 Charred Micro Circuit
22 Contaminated Lorentz Fluid
55 Fried Interface Circuit
Hybrid Discharge Elutriation II

This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • capacitor need of a hybrid turrets = -20%
  • upgrade capacity cost = 150
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

11 Interface Circuit
4 Lorentz Fluid
11 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Locus Coordinator I

This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • optimal range of a hybrid turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Lorentz Fluid
99 Fried Interface Circuit
Hybrid Locus Coordinator II

This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • optimal range of a hybrid turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

19 Interface Circuit
13 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
Hybrid Metastasis Adjuster I

This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • tracking speed of a hybrid turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for hybrid turrets = +10%
Hybrid Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Lorentz Fluid
99 Fried Interface Circuit
Hybrid Metastasis Adjuster II

This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
  • tracking speed of a hybrid turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for hybrid turrets = +10%
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1

19 Interface Circuit
13 Lorentz Fluid
17 Micro Circuit
1 R.A.M.- Weapon Tech
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