| Rig |
Attributes |
Manufacturing |
| Hybrid Weapon Rigs |
 |
Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- CPU need of a hybrid turrets = -10%
- upgrade capacity cost = 50
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- CPU need of a hybrid turrets = -15%
- upgrade capacity cost = 75
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- accuracy falloff range of a hybrid turrets = +15%
- upgrade capacity cost = 100
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- accuracy falloff range of a hybrid turrets = +20%
- upgrade capacity cost = 150
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. |
- hybrid turrets rate of fire = x0.9
- upgrade capacity cost = 200
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. |
- hybrid turrets rate of fire = x0.85
- upgrade capacity cost = 300
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. |
- damage output of a hybrid turrets = x1.1
- upgrade capacity cost = 200
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. |
- damage output of a hybrid turrets = x1.15
- upgrade capacity cost = 300
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- capacitor need of a hybrid turrets = -15%
- upgrade capacity cost = 100
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- capacitor need of a hybrid turrets = -20%
- upgrade capacity cost = 150
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- optimal range of a hybrid turrets = x1.15
- upgrade capacity cost = 100
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- optimal range of a hybrid turrets = x1.2
- upgrade capacity cost = 150
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|
 |
Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- tracking speed of a hybrid turrets = x1.15
- upgrade capacity cost = 100
- power grid need for hybrid turrets = +10%
|
Hybrid Weapon Rigging - 1
Industry - 1
|
 |
Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. |
- tracking speed of a hybrid turrets = x1.2
- upgrade capacity cost = 150
- power grid need for hybrid turrets = +10%
|
Electromagnetic Physics - 1
Hybrid Weapon Rigging - 1
Industry - 5
Mechanical Engineering - 1
|