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Rigs DB
Rig Attributes Manufacturing
Energy Weapon Rigs
Algid Energy Administrations Unit I

This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.
  • CPU need of a energy turrets = -10%
  • upgrade capacity cost = 50
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
88 Defective Current Pump
110 Fried Interface Circuit
Algid Energy Administrations Unit II

This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.
  • CPU need of a energy turrets = -15%
  • upgrade capacity cost = 75
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

17 Current Pump
22 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Ambit Extension I

This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.
  • accuracy falloff range of a energy turrets = +15%
  • upgrade capacity cost = 50
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Ambit Extension II

This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.
  • accuracy falloff range of a energy turrets = +20%
  • upgrade capacity cost = 75
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Burst Aerator I

This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.
  • energy turrets rate of fire = x0.9
  • upgrade capacity cost = 200
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
101 Defective Current Pump
125 Fried Interface Circuit
Energy Burst Aerator II

This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.
  • energy turrets rate of fire = x0.85
  • upgrade capacity cost = 300
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

19 Current Pump
25 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Collision Accelerator I

This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.
  • damage output of a energy turrets = x1.1
  • upgrade capacity cost = 200
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
114 Defective Current Pump
136 Fried Interface Circuit
Energy Collision Accelerator II

This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.
  • damage output of a energy turrets = x1.15
  • upgrade capacity cost = 300
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

23 Current Pump
27 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Discharge Elutriation I

This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.
  • capacitor need of a energy turrets = -15%
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

55 Charred Micro Circuit
22 Defective Current Pump
55 Fried Interface Circuit
Energy Discharge Elutriation II

This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.
  • capacitor need of a energy turrets = -20%
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

4 Current Pump
11 Interface Circuit
11 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Locus Coordinator I

This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.
  • optimal range of a energy turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Locus Coordinator II

This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.
  • optimal range of a energy turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Metastasis Adjuster I

This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.
  • tracking speed of a energy turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Metastasis Adjuster II

This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.
  • tracking speed of a energy turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
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