| Rig |
Attributes |
Manufacturing |
| Energy Weapon Rigs |
 |
Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. |
- CPU need of a energy turrets = -10%
- upgrade capacity cost = 50
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. |
- CPU need of a energy turrets = -15%
- upgrade capacity cost = 75
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. |
- accuracy falloff range of a energy turrets = +15%
- upgrade capacity cost = 50
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. |
- accuracy falloff range of a energy turrets = +20%
- upgrade capacity cost = 75
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. |
- energy turrets rate of fire = x0.9
- upgrade capacity cost = 200
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. |
- energy turrets rate of fire = x0.85
- upgrade capacity cost = 300
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. |
- damage output of a energy turrets = x1.1
- upgrade capacity cost = 200
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. |
- damage output of a energy turrets = x1.15
- upgrade capacity cost = 300
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. |
- capacitor need of a energy turrets = -15%
- upgrade capacity cost = 100
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. |
- capacitor need of a energy turrets = -20%
- upgrade capacity cost = 150
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. |
- optimal range of a energy turrets = x1.15
- upgrade capacity cost = 100
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. |
- optimal range of a energy turrets = x1.2
- upgrade capacity cost = 150
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|
 |
Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. |
- tracking speed of a energy turrets = x1.15
- upgrade capacity cost = 100
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 1
Industry - 1
|
 |
Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. |
- tracking speed of a energy turrets = x1.2
- upgrade capacity cost = 150
- power grid need for energy turrets = +10%
|
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1
|