Eve Game Time Code

60-Day Price: $34.99
 BarmaLINI © [PsiCorp] Homepage | Site Map | Contact 
Main
Item Database
Navigator Res
Industry Res
AgentRunner Res
COSMOS Res
Community
Search Google
Web EveInfo

 
 
EVE INFO Stats
Top Visitors Countries
United States413542
Great Britain123904
Germany95944
Russian Federation57568
Canada41862
Netherlands37129
France30850
Denmark19078
Sweden30502
China18625
Poland18431
Australia19837
Finland16730
Japan24056
Rigs DB
Rig Attributes Manufacturing
Energy Weapon Rigs
Algid Energy Administrations Unit I

This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.
  • CPU need of a energy turrets = -10%
  • upgrade capacity cost = 50
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
88 Defective Current Pump
110 Fried Interface Circuit
Algid Energy Administrations Unit II

This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.
  • CPU need of a energy turrets = -15%
  • upgrade capacity cost = 75
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

17 Current Pump
22 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Ambit Extension I

This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.
  • accuracy falloff range of a energy turrets = +15%
  • upgrade capacity cost = 50
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Ambit Extension II

This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.
  • accuracy falloff range of a energy turrets = +20%
  • upgrade capacity cost = 75
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Burst Aerator I

This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.
  • energy turrets rate of fire = x0.9
  • upgrade capacity cost = 200
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
101 Defective Current Pump
125 Fried Interface Circuit
Energy Burst Aerator II

This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.
  • energy turrets rate of fire = x0.85
  • upgrade capacity cost = 300
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

19 Current Pump
25 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Collision Accelerator I

This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.
  • damage output of a energy turrets = x1.1
  • upgrade capacity cost = 200
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
114 Defective Current Pump
136 Fried Interface Circuit
Energy Collision Accelerator II

This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.
  • damage output of a energy turrets = x1.15
  • upgrade capacity cost = 300
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

23 Current Pump
27 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Discharge Elutriation I

This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.
  • capacitor need of a energy turrets = -15%
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

55 Charred Micro Circuit
22 Defective Current Pump
55 Fried Interface Circuit
Energy Discharge Elutriation II

This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.
  • capacitor need of a energy turrets = -20%
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

4 Current Pump
11 Interface Circuit
11 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Locus Coordinator I

This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.
  • optimal range of a energy turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Locus Coordinator II

This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.
  • optimal range of a energy turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Energy Metastasis Adjuster I

This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.
  • tracking speed of a energy turrets = x1.15
  • upgrade capacity cost = 100
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Defective Current Pump
99 Fried Interface Circuit
Energy Metastasis Adjuster II

This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.
  • tracking speed of a energy turrets = x1.2
  • upgrade capacity cost = 150
  • power grid need for energy turrets = +10%
Energy Weapon Rigging - 5
High Energy Physics - 1
Industry - 1
Laser Physics - 1

13 Current Pump
19 Interface Circuit
17 Micro Circuit
1 R.A.M.- Weapon Tech
Login:

Password:

Click here to
Register
GET 14-Day Free Trial
Click Here to GET
FREE 14-Day Trial

  Scripting by BarmaLINI © 2005-2006  Privacy Policy and Terms & Conditions   
Disclaimer: Trademarks used on this site are the property of their respective owners and are for illustration only.
• Product data copyright EVE-ONLINE
mmorpg, mmorpgs, mmog, mmorg, massive multiplayer, online game, massively multiplayer, pc game, play online, 3d game, role playing game, rpg, eve-online, eve online, the second genesis, adventure, space, spaceship, persistent world, fantasy, internet game, universe, downloads, gaming