| Rig |
Attributes |
Manufacturing |
| Armor Rigs |
 |
Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. |
- EM armor resistance = +30%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. |
- EM armor resistance = +35%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. |
- explosive armor resistance = +30%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. |
- explosive armor resistance = +35%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. |
- kinetic armor resistance = +30%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. |
- kinetic armor resistance = +35%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Anti-Thermic Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. |
- thermal armor resistance = +30%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Anti-Thermic Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. |
- thermal armor resistance = +35%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. |
- armor repair ammount = +15%
- upgrade capacity cost = 100
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. |
- armor repair ammount = +20%
- upgrade capacity cost = 150
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity. |
- armor repair duration = -15%
- upgrade capacity cost = 100
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity. |
- armor repair duration = -20%
- upgrade capacity cost = 150
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. |
- armor repair capacitor = -20%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. |
- armor repair capacitor = -25%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. |
- chanse containers opening = +10%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. |
- chanse containers opening = +15%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|
 |
Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. |
- armor HP = +15%
- upgrade capacity cost = 50
- max. velocity = -10%
|
Armor Rigging - 1
Industry - 1
|
 |
Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. |
- armor HP = +20%
- upgrade capacity cost = 75
- max. velocity = -10%
|
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1
|