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Rigs DB
Rig Attributes Manufacturing
Armor Rigs
Anti-EM Pump I

This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.
  • EM armor resistance = +30%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

71 Charred Micro Circuit
44 Contaminated Nanite Compound
82 Fried Interface Circuit
Anti-EM Pump II

This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.
  • EM armor resistance = +35%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

16 Interface Circuit
14 Micro Circuit
8 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Anti-Explosive Pump I

This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.
  • explosive armor resistance = +30%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

71 Charred Micro Circuit
44 Contaminated Nanite Compound
82 Fried Interface Circuit
Anti-Explosive Pump II

This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.
  • explosive armor resistance = +35%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

16 Interface Circuit
14 Micro Circuit
8 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Anti-Kinetic Pump I

This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.
  • kinetic armor resistance = +30%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

71 Charred Micro Circuit
44 Contaminated Nanite Compound
82 Fried Interface Circuit
Anti-Kinetic Pump II

This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.
  • kinetic armor resistance = +35%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

16 Interface Circuit
14 Micro Circuit
8 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Anti-Thermic Pump I

This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.
  • thermal armor resistance = +30%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

71 Charred Micro Circuit
44 Contaminated Nanite Compound
82 Fried Interface Circuit
Anti-Thermic Pump II

This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.
  • thermal armor resistance = +35%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

16 Interface Circuit
14 Micro Circuit
8 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Auxiliary Nano Pump I

This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity.
  • armor repair ammount = +15%
  • upgrade capacity cost = 100
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Nanite Compound
99 Fried Interface Circuit
Auxiliary Nano Pump II

This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity.
  • armor repair ammount = +20%
  • upgrade capacity cost = 150
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

19 Interface Circuit
17 Micro Circuit
13 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Nanobot Accelerator I

This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.
  • armor repair duration = -15%
  • upgrade capacity cost = 100
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Nanite Compound
99 Fried Interface Circuit
Nanobot Accelerator II

This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.
  • armor repair duration = -20%
  • upgrade capacity cost = 150
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

19 Interface Circuit
17 Micro Circuit
13 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Remote Repair Augmentor I

This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.
  • armor repair capacitor = -20%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Nanite Compound
99 Fried Interface Circuit
Remote Repair Augmentor II

This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.
  • armor repair capacitor = -25%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

19 Interface Circuit
17 Micro Circuit
13 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Salvage Tackle I

This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.
  • chanse containers opening = +10%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

88 Charred Micro Circuit
66 Contaminated Nanite Compound
99 Fried Interface Circuit
Salvage Tackle II

This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.
  • chanse containers opening = +15%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

19 Interface Circuit
17 Micro Circuit
13 Nanite Compound
1 R.A.M.- Armor/Hull Tech
Trimark Armor Pump I

This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.
  • armor HP = +15%
  • upgrade capacity cost = 50
  • max. velocity = -10%
Armor Rigging - 1
Industry - 1

71 Charred Micro Circuit
55 Contaminated Nanite Compound
82 Fried Interface Circuit
Trimark Armor Pump II

This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.
  • armor HP = +20%
  • upgrade capacity cost = 75
  • max. velocity = -10%
Armor Rigging - 1
Hydromagnetic Physics - 1
Industry - 5
Nanite Engineering - 1

16 Interface Circuit
14 Micro Circuit
11 Nanite Compound
1 R.A.M.- Armor/Hull Tech
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