Arms Factory Saboteur Captured; Ammatar Link Exposed
2008-05-09T10:29+00:00
Nakugard - Republic forces announced today the capture and arrest of a Nakugard resident on suspicion of taking part in the sabotage of the Krusual Tribe arms complex in which a confirmed 107 workers, the majority Krusual, lost their lives. Sources within the Republic Customs Service indicated that Kammas Grayli, 42 years old and apparently a Republic citizen, was captured by a customs frigate as he tried to avoid a search and slip through the Hek stargate in a shuttle. These sources also indicated that an Ammatar link has been established through Grayli.
Background checking on Grayli indicates that although he is nominally of Sebiestor lineage, he has a Nefantar grandfather. In light of this, the Customs Service has traced Grayli's movements in the last three years and determined that he has visited the Ammatar Mandate on at least one occasion. Ostensibly, Grayli has acted as a technical advisor in the mining industry and was present at a negotiation held during a short-lived ceasefire in the borderlands of the Republic and the Mandate. It is believed that Grayli's expertise with explosives and the possibility that he is an Ammatar agent has made him the prime suspect in the sabotage case.
Krusual forces have been increasingly active in the borderlands between the Republic and the Ammatar Mandate. There have been numerous encounters and stand-offs between light patrol groups belonging to the Krusual militia and Ammatar forces. These have heightened tensions on the border and it has been reported that in one incident warning shots were exchanged. Ammatar-backed sabotage of the Nakugard arms manufacturing facility may be aimed at disrupting the logistics of the Krusual forces deployed along the disputed border.
No official announcement has been released and Republic authorities are continuing to gather evidence at the site of the explosions while urging all residents to maintain vigilance. The Krusual Tribe has not yet commented on the sabotage or investigation while it prepares for the funeral rituals of those tribal members who died in the arms complex. Several regiments of tribal militia and a full battlegroup of Krusual warships remain on high alert in Nakugard.
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Explosions Destroy Arms Factory, 100 Dead; Sabotage Suspected
2008-05-08T21:04+00:00
Nakugard - A major arms manufacturing complex located in the Nakugard system was today rocked by massive explosions which entirely destroyed one factory and damaged another, killing many workers. The destroyed factory produced depleted uranium shells for battleship class cannons and significant damage was also inflicted on a light autocannon facility in the same complex. Initial reports are that approximately 100 workers have been killed, though there are fears the death toll may rise. Investigators are indicating that they believe this was a deliberate act of sabotage rather than any kind of industrial accident, based primarily on the regular pattern and widespread nature of the explosions.
Operated by the Krusual Tribe as part of their considerable holdings in Nakugard system, the arms manufacturing complex is known to have been a significant supplier of armaments and ammunition to both the Republic Navy and the Krusual Tribe's own militia. The Krusual recently declined to supply the Brutor Tribe with armaments from this facility, leading some to speculate that the sabotage may have been carried out by radical elements among the Brutor.
The Brutor Tribe has angrily dismissed the suggestion that a failed trade negotiation would lead them to kill fellow Minmatar as 'grossly insulting'. One anonymous Brutor source went so far as to say that, "We shall consider anyone giving voice to these baseless accusations as having infringed on the honour of the Tribe and take steps to satisfy that honour." The Krusual Tribe itself has refrained from commenting but moved large numbers of warships and militia into Nakugard and surrounding systems within hours of the catastrophe.
Investigators are refusing to comment other than to confirm that they believe the explosions are the result of sabotage. Numerous police, customs and military officers are co-ordinating in a concentrated effort to question surviving employees and gather evidence in the vicinity. Emergency workers continue to search through the ruined factories for survivors, though there is a grim expectation that more dead will be discovered. Hospital facilities in Nakugard are coping with the influx of dozens of wounded, while support staff and equipment are being rushed from surrounding systems.
Tensions remain high in the Nakugard system and local Republic forces are on full alert as the hunt for the saboteurs continues.
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New Republic Fleet Chief of Naval Operations Appointed
2008-05-01T14:13+00:00
Pator, Heimatar - In a ceremony small yet rich with tradition, a new Chief of Naval Operations for the Heimatar region was sworn in today at Republic Fleet Headquarters in orbit above Kulheim. Admiral Ferius Ljarl, a Brutor and career Fleet officer with impeccable military credentials accepted the post from his predecessor Admiral Vulen Naismith.
A graduate of the Republic Military School's Aedald campus, Ljarl showed and early aptitude for command. Working his way swiftly up through the ranks, Ljarl served with distinction at every post he occupied. As a young lieutenant aboard the Stabber-class cruiser Nactecine, he took over command of the ship when the captain and majority of the bridge crew were incapacitated during the opening salvoes of a suspected slave raid. His quick thinking and cool head proved to be decisive in that engagement, and the raiders were driven from Republic space empty-handed.
Yet Ljarl's most important posting was perhaps that of Executive Officer to Admiral Kanth Filmir, the Republic Fleet officer tasked with bringing the renegade fighters known as "The Defiants" to heel. As lead tactical officer in Filmir's staff, Ferius Ljarl was present at the climactic battle that resulted in the death of the Defiants' leader, Karishal Muritor. Promoted to the rank of Admiral following that action, Ljarl has since served as a Fleet Headquarters staff officer overseeing planning and logistics.
As the new Chief of Regional Naval Operations, Admiral Ljarl will take over command of the Republic Fleet for the entire Heimatar region, reporting directly to the Fleet's Chief of Staff. Given Heimatar's status as the "cradle of the Republic" and its border with the Ammatar Mandate, the command is regarded as a prestigious position.
Many see the appointment of yet another Brutor to such a high Fleet position as a further sign of the increasing political clout wielded by the Brutor Tribe, and several observers have noted that Brutor political leader Malaetu Shakor seemed to take ramming Ljarl's nomination through the confirmation process as a personal mission. Yet with such an exemplary and unquestioned military record, there was little opposition to Ljarl's appointment. Indeed, a spokesman for Prime Minister Midular's office stated that "the Prime Minister feels very confidently that Admiral Ljarl is the right man for the job."
This appointment comes at a difficult time for the Republic Fleet. Whether objectively true or not, there has been a perception that readiness levels, training regimens, and staffing have all been seen as deteriorating of late. It is also rumored that with the white-hot Gallente economy luring the best and the brightest away from the Republic, the Fleet has been forced to consider lowering required entrance exam scores in order to meet its manpower goals. It is hoped that having Admiral Ljarl, a young, vibrant officer and legitimate military hero in charge of the everyday running of the Fleet that talented young people will once again view naval service as a viable career.
When asked to comment on his appointment and his plans for the Fleet, Admiral Ljarl simply stated, "It is and has always been my intention to serve the Republic to the best of my abilities. In my capacity as operations chief, it is my responsibility to ensure that our allies and adversaries alike come to see the Republic Fleet as the fittest, most fearsome, most capable navy in space. I mean to do just that."
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War in the Bleaks Continues unabated
2008-04-10T14:48+00:00
The Bleak Lands - Fighting in the Bleak Lands continued unabated as elements of the Defiant strike force clashed with detachments of the 7th Fleet in several skirmishes across the region. While most analysts predicted a short vicious struggle that would culminate in an overwhelming triumph by the Saracens, the war is showing no signs of a resolution. The 7th Fleet, despite several victories, remain unable to pin down and destroy the Defiants in a decisive engagement, while the Defiants remain unable to assail the undeniable might of the 7th Fleet, falling back on rapid hit-and-fade guerrilla tactics.
While the Amarr Empire has remained uncharacteristically quiet on the continuing war in the region, the Republic sought this week to distance itself from the fighting in The Bleak Lands, with the Prime Minister, Karin Midular, stating in a recent address to parliament that, "I deplore the fighting going on the in The Bleak Lands which threatens to destabilize the entire sector, bringing the region, its neighbors and indeed the entire border into chaos. I only regret that these rogue Defiants are beyond the Republic's control and I vehemently urge them to withdraw their forces for the good of all Minmatar. I would also like to take this opportunity to assure the Amarrian Empire that these rogue forces will find no harbor in Republic space, and I hope that this unfortunate sequence of events will not serve to put more strain on relations between our two governments."
While the Sebiestor tribe delegation rallied behind its leader in calls for the Defiants to back down, it found little support elsewhere. In the parliament debate that followed, the Krusual tribe speaker replied by pointing out that most citizens were immeasurably more concerned with the growing economic depression than what is happening inside their Republic than with outside events, adding that the Prime Minister was merely seeking to divert attention from the ever-deepening crisis the Republic finds itself in.
The argument in parliament ranged back and forth for some time, an increasingly frequent occurrence in the halls of the Minmatar Republic, with the Brutor tribe delegation even ringing its support that at least someone was thinking of their people held in bondage to the Amarr and taking the fight to their ancient foe.
With the Minmatar Republic seemingly impotent in its ability to reign in the Defiants, and the Amarr Empire unable to pin them down and destroy them, the war is set to continue with no end in sight. What is sure, however, that the longer it does continue, the heavier the political fallout is bound to be.
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T.R.I.A.D Corporation Agents Ready to Offer Missions
2008-04-09T20:49+00:00
A large number of pod pilots make their living running missions for corporate agents. Until now, agents could only be found at Empire run facilities or "mega" corporation stations.
Although we strongly suggest using properly licensed and regulated agents to run missions, private agents may offer some variety to pod pilots looking for a change. Pod pilots should use their best judgment and caution when accepting missions from non licensed agents.
After almost two years in development, the Teonusude Republic Independent Agency Division has established the most advanced privately run agent system in New Eden. T.R.I.A.D has now hired enough agents, and is ready to start assigning missions to interested pod pilots in or near Matari held space in the Minmitar Republic. As these agents are located in a region that holds little love for the Amarr Empire, Amarrians are strongly discouraged from attempting to make contact there. T.R.I.A.D is a member of the Ushra'Khan alliance, so pod pilots with poor standings to Ushra'Khan should also avoid the region.
DeT Resprox, head of T.R.I.A.D operations explains: "T.R.I.A.D saw a need to keep the Matari sovereignty markets thriving, in particular those of Molden Heath. Much of the Courier and Supply/Order missions are based within Matari regions. This is so that the Matari people have an Agency to work for in Matari space and we are able to produce goods to supply the market in those regions as missions are completed. In the Combat/Campaigns sense... you can expect possible combat campaigns requiring you to shoot any Amarrian on sight in an Amarrian low security system as an example, not just missions geared towards our own Alliance goals. The aim is for the Agency to pan out missions based on events happening in New Eden as well as T.R.I.A.D's stances in regards to our own faction standings, and our Alliance goals/standings. We are very much pro-Minmatar with a great hatred for the Amarrian race."
Missions are broken down into three basic categories: Industrial Missions, Combat Missions, and Campaign Missions. Some missions, such as tower refueling and equipment building, are only available to corporation and alliance members.
Industrial Missions generally involve moving minerals or ships to different locations. Extensive use of the current Contract system is used to facilitate the transfers as well as to keep accurate logs.
For Combat Missions, killmails and/or corpses must be presented to the Agency for payment on the mission contract. Escort missions are triggered when an industrial mission runner chooses to use an escort in low security space.
Campaign missions are only available to T.R.I.A.D corporation members, alliance members, and pod pilots with a standing of 0.5 or higher with T.R.I.A.D. Campaigns include combat sweeps of low security areas, recon missions into hostile areas, and even group mining missions.
Much like traditional agents, T.R.I.A.D also maintains a Bounty Office (corpse delivery required for payments) as well as a Loyalty Store.
As the Agency grows, more missions are sure to become available. Current Agency limitations prevent full access to the agent communications via in-pod means. Please visit their GalNet portal triad-eve.net for more information and details on joining.
External GalNet References
T.R.I.A.D GalNet Portal
Original GalNet Announcement
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