In The Midst Of Deadspace (5 of 5) [ comments: 6 ]

Enemy

Caldari State & Khanid

Type DeadSpace
Target Destroy Manufacturing Plant
Steps 3
Mission briefing Great work in your last mission. But now it is time for the final attack, to completely eliminate the Amarr presence within the troublesome deadspace area in ***. The sensors I had implanted onto your ship detected a gate leading towards their headquarters, within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters.

Mission Step # 1

Enemy


Step Type warp
Number of Spawns 0
NPC's Attack after warp no

Mission Step # 2

Enemy

Khanid Kingdom

Step Type warp
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Khanid Mashtori 0 64 0 0 96 4650 0 60 40 20 12500 400 0 +
1969 0 0 0 5500 0 60 40 20
2 × Spider Drone I 0 5 0 0 0 450 13 62 33 33 7500 3000 +
250 13 62 33 33

Mission Step # 3

Enemy

Caldari State

Step Type warp
Number of Spawns 4
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
2 × Caldari Navy Raven 0 0 0 53 105 5500 13 62 33 33 30000 400
0 0 469 0 4250 13 62 33 33
3 × Caldari Navy Moa 0 0 0 23 36 1800 13 62 33 33 17500 350
0 0 155 0 1150 13 62 33 33
3 × Caldari Navy Delta II Support Frigate 0 0 0 13 18 225 13 62 33 33 4000 1300 1 +
0 0 33 0 175 13 62 33 33
Spawn # 2
  Name Bounty($)       orb. vel.
4 × Caldari Navy Officer 0 0 0 30 70 1250 13 62 33 33 15000 320 2 +
135 0 0 0 1400 13 62 33 33
3 × Caldari Navy Scorpion 0 0 0 32 40 4250 13 62 33 33 32500 290
0 0 469 0 3500 13 62 33 33
Spawn # 3
  Name Bounty($)       orb. vel.
5 × Caldari Navy Moa 0 0 0 23 36 1800 13 62 33 33 17500 350
0 0 155 0 1150 13 62 33 33
5 × Caldari Navy Gamma II Support Frigate 0 0 0 15 21 450 13 62 33 33 7500 900 1 +
0 0 83 0 450 13 62 33 33
3 × Caldari Navy Temura 0 0 0 60 72 6750 60 70 50 80 50000 290
0 0 647 0 4250 60 70 50 80
Spawn # 4
  Name Bounty($)       orb. vel.
4 × Caldari Cruise Missile Battery 55 000 0 0 0 0 1000 0 60 40 20 0
0 0 1125 0 3200 0 60 40 20
Tips
  • On entering your agent tells you to destroy the Manufacturing Plant. (KoeK)

top Comments 6Please login to add a comment

Lunabi
Anywhere around Eve
9:07pm 2008 Friday 9th May 2008 First Stage:
You need the Imperial Gate Permit to activate the gate that leads into the first stage!

Empty, just fly to the next gate.


Second Stage:

http://s2.directupload.net/images/user/080509/temp/y62r3wsf.jpg

2x Spider Drone I
1x Khanid Mashtori (Heavy EM Missile Damage)


Third Stage:

http://s5.directupload.net/images/user/080509/temp/tuqqhfxi.jpg

First Spawn (right on the screenshot):

1x Taibu State Samurai
2x Taibu State Bajo
3x State Oni

Second Spawn (left on the screenshot):

3x Taibu State Yari
1x Taibu State Tendai
1x Taibu State Sohei
1x State Zen
1x State Oshiro

Third Spawn (middle on the screenshot):

3x Taibu State Shinai
2x State Shukuro Chugen
4x State Shukuro Ashigaru
3x Navy Temura
4x Caldari State Cruise Missile Battery (4x 55k Bounty)

Aggro on warp in: No

You can easily kill the right spawn first, then the left one and as last the middle one.
After that, kill the Manufactory Plant which has a hell of hitpoints!
nihilist
Toronto
8:16pm 2007 Sunday 8th July 2007 The first two groups aggro'd as one:
2xYari
Daito
2xOni
2xBajo
Sohei
Samurai
Tendai
Kanpaku
3xZen

Last group:
2x Nagasa
Shinai
5x Ashigaru
Chugen
3x Temura
4x Cruise Battery
toface
1:29pm 2007 Saturday 24th March 2007 Breakdown of the three groups:
1st spawn (to the "right" when you jump in)
3x Taibu State Bajo (Moa)
3x State Oni (Ferox)

2nd spawn (to the "left" when you jump in)
3x Taibu State Yari (Manticore)
2x Taibu State Tendai (Very annoying jamming rook, get these first)
1x State Oshiro (Scorp, also jammer)
2x State Zen (Scorp)

3rd spawn (between the two spawns)
3x Caldary Navy Temura (Raven)
4x State Shukuro Ashigaru (falcon)
4x cruise missile battery
2x State Shukuro Chugen (falcon)
2x Taibu State Nagasa (crow)
1x Taibu State Shinai (crow)


Tips:
* I got almost continously jammed until the Tendais bought it, so kill these first. The Oshiro isn't nearly as annoying.
* I killed the groups in the order above, with mostly drones. ie, no buddy aggro "feature" here.
* I'd advice you to heed ShadowInformants advice above, NO messing with the towers until you're prepared tank everything that's left.
* There's a bug with the manticores, so they don't do any damage. Ignore them until last

-- edit:
Screenshot of the spawns in the final stage:
http://dl.eve-files.com/media/0703/2007.03.24.10.56.41.jpg
lshue
8:44am 2006 Tuesday 5th December 2006 some of the spawns have jamming cruisers now "Taibu state Tendai"
less rails more missles. Also had the state oshiro (scorp) jamm me
Issalzul
10:09pm 2006 Wednesday 29th November 2006 Caldari spawns changed substantially, given new names and they seem to have removed railguns completely.
ShadowInformant
8:20am 2006 Saturday 15th July 2006 Completed with an Eos and T2 hardner setup (EM, Thermal, Kinetic). I used 3x150mm Railgun II and small drones for the frigates and spider drones. 4x 250mm Railgun II and 5x Ogre II's took out the cruisers and battleships. The groups in the last stage can be aggroed separately, as long as you don't mess with the missle batteries. Pretty fun mission, especially when I realized I could have solo'd it.