Gone Berserk [ comments: 9 ]

Enemy

Guristas Pirates

Type Kill
Target Kill all NPC.s
Steps 3
Mission briefing We have reports of Guristas Pirate ships wrecking havoc in ***! Our convoys have been attacked, as well as some outlying outposts. They seem to be intent on causing as much damage as possible. I'd like you to take care of them, pronto! And be aware that they may not all be gathered together when you arrive and if so you will be able to pick them off as they warp in to the rendezvous point.

Mission Step # 1

Enemy

Guristas Pirates

Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
5 × Guristas Nullifier 87 500 0 0 28 22 1500 55 45 25 35 17500 1440 +
0 0 135 0 1050 55 45 25 35

Mission Step # 2

Enemy

Guristas Pirates

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
3 × Guristas Nullifier 87 500 0 0 28 22 1500 55 45 25 35 17500 1440 +
0 0 135 0 1050 55 45 25 35
2 × Pith Eradicator 375 000 0 0 32 40 4250 70 60 40 50 27000 280
0 0 469 0 3500 70 60 40 50

Mission Step # 3

Enemy

Guristas Pirates

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Pith Obliterator 431 250 0 0 36 45 4800 71 61 41 51 27000 280
0 0 495 0 3975 71 61 41 51
1 × Pith Eradicator 375 000 0 0 32 40 4250 70 60 40 50 27000 280
0 0 469 0 3500 70 60 40 50

Mission Step # 4

Enemy

Guristas Pirates

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Pith Obliterator 431 250 0 0 36 45 4800 71 61 41 51 27000 280
0 0 495 0 3975 71 61 41 51
1 × Pith Eradicator 375 000 0 0 32 40 4250 70 60 40 50 27000 280
0 0 469 0 3500 70 60 40 50
Tips
  • faction loot

top Comments 9Please login to add a comment

tuea
10:45pm 2008 Friday 28th March 2008 correction on the previous post, killing the cruisers spawns more cruisers, killing the battleships spawns more battleships. It's quite hard to avoid the ships that spawn more as 75% of them do.

Definately NOT a good mission for drones, with the constant respawns they get targetted every other minute. I don't usually bother releasing mine.

I find the best way to finish this mission is set for max damage, tank kinetic (they spew kinetic heavy, cruise and torp), warp in at 70km(this is not a deadspace mission), then pick them off as they come towards you.
nihilist
Toronto
3:11am 2007 Wednesday 27th June 2007 After all is done...

2x Saboteur
3x Crusader
6x Death Knight
9x Hydra
3x Ogre
3x Death Lord

Note: don't kill all the cruisers at once, they cause the BSs to spawn. I ended up spawning pretty much everything at once.
Trojanman190
2:14pm 2007 Thursday 26th April 2007 I got the exact same mission as the previous poster. Was a little scarey at first cuz I saw amaar ships, left, refitted for em and thermal and came back. They basically fight exactly like guristas with the same damage and everything.

I also did it in an armor tanked phoon.
long404
2:55pm 2007 Friday 20th April 2007 The mission is as described by Machida above but the briefing I got was:

We have reports of terrorists wrecking havoc in ***...

It was not clear what was the enemy... Came out to be EoM.

It's an easy mission with bounties of about 10mil and the refined loot outputs minerals for more then 15mil. Considering the salvaged materials as well this makes it one of the most profitable easy missions out there.

Did it with an armor tanked Typhoon with siege launchers and heavy drones for about 40min. The saboteurs webb and scram but that was not really a problem...
Ashareth
8:24pm 2007 Monday 9th April 2007 Machida's post is nearly perfect, cause i had nearly all the same spawn, except that when i killed the last Death Knight i had an Hydra AND two Saboteurs(frigs, probably scramble).

I guess there is some chance to have that spawn.

Thanx for the rundown, it helped me a lot.:)
Zsinj
12:31am 2007 Friday 6th April 2007 The above post is perfect and I also had that encounter.

Having a buddy in a cap-stable shield boosting osprey makes this the easiest mission ever. Sit back and grab a bite to eat at the same time.
Machida
UK
2:17am 2007 Friday 30th March 2007 Revelations 1.4 mission change..

Initial Spawn 3 EoM Hydra (Battleship) 3 EoM Crusader (Cruiser)

The cruisers are the spawn triggers. Paths found listed below.

Group 1 & 2:

Crusader (Cr) > 2 Death Knights (Cr) > Hydra (BS) > Hydra, Ogre (BS) > EoM Death Lord (BS)

Group 3:

Crusader (Cr) > 2 Death Knights (Cr) > Hydra (BS) + 2 Saboteur (Frig)> Hydra, Ogre (BS) > EoM Death Lord (BS)

Kill the first three battleships, then kill one Crusader at a time, followed by one of the Death Knights that spawn. Then follow along the spawn paths taking out the Battleships that spawn tanking the remaining cruisers till each EoM Death Lord is dead.

Kill the remaining Death Knight and then take on the next Crusader Cruiser...rinse and repeat

DMG Taken: Kinetic/Thermal
DMG to Use: Kinetic

V.Easy
Yamatar
UK
3:06pm 2006 Wednesday 16th August 2006 Mission Name : Gone Berserk
Agent Level : 4
Enemy : Guristas Pirates
Mission Type : Kill

Just got a 6 mill Dread Guristas Eradicator on 3rd spawn.

DROPPED: Dread Guristas Shield Boost Amplifier I / Dread Guristas ECM Multispec Jammer I / Multiphasic Bolt Array I

:)
starbringer
1:00am 2006 Wednesday 2nd August 2006 Hi all,

just got in stage 3 a Dread Guirista Dismantler, worht 6Mio ISK plus the usual Pith Eradicator.

Starbringer