Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires.
The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.
25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Powergrid Output
Low Slots
Medium Slots
High Slots
Cpu Output
Launcher Hardpoints
Calibration
Upgrade Hardpoints
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Mass
Volume
Structure Hitpoints
Capacitor Recharge Time
Capacitor Capacity
Maximum Targeting Range
Maximum Locked Targets
Radar Sensor Strength
Ladar Sensor Strength
Magnetometric Sensor Strength
Gravimetric Sensor Strength
Signature Radius
Scan Resolution
Theoretical Maximum Targeting Range
Rig Size
Shield Damage Limit (Per Second)
Armor Damage Limit (Per Second)
Structure Damage Limit (Per Second)
Fighter Hanger Capacity
Service Slots
Weekly Vulnerability
Fighter Squadron Launch Tubes
Light Fighter Squadron Limit
Support Fighter Squadron Limit
Heavy Fighter Squadrons Limit
Maximum Tethering Range
Scan Speed
Uniformity
Shield Uniformity
Armor Uniformity
Structure Uniformity
Energy Warfare Resistance
Sensor Dampener Resistance
Weapon Disruption Resistance
Target Painter Resistance
Stasis Webifier Resistance
Remote Repair Impedance
Remote Assistance Impedance
Fighter Ability Anti Capital Missile Resistance
Ecmresistance
Structure Role Bonus
Structure Service Role Bonus
Fighter Ability Kamikaze Resistance