Angel Viper

This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high

  • shield
  • 500

    Shield Capacity

  • 0.85

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.55

    Shield Kinetic Damage Resistance

  • 0.7

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 450

    Armor Hitpoints

  • 0.3

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.75

    Armor Thermal Damage Resistance

  • structure
  • 120 m³

    Capacity

  • 1645000 kg

    Mass

  • 16450m³ packaged

    Volume

  • 500

    Structure Hitpoints

  • 900

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 80

    Capacitor Capacity

  • targeting
  • 2

    Maximum Locked Targets

  • 10

    Ladar Sensor Strength

  • 22.5

    Signature Radius

  • 1500

    Scan Resolution

  • miscellaneous
  • -75

    Maximum Velocity Bonus

  • 2600

    Rate Of Fire

  • 7500

    Optimal Range

  • 5

    Damage Modifier

  • 20000

    Warp Disruption Range

  • 1

    Warp Scramble Strength

  • 5

    Em Damage

  • 4

    Explosive Damage

  • 2

    Kinetic Damage

  • 8750

    Accuracy Falloff

  • 0.091875

    Weapon Accuracy Score

  • 2

    Missile Damage Bonus

  • 0.0055

    Security Status Kill Amount

  • 30000

    Bounty

  • 20000

    Rate Of Fire

  • 450

    Orbit Velocity

  • 40

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 2500

    Scan Speed

  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 394

    Propulsion Graphic Id

  • 376

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 21000

    Attack Range

  • 2

    Loot Count Min

  • 8500

    Fly Range

  • 3

    Equipment Min

  • 5

    Equipment Max

  • 0.65

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.02

    Defender Chance

  • 0.5

    Warp Scramble Chance

  • 213

    Missile Type Id

  • 0.5

    Modify Target Speed Chance

  • 20000

    Modify Target Speed Duration

  • 10000

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.00475

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.75

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Shield Boost Duration

  • 80

    Shield Boost Amount

  • 0.6

    Shield Boost Delay Chance

  • 5000

    Chase Max Distance

  • 1

    Bracket Colour