I tested out my tank on Infiltrated outposts and i left 1 drone controller alive. It was doing anywhere between 25 for bad hits, and 65 for excellent hits. Once I turned my Explosive hardener off it was doing 90+ for excellent hits, and when i turned my Exp hardener back on it went back to 25-65. I then turned off my thermic hardener and i saw almost the same thing going on, 100 for excellent hits, back to -70 when i turned it back on.
there is also a new version, with 2 warp stages and tons of ships (i got mobbed too fast to take notes) the name of the mission is exactly the same though, but the description is different (in the unchanged one you get a list of the first spawn of ships)
1 pocket
Pocket 1 3 spawns
Spawn 1 aggro if closer than 65km !!
2 Centatis Specter
1 Centii Loyal Minion
1 Centii Loyal Servant
1 Centum Mutilator
3 Centior Misshape
2 Centum Torturer
Spawn 2 aggro if closer than 65km !! -could be also 3 spawns, but they all came at once
5 Centus Lord
2 Centii Loyal Servant
4 Centum Hellhound
4 Centum Fiend
2 Centii Enslaver
3 Centior Misshape
2 Centior Devourer
Centii Plague
2 Centii Butcher
2 Centus Slave Lord
Spawn 3 aggro if closer than 65km !!
1 Centus Savage Lord
2 Centus Lord
4 Centatis Specter
1 Centatis Phantasm
Posted: Wed Jun 28, 2006 3:16 am Post subject: World's Collide
All complex NPC's instead of Rats.
1st stage has Ferox instead of Cruisers.
2nd Gurista Stage has HAC's instead of cruisers. All warp scramblers orbit <5km so you can smartbomb them. The HAC's have 270k bounties, 72% resists, and shield boost so they actually take longer to kill than the Battleships. Dire Pithi Nullifiers and Dire Pithi Mortifiers.
2nd Serpentis Stage has the same changes as the first stage. 4 Interceptors, a few BS and cruisers aggro you on warpin.
Gurista side pays more and is less risky because more DPS is kinetic and no interceptors aggro on warpin. Gurista side takes longer though because the HACs are hard kills while the Serpentis cruisers die in 1.5 volleys. I'd recommend clearing the gurista battleships with torpedos, warping back with cruises and a painter to finish asap. A couple 1st stage BS should have respawned by then anyway so you make a lil more cash on your trip back.
Gate2:
npcs attack after warp: no
a
ll npcs attack as soon as you open fire on one of them
after getting aggroed by all enemies on the first warp in, after warping out again it is possible to pull them in smaller groups.
structures with loot:
Small Armory (one of the 4)
Assembly Plant (one of the 2)
didn't kill all of them pesky astrofarms, so no info about loot in there
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