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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Mon Jun 26, 2006 12:20 am Post subject: |
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| Redvan wrote: | The Black Market Hub Lvl 3
This mission is almost the same, only thing changed is in first spawn:
Mission step N 1:
Spawn N 1
2x Mercenary Commander
2x Mercenary Elite Fighter <-----changed
Spawn N 2
1x Mercenary Commander
4x Mercenary Elite Fighter
2x Caldari Cruise Missile Battery
Spawn N 3
3x Mercenary Commander
2x Caldari Cruise Missile Battery
Mission step N 2:
Spawn N 1
1x Tower Sentry Caldari I
1x Tower Sentry Caldari II
Spawn N 2
2x Mercenary Commander
2x Mercenary Elite Fighter |
ty
unchanged status _________________ [PsiCorp]
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Corowenm Rookie

Joined: 26 Jun 2006 Posts: 1
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Posted: Mon Jun 26, 2006 1:38 am Post subject: |
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The Mordus Headhunters (L4)
First two parts appear to be the same, and the final part is the same except there is an extra Mordus Sequestor (600k bounty).
Hope it helps.
Edit: Another.
Pirate Invasion (Guristas)
1st: 7 Guristas Infernos
2nd: five Guristas Infernos
Ten Guristas Murderers
One Pith Extinguisher
Four Guristas Kyoukans
3rd: four Guristas Annihilators
4th: four Guristas Annihilators
5th: three Guistas Mortifiers
six Furistas Annihilators
one Pith Extinguisher
three Guristas Kyoukans
three Guristas Webifiers |
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Gneiss Breaker Chief Master Sergeant

Joined: 07 May 2006 Posts: 31
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Posted: Tue Jun 27, 2006 4:19 am Post subject: L4 Duo Of Death (Serpentis) |
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| now has 2x Core Lord Admiral in place of the Shadow Core Vice Admirals. Rest is the same. |
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jun 27, 2006 6:46 am Post subject: Re: L4 Duo Of Death (Serpentis) |
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| Gneiss Breaker wrote: | | now has 2x Core Lord Admiral in place of the Shadow Core Vice Admirals. Rest is the same. |
ty
corrected _________________ [PsiCorp]
http://eveinfo.com |
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Wenchy Master Sergeant

Joined: 25 Jun 2006 Posts: 23
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Posted: Tue Jun 27, 2006 2:59 pm Post subject: |
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| 3 Level Agents : The Seven's Prison Facility unchanged |
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Father Weebles Rookie

Joined: 24 Jun 2006 Posts: 4
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Posted: Tue Jun 27, 2006 3:58 pm Post subject: |
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| I tested out my tank on Infiltrated outposts and i left 1 drone controller alive. It was doing anywhere between 25 for bad hits, and 65 for excellent hits. Once I turned my Explosive hardener off it was doing 90+ for excellent hits, and when i turned my Exp hardener back on it went back to 25-65. I then turned off my thermic hardener and i saw almost the same thing going on, 100 for excellent hits, back to -70 when i turned it back on. |
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Wenchy Master Sergeant

Joined: 25 Jun 2006 Posts: 23
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Posted: Tue Jun 27, 2006 5:26 pm Post subject: |
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3 Level Agents : The Mordus Headhunters unchanged
but....
there is also a new version, with 2 warp stages and tons of ships (i got mobbed too fast to take notes) the name of the mission is exactly the same though, but the description is different (in the unchanged one you get a list of the first spawn of ships) |
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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starbringer Astronaut

Joined: 28 Mar 2006 Posts: 8
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Posted: Tue Jun 27, 2006 10:05 pm Post subject: Pirate Invasion lvl 4 different |
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got different NPCs than posted in above link:
Pirate Invasions - Sansha lvl 4
1 pocket
Pocket 1 3 spawns
Spawn 1 aggro if closer than 65km !!
2 Centatis Specter
1 Centii Loyal Minion
1 Centii Loyal Servant
1 Centum Mutilator
3 Centior Misshape
2 Centum Torturer
Spawn 2 aggro if closer than 65km !! -could be also 3 spawns, but they all came at once
5 Centus Lord
2 Centii Loyal Servant
4 Centum Hellhound
4 Centum Fiend
2 Centii Enslaver
3 Centior Misshape
2 Centior Devourer
Centii Plague
2 Centii Butcher
2 Centus Slave Lord
Spawn 3 aggro if closer than 65km !!
1 Centus Savage Lord
2 Centus Lord
4 Centatis Specter
1 Centatis Phantasm
summing up to 5,5 Mio bounty
Starbringer |
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Scythes Rookie

Joined: 11 May 2006 Posts: 3
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Posted: Wed Jun 28, 2006 3:16 am Post subject: World's Collide |
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All complex NPC's instead of Rats.
1st stage has Ferox instead of Cruisers.
2nd Gurista Stage has HAC's instead of cruisers. All warp scramblers orbit <5km so you can smartbomb them. The HAC's have 270k bounties, 72% resists, and shield boost so they actually take longer to kill than the Battleships. Dire Pithi Nullifiers and Dire Pithi Mortifiers.
2nd Serpentis Stage has the same changes as the first stage. 4 Interceptors, a few BS and cruisers aggro you on warpin.
Gurista side pays more and is less risky because more DPS is kinetic and no interceptors aggro on warpin. Gurista side takes longer though because the HACs are hard kills while the Serpentis cruisers die in 1.5 volleys. I'd recommend clearing the gurista battleships with torpedos, warping back with cruises and a painter to finish asap. A couple 1st stage BS should have respawned by then anyway so you make a lil more cash on your trip back. |
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Gneiss Breaker Chief Master Sergeant

Joined: 07 May 2006 Posts: 31
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Posted: Wed Jun 28, 2006 11:57 am Post subject: The Serpentis Spies L4 |
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sentries all the same
but all the shops gone and replaced by a single Core Rear Admiral.
Pretty bloody easy for an L4 |
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Gneiss Breaker Chief Master Sergeant

Joined: 07 May 2006 Posts: 31
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Posted: Wed Jun 28, 2006 12:10 pm Post subject: Re: The Serpentis Spies L4 |
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| Gneiss Breaker wrote: | sentries all the same
but all the shops gone and replaced by a single Core Rear Admiral.
Pretty bloody easy for an L4 |
Ignore the above - it is the ravings of an idiot with his overview not set up right.
Replace all the ships with:
3x corelior soldiers (destroyers)
1x corelior infantry (destroyers)
3x serpentis spies (that are now Bruitx BCs)
1x Core Rear Admiral
and make sure you have the appropriate stuff added to your overview! |
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Wenchy Master Sergeant

Joined: 25 Jun 2006 Posts: 23
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Posted: Wed Jun 28, 2006 7:16 pm Post subject: |
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the Mordus Headhunters (new version)
as mentioned above, both versions of the mission are still given out.
Gate1:
npcs attack after warp: no
Group1:
4x Mordus Gladius
5x Mordus Katana
4x Mordus Bobcat
Group2:
5x Mordus Rookie
1x Mordus Leopard
3x Mordus Cheetah
3x Mordus Rapier
1x Mordus Lion
Gate2:
npcs attack after warp: no
a
ll npcs attack as soon as you open fire on one of them
after getting aggroed by all enemies on the first warp in, after warping out again it is possible to pull them in smaller groups.
2x Mordus Bounty Hunter
3x Mordus Katana
4x Mordus Gladius
4x Mordus Sabre
3x Mordus Puma
4x Mordus Bobcat
3x Mordus Leopard
2x Moruds Lion
3x Mordus Puma
3x Mordus Rapier
structures with loot:
Small Armory (one of the 4)
Assembly Plant (one of the 2)
didn't kill all of them pesky astrofarms, so no info about loot in there |
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