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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jul 11, 2006 1:02 pm Post subject: 3 : Covering Your Tracks |
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Mission Name : Covering Your Tracks
Agent Level : 3
Mission Type : DeadSpace (no gate)
Link : http://eveinfo.com/missions/331
Briefing :
Nice of you to drop by, ***. I was wondering when you'd show up.
*** has a slight problem on its hands. One of our agents sent a certain mercenary on a very important courier job, to deliver an item of great value to our headquarters. This was a few weeks ago. Now, this mercenary never showed up at his destination. At first we thought he had simply run off with the goods, but upon further investigation that was not the case. His ship had been destroyed, and we found clues at the site linking the crime to a certain pirate, who also happens to work as a bounty hunter. I have no doubt that some pirate organization put him up to it, but that is of little importance compared to retrieving the item that was stolen.
Now we looked up this bounty hunter and we discovered something that will interest you, no doubt. What we found was that he is currently on an assignment to kill none other than you, ***. Who hired him we do not know, but considering your past I'm sure you have a few suspects in mind who might pull something like this off. Now that we have a mutual target, I thought, 'why not ask *** to take care of the job?'. And here you are.
By doing this assignment you are in fact killing 2 flies with one blow. You will rid yourself of a pesky rat who's on your tail, and you will retrieve the item that we're after. I'm sure you're willing to get the job done, are you not? I will upload his current location into your NeoCom, he's out in *** hanging around a casino which he frequents. He's a tough nut to crack, so bring backup with you just in case.
This is an important mission, which will have significant impact on your faction standings.
Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc.. _________________ [PsiCorp]
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Feb 06, 2007 5:56 pm Post subject: |
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BarmaLINI : some small fixes : RMR patch
dont know if this mission unchanged in Revelations _________________ [PsiCorp]
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romanov Astronaut

Joined: 10 Jan 2007 Posts: 6
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Posted: Wed Feb 07, 2007 10:48 am Post subject: |
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Ran this yesterday.
The named rat was different but everything else looked the same.
This was an important mission from a Minny agent. The agent offered no implants as reward but the named rat dropped a skill implant (+3 missile vel).
Salvage was poor. |
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Wed Feb 07, 2007 10:51 am Post subject: |
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ty
BarmaLINI : unchanged : revelations patch _________________ [PsiCorp]
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lukr Astronaut

Joined: 04 Apr 2006 Posts: 7
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Posted: Thu Jun 28, 2007 4:37 pm Post subject: |
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"amarr version":
2* Merc. Wingman
2* Merc. Elite fighter
1* Liutenant
1* Kuran 'Scarface' Lonan
ok in a 3*large extender caracal |
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bigbangnet Rookie

Joined: 26 Nov 2006 Posts: 2
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Posted: Sat Feb 09, 2008 8:48 pm Post subject: |
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| I just got the regular plain tech 1 loot here. Nothing special. But I got 20 spirits and 20 tourists out of the casino structure |
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