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EVE-ONLINE 3 level Missed missions...
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Ikkajo
Master Sergeant
Master Sergeant


Joined: 25 Oct 2006
Posts: 28
Location: Seattle, WA

 Post Posted: Sat Feb 17, 2007 6:19 am    Post subject: The Uprising - Last Stand (4 of 4)
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Mission Briefing

Now is the time to final quash this pathetic rebellion. The last of the rebel ships and their Mordu lackeys have been gathering at **** to make a final stand against us. We have confirmed reports of a new militia leader being among this last group of traitors. We require him to be brought to us alive for his due punishment.

Once this group of ships has been destroyed, we will have total control over the skies on ****, allowing us to bombard them at wil. They will suggger dearly for their outrageous impudence.

Mission Objective: Destroy the militia and Mordu's Legionnaires. Capture the new leader. If you are early then you must wait for the Mordus ships to arrive.

Mission target: Destroy all NPCs. Bring back one unit of Militia Leader (
Number of steps: 1
NPCs attack after warp: Yes
SS attack after warp: Yes

Spawn N1:
Mordu Sentry Gun x3

Spawn N2:
Militia Protector x4
Militia Guardian x8
Mordu Katana x6
Mordus Leopard x2

tip: Huge amount of damage very quickly right at the start! Double active hardeners recommended.
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F0XY
Rookie
Rookie


Joined: 27 Nov 2006
Posts: 3
Location: London, England

 Post Posted: Wed Mar 21, 2007 2:27 pm    Post subject:
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CARGO DELIVERY - Encounter - Blood Raiders

Mission briefing
I need a shipment of Spiced Wine delivered to this station as soon as possible. It's currently stored inside one of our warehouses in ******, I'll give you the coordinates to there of course. Just warp to our outpost, navigate to the warehouse and pick up the shipment, then return it to ******. Simple ain't it?

Just make sure you keep a lookout for any suspicious activity. You can't be too careful these days.

Objective
Retrieve the cargo from the warehouse, and bring it to your agent.


Warehouse is a can - open it, take the loot, and mission is completed.

As you approach the warehouse you get the message in chat:
Pirate Squad Leader: Look, someone's here! Grab yer guns and get to business!
When you destroy a ship you get this message in chat:
The destruction of one of the pirate ships has alerted a nearby gang, who have joined in on the fray.

2 Corpior Shade - cruiser - bounty126,000
6 Corpior Friar - frigs - bounty 15,000
1 Elder Corpii Seeker - bounty 24,000
4 Corpior Bishop - bounty 120,000
2 Corpum Arch Priest - bounty 68,000
1 Corpum Sage - bounty 54,000
1 Shecon Pouta (Elder Corpum Shadow Sage) - bounty 270,000
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Mayling
Chief Master Sergeant
Chief Master Sergeant


Joined: 25 Sep 2006
Posts: 35

 Post Posted: Sun Mar 25, 2007 3:20 pm    Post subject: Break Their Will
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Revelations V. 3.14.30636

Name: Break Their Will

Mission:We've discovered a small repair station in Sirppala which by itself is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang, which obviously allows felonious individuals to operate it and are therefore breaking the law.

I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government’s official database and is being used to break the law, that is enough information to take action against it. It may be guarded, so be careful.

Goal:Take care of the repair outpost and then report back to your agent.

Enemy: Sanshas

no gate

Spawn1:
1 x Centum Juggernaut 51.563 Bounty
2 x Centior Mindshape 11.250 Bounty

NOT COMPLETED !!

http://s6.bilder-hosting.de/img/D9KWK.jpg
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sturi
Astronaut
Astronaut


Joined: 20 Mar 2007
Posts: 6

 Post Posted: Mon Mar 26, 2007 8:40 am    Post subject: Break Their Will
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Mission name: Break Their Will

Mission briefing
We've discovered a small repair station in *** which by itself is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang, which obviously allows felonious individuals to operate it and are therefore breaking the law.

I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government’s official database and is being used to break the law, that is enough information to take action against it. It may be guarded, so be careful.

This mission expires at ***

Overview and Objectives
The following objectives must be completed to finish the mission:

Objective
Take care of the repair outpost and then report back to your agent.:

no gate

Enemy: Blood Raiders

Spawn1:

1xCorpior Devoter
2xCorpum Arch Reaver
2xCorpior Friar
3xRepair Station's Missile Battery
1xRepair Station's Stasis Battery
3xCorpum Arch Templar
3xCorpum Visionary

Spawn2:
1xMercenary Fighter
2xMercenary Corporal
1xMercenary Lieutenant
1xMercenary Commander

TIPS:
1. Spawn 1 appears when you attack repair Station.
Message: Hidden sentry guns and a local pirate gang have come into view.
Pirate Captain: We were just about to make use of this fair repair station and then you come in and make a scene. How inappropriate. I'll have to make sure you learn some manners.
2. Repair staiton repairs defenders
Message:
The repair station sends another wave of drones to patch up the ships defending it. It seems that this process will continue until the station runs out of power or drones.
3. Spawn 2 appears after destruction of Repair Station. Mission already accomplished, so you do not need to destroy them.
Message:
A gang of mercs has showed up.
Merc Captain: We detected some disturbances in the area and came to take a look. *slight pause*. What is the meaning of this! Do you know how much money it cost us to buy that repair station and maintain it? I'll have your head on a platter and sell your clones to Sansha's slave camps for this outrage, fool!
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Mayling
Chief Master Sergeant
Chief Master Sergeant


Joined: 25 Sep 2006
Posts: 35

 Post Posted: Mon Mar 26, 2007 8:50 am    Post subject: The Damsel In Distress
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Revelations V. 3.14.30636

Name: The Damsel In Distress

Mission:It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Kaaputenen, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is called 'Kruul's Pleasure Hub', and I expect you to take care of the rest. Good luck.

Goal:Infiltrate Kruul's hideout and rescue the damsel. She is currently being held inside Kruul's Pleasure Hub.
1 The Damsel (0.1m³)

Enemy: Kruul

no gate

Spawn1:


NOT COMPLETED !!
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sturi
Astronaut
Astronaut


Joined: 20 Mar 2007
Posts: 6

 Post Posted: Wed Mar 28, 2007 4:59 am    Post subject: Brea their will
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Mission name: Break Their Will

Mission briefing
We've discovered a small repair station in *** which by itself is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang, which obviously allows felonious individuals to operate it and are therefore breaking the law.

I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government’s official database and is being used to break the law, that is enough information to take action against it. It may be guarded, so be careful.

This mission expires at ***

Overview and Objectives
The following objectives must be completed to finish the mission:

Objective
Take care of the repair outpost and then report back to your agent.:

no gate

Enemy: Sansha Nation

Spawn1:

2xCentior Abomination
2xCentior Monster
1xCentum Extractor
1xCentior Misshape
1xCentior Devourer
2xCentum Ravager
2xCentum Juggernaut
3xRepair Station's Missile Battery
1xRepair Station's Stasis Tower

Spawn2:
1xMercenary Fighter
2xMercenary Corporal
1xMercenary Lieutenant
1xMercenary Commander

Tips - same as above
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sturi
Astronaut
Astronaut


Joined: 20 Mar 2007
Posts: 6

 Post Posted: Wed Mar 28, 2007 6:26 am    Post subject: Gone Berserk
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Gone Berserk

Mission briefing
We have reports of terrorists wrecking havoc in ***. Our convoys have been attacked, as well as some outlying outposts. They seem to be intent on causing as much damage as possible. I'd like you to take care of them, as quickly as possible. And be aware that they may not all be gathered together when you arrive and if so you will be able to pick them off as they warp in to the rendezvous point.

This mission expires at ***

Overview and Objectives
The following objectives must be completed to finish the mission:

Objective
Take care of the terrorist fanatics and then report back to your agent.:

Enemy: EoM
no gate
attack after warp: yes

Spawn 1:
6xEoM Prophet

Spawn 2:
2xEoM Black Priest
2xEoM Demon

Spawn 3:
1xEoM Black Priest
1xEoM Demon

Spawn 4:
1xEoM Crusader
1xEoM Succubus

Spawn 5:
1xEoM Crusader
1xEoM Succubus

Spawn 6:
1xEoM Crusader
1xEoM Succubus

Spawn 7:
1xEoM Crusader
1xEoM Succubus

Spawn 8:
1xEoM Crusader
1xEoM Succubus

Spawn 9:
1xEoM Death Knight
2xEoM Demon

Spawn 10:
1xEoM Death Knight
2xEoM Demon

Spawn 11:
1xEoM Death Knight
2xEoM Demon

Tips:
Each spawn appears after partial destruction of previous spawn or in 4-5 minutes

BarmaLINI : added : Revelations
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sokratex
Rookie
Rookie


Joined: 29 Mar 2007
Posts: 1
Location: Vienna, Austria

 Post Posted: Thu Mar 29, 2007 2:23 pm    Post subject: The Space Telescope
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The Space Telescope

Mission briefing
We've been wondering for some time now why the Guristas strikes on our convoys have been so well timed and coordinated, considering our people usually take the utmost caution when it comes to security and secrecy. But I think we've found the answer.

Some time ago our surveillance team stumbled across a hidden Guristas base located in a deadspace pocket not far from here. We didn't think much of it at first ... until we actually sent in one of our undercover agents to investigate. He did not return with his life, but we did manage to salvage his report from the wreckage of his ship. And from what he discovered, the area is being used to cover up a gigantic telescope, which the Guristas are apparently using to spy on our assets here in ***. This telescope is so powerful that it's illegal to use in Caldari State space without a permit, and those are hard to come by. The interference from the deadspace pocket hides it from our scanners, but it is still able to scan everything outside. An ingenious method of espionage, don't you think?

Your task is simple. Since we've located the base already, all we require you to do is warp over there and destroy it. But although it may sound simple, you should expect heavy resistance. They wouldn't leave such vital equipment lightly guarded. Good luck, ***.

Deadspace (gate)
Mission Type: Kill
Enemy: Guristas
Enemies engage at warp in: No
Number of Steps: 1
Number of Spawns: 4
Mission Target: Destroy the Space Telescope


Spawn No 1 (with the Telescope, 60km)
1x Pithi Demolisher
1x Pithi Destructor
2x Pithum Eraser


Spawn No2 (100 km)
2x Pithum Inferno
2x Guristas Sentry Gun


Spawn No3 (100 km)
2x Pithum Ascriber
1x Pithum Silencer
2x Guristas Sentry Gun


Spawn No4 (100 km)
2x Pithi Demolisher
1x Pithum Eraser
2x Guristas Sentry Gun

Tips: Shooting at the Telescope will bring all the spawns to you (except for the Sentry Guns of course), if you don’t feel like taking all of them at once, bring your Afterburner!!


Loot: The Space Telescope drops:
1000x Electronic Parts
100x Toxic Waste (Illegal)

Screenshot
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F0XY
Rookie
Rookie


Joined: 27 Nov 2006
Posts: 3
Location: London, England

 Post Posted: Fri Mar 30, 2007 9:42 pm    Post subject:
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The Damsel In Distress


Mission briefing
It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in ****** and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is called 'Kruul's Pleasure Hub', and I expect you to take care of the rest. Good luck.


Overview and Objectives
The following objectives must be completed to finish the mission:

Bring Item Objective
Acquire these goods: I unit of damsel (0.1 m3)


Objective
Infiltrate Kruul's hideout and rescue the damsel. She is currently being held inside Kruul's Pleasure Hub.


Resists to use: Kinetic & Thermal

Messages in chat -

Kruul: So you're one of their lap-dogs come to do their dirty work, eh? I'm warning you, if you don't leave immediately I'll have to sling out my new laser-cannon on your ass.

Kruul: You're still here?!! I thought I told you to leave already. I've got business that I gotsa take care of, and I don't need some clumsy oaf like yourself screwing things up for me ...

Kruul: Dude, I just had some combat implants injected into my brain. Don't even think you can match my skill.

Kruul: Ok that's it. Now you're gonna get it! Just don't go cryin' home to mommy in your capsule when I'm done wit ya. And don't beg for your life, it's pathetic ...


When you lock on to Kruul -

You notice Kruul sending out distress signals, as he was attacked.


9 x Pleasure Hub Patroller [2 Mercenary Corporal, 5 Merc Commander, 2 Merc Lieutenant] (cruiser)
8 x Kruul's Henchman (frigate)
2 x Pleasure Hub Patroller [Mercenary Elite Fighter] (frigate)
1 x Kruul (cruiser)

Structures with loot - Kruul's Pleasure hub - the Damsel and 10 Marines
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sturi
Astronaut
Astronaut


Joined: 20 Mar 2007
Posts: 6

 Post Posted: Tue Apr 03, 2007 1:15 pm    Post subject: Deadly Arrival
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Deadly Arrival

Mission briefing
Our surveillance teams have discovered a disturbance near some old ruins in ***. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.

This mission expires at ***

Overview and Objectives
The following objectives must be completed to finish the mission:

Objective
Investigate the ruins (fly to it), then report back to your agent. :

Deadspace (no gate)
Mission Type: Kill/Investigation

Enemy: Gallente Federation
Enemies engage at warp in: No

Number of Steps: 1
Number of Spawns: 1
Mission Target: Fly to Ripped Superstructure

Spawn No 1 (around you)
10xGallente Sentry
2xGallente Stasis Tower
2xFederation Insidiator

TIPS: Enemy appears when you fly close to ruins. You don't need to destroy them. When they appears you can return to agent and finish mission.
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sturi
Astronaut
Astronaut


Joined: 20 Mar 2007
Posts: 6

 Post Posted: Tue Apr 03, 2007 2:27 pm    Post subject:
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Cool Cat

Mission briefing
A spate of engine failures and system crashes at a client firm in *** has forced them to come to us for more coolants. We have some extras available, which I'd like you to deliver. Get it done in time, before their manager suffers a nervous breakdown, to earn your bonus.

This mission expires at ***

Overview and Objectives
The following objectives must be completed to finish the mission:

Transport Objective
Transport these goods:
200 units of Coolant (400 m3)

Mission type: Transport
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TylorD
Master Sergeant
Master Sergeant


Joined: 22 Mar 2006
Posts: 28

 Post Posted: Sat Apr 07, 2007 2:23 pm    Post subject: Foil The Military Preperations
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Foil The Military Preperations

Recently, we started noticing an increased presence of Republic military drones in the area. Our fears were just confirmed a few hours ago when one of our members stumbled upon a transport ship with a Republic logo on its hull parked in K-MGJ7. A ship scan revealed a hoard of construction blocks in its cargo hold. This means they must be constructing something in the proximity, which is of course unacceptable. Their project must be stopped in its infancy at all costs. I want you to warp to a remote stargate in K-MGJ7 which we believe the latest transport ship we spotted was intending to use. Wait for a few minutes until it arrives. But hurry before it's too late!

And remember, do not reveal your identity to anyone nearby, as we want to keep a lid on this operation. We do not want to ignite the spark of a full fledged war with the Minmatar Republic.

Objective
Destroy the transport ships carrying construction blocks at the stargate. They should arrive in a few minutes.:


NPCs attack after warp.

Group 1

1 x Republic Tribal Jotun
2 x Republic Tribal Manadis

Group 2 (spawn few minutes later group 1)

5 x Construction Freight
2 x Republic Sigur
2 x Republic Norn
2 x Chief Republic Hrakt
1 x Chief Republic Takan
1 x Republic Ymir
1 x Republic Nutia
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amerana
Rookie
Rookie


Joined: 11 Apr 2007
Posts: 3

 Post Posted: Wed Apr 11, 2007 7:10 pm    Post subject:
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Not sure you guys actually add stuff from here, but here goes! Razz
In reference to this and this post.

Level: 3
Mission: The Damsel in Distress
Enemy: Mercenaries
Type: Kill
Steps: 1
--------------------------------------------------

Mission Briefing:
It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in ***, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is called 'Kruul's Pleasure Hub', and I expect you to take care of the rest. Good luck.

Mission Info: amerana
Mission Type: Kill
Enemy: Mercenaries
Number of Steps: 1
Mission Target: Infiltrate Kruul's hideout and rescue the damsel. She is currently being held inside Kruul's Pleasure Hub.

Damage dealt: All kinds. Heavy therm/kin.
Your damage type: Kinetic

First wave:
1x Kruul (frigates, 20k each)
8x Kruul henchmen (frigates, 4k each)
4x Pleasure Hub Guardian (cruiser, 90k each)

Second wave: (Distress signal)
4x Pleasure Hub Patroller (frigates, 10k each)
5x Pleasure Hub Guardian (cruisers, 90k each)
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amerana
Rookie
Rookie


Joined: 11 Apr 2007
Posts: 3

 Post Posted: Sun Apr 15, 2007 12:59 am    Post subject: Re: Deadly Arrival
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3 Level Agents: Deadly Arrival
Patch: -unknown-

Mission Briefing:
Our surveillance teams have discovered a disturbance near some old ruins in ***. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.

Faction: Gallente & Amarr (In caldari space)
Space: Deadspace (no gate)
Mission Type: Kill/Investigation
Damage dealt:
Damage to deal:
Objective: Investigate the ruins (fly to it), then report back to your agent.

Federation Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW!
The mission has been completed. You can return to your agent now.
Minmatar ships have shown up, ready to defend their Gallente allies.
Minmatar ships have shown up, ready to defend their Gallente allies.


Around 20km the mission is "completed".
This triggers the first spawn of Gallente towers, and ships.

Spawn #1:
10x Tower Sentry Gallente I
2x Gallente Statis Tower
2x Federation Insidiator

Spawn #2: (triggered by 1st Insidiator)
4x Imperial Deacon (Amarr)
2x Imperial Exarp (Amarr)

Spawn #3: (triggered by 2nd Insidiator)
4x Imperial Caius (Amarr)
2x Imperial Crusader (Amarr)

Tags received:
2x Gallente Navy Midshipman Insignia III
2x Republic Fleet Private Insignia II
9x Republic Fleet Private Insignia I
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mrbene
Rookie
Rookie


Joined: 15 Apr 2007
Posts: 2

 Post Posted: Sun Apr 15, 2007 6:52 am    Post subject:
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I also had Deadly Arrival. Differed on the following fronts:

9x Tower Sentry Gallente I
2x Gallente Stasis Tower

1x Federation Insidiator
1x Al Kali Something-or-other

Minmater and not Amarr spawns (issued by Amarr agent, so that makes sense).

Also, did not receive the first message: " We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW! ", just "The mission has been completed".
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