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4 : A Case Of Kidnapping (EoM & Mercenaries)
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EVEINFO.COM Forum Index » EVE-ONLINE 4 level Mission DB » 4 : A Case Of Kidnapping (EoM & Mercenaries)
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Pigasus
Master Sergeant
Master Sergeant


Joined: 04 Jul 2006
Posts: 25

 Post Posted: Wed Dec 27, 2006 1:29 pm    Post subject:
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I haven’t done it for a long time now. If I remember correctly at 4th stage you have full + close aggro (~30km).
One of the best ISK/Time mission available.
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Joined: 02 Mar 2006
Posts: 825

 Post Posted: Tue Feb 06, 2007 4:16 pm    Post subject:
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BarmaLINI : unchanged : revelations patch
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Andochas
Astronaut
Astronaut


Joined: 10 Dec 2006
Posts: 6

 Post Posted: Sun Mar 18, 2007 4:19 pm    Post subject: stage 4 + drones = bad
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I nearly lost my ship after launching drones on Stage 4 (Mercenaries). Also, be careful of the EM damage from Mercenary Commanders in Stage 4.

All of the other Stages, I had no problem launching drones after I had engaged aggro on a group. Last stage BS stays at long range (50km).
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Trelennen
Senior Astronaut
Senior Astronaut


Joined: 08 Apr 2007
Posts: 11

 Post Posted: Sun Apr 08, 2007 6:39 pm    Post subject:
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Just a notice for fellow missionners. At stage 3, the group with 3 Ogres wasn't there on warp in, and it spawned after killing one of the 2 Hydras in the 2x Hydra 6x Prophet group (had already killed the other group and started with the prophets, so the trigger might be that only one ship is left).

No worry though, they spawned without aggro, and didn't even aggro the drones that were out.

All in all the mission is not very difficult, the only tricky and annoying part is the stage 4 where you can't use drones without aggroing everything.

Strangely enough the 4 Overlord who aggro after warp didn't web me, and it doesn't seem they scrambled me either (but didn't have to try to warp out, could have tanked them all day long, and the first was down before they got into web range - surely the 30% boost bonus from BS 4 on the mael did help Wink). Then took the group with 2 overlords and 4 Commanders, starting with the Overlords to get them before they get in close range, and unleashed everything and the drones on the last group with the wingmen, no sweat here. In fact commanders did more damage to me as I had only 55% in EM (55/80/70/7Cool and those things orbit relatively fast outside web range but still too cloose to hit them with 1400s or 1200s. I should definitely have started with them in the second group, and kept the overlord for the end (I even finally aggroed the last group on purpose to launch the drones on them when I had two left, as they stayed over 200m/s transversal @15km and could not hit them, and then took from range the 6 from the last group while tanking those two left and the 4 wingmens). Never went under 50% shield nor 50% cap in the whole stage though.

Last stage was really easy, sentry go down fast, and i could nearly passive tank the Behemoth (fight didn't last long enough for him to put my shield below 31% without boosting, so can't be sure Wink)

Did the mission in a maelstrom with XL booster II, boost amp I, 2x Invul II, 1x Thermal Hardener II, 1x Webber (needed for stage 4 as I use artys - 4x 1400 carbine, 4x 1200 proto -, like the thermal hardener - else a kinetic hadener or another invul is more efficient, as they spam kinetic missiles - and didn't want to dock to refit, I'm that lazy), and in low 1x DCU II, 1x Gyro II, 1x tracking enhancer II and 2x PDU II (cap control circuit rig and proj range rig, a second cap control circuit rig for soon). The whole thing took me like 1h30 though, plus time to loot/salvage.

No +4 implant as a reward for me though, got 1.5M + 1.5M time bonus, that's all Sad

In the end, very profitable mission, with a nice 8.4% faction standing boost Smile Took some time to loot and salvage due to the crap load of scrap metal you salvage as well as lots of cap bosoter charges (left 1200 m³ of mainly scrap metal behind, and still end up with over 3k m³ of loot!). Apart from stage 4, salvage is not really valuable, but overall some nice named mods to sell (like 1 arbalest heavy - 13M - and one XR-3200 heavy - 5M -, few 500k worth armor hardeners, prolly around 25M selling all that overall, plus the mineral from reprocessing the crap Smile).
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xXStratotankerXx
Rookie
Rookie


Joined: 11 Jul 2007
Posts: 1

 Post Posted: Wed Jul 11, 2007 3:57 am    Post subject: New Player
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I'm new to the Eve multi-verse and have only been going now for a little over a month.
I just got this mission and am trying to figure out WHY the game engine would be trying to kill me off before I can even fly a battleship.
I'm doing good to fly a MOA and seriously doubt that I'd stand a snowballs chance in hell of surviving the onslaught of destruction that will befall me during this mission.
How is it possible for a nooblet such as myself to get through all those battleships and cruisers?
Should I just decline and face the ignominy of defeat?
Thanks in Advance!
-xXStratotankerXx
or just Strato for short.
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