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4 : Stop the Thief! (Mercenary)
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EVEINFO.COM Forum Index » EVE-ONLINE 4 level Mission DB » 4 : Stop the Thief! (Mercenary)
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BarmaLINI
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Joined: 02 Mar 2006
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 Post Posted: Wed Dec 13, 2006 2:53 pm    Post subject: 4 : Stop the Thief! (Mercenary)
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Mission Name : Stop the Thief!
Agent Level : 4
Enemy : Mercenary
Mission Type : Kill

Link : http://eveinfo.com/missions/393/eve-online-stop-the-thief/

Briefing :
OK, now I'm really angry about security here. Since obviously the crazy scientist had a clone last time he was obliterated 342200246 along with my lunch, he got Zraenn Papacent to steal our most recent documents of critical importance to our research. Zraenn is a very well known figure in industrial espionage and regularly tries to steal from us. Come to think of it, him being so known might be the reason he's having a hard time working in espionage 342200246 that explains why that crazy scientist is always able to hire him. Well, you are obviously the person for the job since I'm discussing this with you. Zraenn took the documents to his hideout where he's meeting the scientist. Just in case you didn't realize the importance of this, I need you to get me those documents back and teach Zraenn and his henchmen some lessons in zero-gravity ballet dancing. If you can do this within the hour I'll buy you lunch - and we all know how important lunch is - a handsome cash bonus, if I say so myself, and 10 splendid piggy banks.


Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc..
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Last edited by BarmaLINI on Wed Feb 07, 2007 7:17 am; edited 1 time in total
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 Post Posted: Thu Dec 14, 2006 10:32 pm    Post subject: Mission briefing
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OK, now I'm really angry about security here. Since obviously the crazy scientist had a clone last time he was obliterated … along with my lunch, he got Zraenn Papacent to steal our most recent documents of critical importance to our research. Zraenn is a very well known figure in industrial espionage and regularly tries to steal from us. Come to think of it, him being so known might be the reason he's having a hard time working in espionage … that explains why that crazy scientist is always able to hire him. Well, you are obviously the person for the job since I'm discussing this with you. Zraenn took the documents to his hideout where he's meeting the scientist. Just in case you didn't realize the importance of this, I need you to get me those documents back and teach Zraenn and his henchmen some lessons in zero-gravity ballet dancing. If you can do this within the hour I'll buy you lunch - and we all know how important lunch is - a handsome cash bonus, if I say so myself, and 10 splendid piggy banks.
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BarmaLINI
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 Post Posted: Fri Dec 15, 2006 10:42 am    Post subject:
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ty

i need real name of NPC Ships (Shadow's)

in eve-online present 2 parametrs of NPC ships:
- name
- type

in NPC DB we have only types of ships

example
- name : Guristas Spy
- type : Pithatis Revolter

you cant find in NPC DB Gurystas Spy

question: how i can see real type names
answer: 2 type : scaner, wault (you see bounty after killing NPC and real type, not a name)
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zatarra
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 Post Posted: Sat Dec 23, 2006 3:35 am    Post subject:
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real name of NPC ships:

Shadow's Grunt (x6) bounty 85k
Shadow (x1) bounty 250k
Shadow's Goon (x2) bounty 250k
Shadow's Wingman (x2+) bounty 30k
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WardenWolf
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 Post Posted: Sat Dec 23, 2006 11:30 am    Post subject:
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I was one of the unlucky individuals to first encounter this mission after Revelations was released. I'm still waiting on that reimbursement petition. At least I managed to gang warp my corpmate out. The reinforcements burned through my tech2 tanked Raven's shields in 20 seconds with the booster running. I didn't have time to warp out. The dangerous thing to the uninitiated is that the start of this mission looks like just a minor variant of the old one. A few of the new Revelations missions are like this, with full pocket aggros and the like. If something seems different, be careful and get some distance before you engage.

Now, I'm going to tell you right off: kill everything else first, and make sure you align with your destination before you kill the first battleship. If you aren't prealigned, there is a good chance you won't get out in time. Set a bookmark before you engage the battleship, and align for your destination. Before the battleship dies, right click your destination and get ready to warp. The moment it pops, hit the button and get the heck out of there. Spend a moment recharging if you need to (or just dock and exit).

Once you're ready, warp back at 100 km from your bookmark. Once you get to engagement range, start flying away from them. This cuts their rate of closure to allow you to easily pick them off. Kill the frigates first; they have stasis webifiers that can slow you down. If you have good missile skills, the frigates will die before they even get close. Microwarpdrive and afterburner actually increases missile damage when you hit them head on. You may be able to one-shot them if you catch them on the approach. After you eviscerate the poor frigates, start with whoever's closer and just work down the line. Keep the battleships outside 60 km and you won't even need to shield boost.
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 Post Posted: Wed Jan 03, 2007 8:12 pm    Post subject:
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Another Note.. i've done this mission twice and there is no Salvaging stuff on it Sad
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Pigasus
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 Post Posted: Thu Jan 04, 2007 10:21 am    Post subject:
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Generally, Mercs and Drones have no salvage. So don't waste your time...
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Cyan Nuevo
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 Post Posted: Tue Jan 09, 2007 1:05 am    Post subject: Ship names
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Just ran the mission and got 6 Mercenary Wingmen, 4 Mercenary Lieutenants, and 1 Mercenary Overlord in first spawn, and 4 Mercenary Wingmen, 6 Mercenary Commanders, and 3 Mercenary Overlords in second spawn.
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soloist
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 Post Posted: Wed Jan 17, 2007 5:03 pm    Post subject:
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I just drew this mission so here is the missing briefing:

Stop The Thief

Mission briefing
OK, now I'm really angry about security here. Since obviously the crazy scientist had a clone last time he was obliterated … along with my lunch, he got Zraenn Papacent to steal our most recent documents of critical importance to our research. Zraenn is a very well known figure in industrial espionage and regularly tries to steal from us. Come to think of it, him being so known might be the reason he's having a hard time working in espionage … that explains why that crazy scientist is always able to hire him. Well, you are obviously the person for the job since I'm discussing this with you. Zraenn took the documents to his hideout where he's meeting the scientist. Just in case you didn't realize the importance of this, I need you to get me those documents back and teach Zraenn and his henchmen some lessons in zero-gravity ballet dancing. If you can do this within the hour I'll buy you lunch - and we all know how important lunch is - a handsome cash bonus, if I say so myself, and 10 splendid piggy banks.

I almost lost aship to this after it came out - then i thought i saw a patch where the difficulty had been "adjusted". I guess I am about to find out if it was adjusted up or down Wink
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Xlunax
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 Post Posted: Sat Jan 20, 2007 2:15 am    Post subject:
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First time I did this mission a few weeks ago I barely had time to warp out when the reinforcements warped in right on top of me.

Today, the reinforcements warped in, but they were 40km away. Next time, I'll still align for warp until there's more confirmation that CCP changed the mission.

Anyone else?
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soloist
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 Post Posted: Sat Jan 20, 2007 11:55 am    Post subject:
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@Xlunax

Yep - I have done this mission recently twice now and the second group appears at 40km - I am guessing that was to adjust the difficulty down from its original incarnation.

For me the biggest annoyance is the loading time (ok I am on dial up, but NO other mission I have done takes this long). Basically I run a sustainable raven tank and make damn sure its all running before i warp to the mission. Its not like you can interact with any of the graphics fluff in the mission (broken crystal roids + barrens) so why on earth is it there ? Perhaps CCP have stakes in Broadband providers ... Wink which incidentally I cannot get where I live Crying or Very sad

Loot so far usually has named warp core stabs for those that use them - not a fan myself.
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Xlunax
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 Post Posted: Sat Jan 20, 2007 6:33 pm    Post subject:
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soloist wrote:
@Xlunax

Yep - I have done this mission recently twice now and the second group appears at 40km - I am guessing that was to adjust the difficulty down from its original incarnation.

For me the biggest annoyance is the loading time (ok I am on dial up, but NO other mission I have done takes this long). Basically I run a sustainable raven tank and make damn sure its all running before i warp to the mission. Its not like you can interact with any of the graphics fluff in the mission (broken crystal roids + barrens) so why on earth is it there ? Perhaps CCP have stakes in Broadband providers ... Wink which incidentally I cannot get where I live Crying or Very sad

Loot so far usually has named warp core stabs for those that use them - not a fan myself.


Thanks for the confirmation. CCP must have gotten tired of returning everyone's destroyed ship. IMHO, it was a guaranteed loss if you weren't aligned with your finger hovering over the warp button. Thank G-D for the guys on this forum or I'd have been begging CCP for a new ship as well.

Are you sure you can't get any form of broadband? Before we got cable here in Hawaii, there was satellite, ADSL and wireless. The wireless was my only viable option as I am more than 18k feet from the phone switching station. You gotta be able to get satellite.....upload is slow but at least on the download you can cruise. Some people have problems with neighbors complaining about antennas, but at least in the U.S., the FCC and Supreme court have affirmed the right for anyone/anywere to put up an antenna.

As far as all the extra fluff in the mission that you have to download....don't even get me started! Shouldn't that "fluff" get in the way? Shouldn't we be playing "cat and mouse" with enemies around debris? Shouldn't we be able to hide behind asteroids? One of my biggest complaints about this game is exactly this: as I usually just warp into a mission, set speed to zero (easier loot collecting later), target pirates and unload missiles....I find it very boring actually. In other MMO's you get to hide. This is supposed to be a sophisticated game. There should be much more to a fight than "park here, target pirate, spam missiles". Wouldn't you love to outfly someone through an asteroid field (a la Bobbafet/Obi-Wan in Star Wars) and possibly die trying? Yeah, I know its resource intensive, but I'd gladly pay. I know others would too....heck, almost everyone I know has TWO EVE accounts, so money doesn't seem like much of a barrier.
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Duke Kessler
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 Post Posted: Wed Feb 07, 2007 6:44 am    Post subject:
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Ok, so I just got this mission back to back. The first time it was the *revised* edition, backup came in at 40k off. I did it in a drake no problem, no warp off or anything. The second time the backup dropped right on top of me and ate through my shields. I had to warp out 3 times. It appears that both versions are still floating around, much the same way I have heard with other missions that have had adjustments made to them.

Regardless, the rats were identical both times.
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BarmaLINI
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 Post Posted: Wed Feb 07, 2007 7:16 am    Post subject:
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BarmaLINI : edited : revelation patch : new
added info

zatarra wrote:
real name of NPC ships:
Shadow's Grunt (x6) bounty 85k
Shadow (x1) bounty 250k
Shadow's Goon (x2) bounty 250k
Shadow's Wingman (x2+) bounty 30k


then i need type of this NPC's
example :
name = Guristas Spy
type = Pithatis Revolter

you can't find in NPC DB Guristas Spy, in NPC DB only types, not names

if you need see types then go to Wallet (bounty), or in Scanner, or in Combat log - in theres 3 plases you can see types, not names
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0lawy
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 Post Posted: Thu Feb 08, 2007 6:45 pm    Post subject:
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Those Shadows are mercenaries.
Mercenary wingman, mercenary commander and mercenary overlord.
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