Posted: Thu Nov 09, 2006 4:00 am Post subject: Re: EVE-ONLINE 3 level Missed missions...
Title:
Ridiculus Oil Prices
Briefing:
Have you seen the price of oil around here lately? It’s
absurd! Go over to xxxxx and get me some of that cheap stuff. Maybe that
can get my hovercraft to start.
Posted: Thu Nov 09, 2006 5:42 am Post subject: Re: EVE-ONLINE 3 level Missed missions...
Title:
Unauthorized Military Presence
Briefing:
We've spotted an unauthorized Serpentis personnel transport ship flying through Shihuken. Cargo scanners revealed a
load of militants on board, no doubt a part of a ground force intended to strike a target near here. We don't know
where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and
capture the men on board. Bring them back to us for questioning.
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by
them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the
incident.
Objektives:
Intercept hostile ships. Bring the militants from the personnel transport ship to your agent.:
10 Marines (20.0 m³)
Posted: Thu Nov 09, 2006 3:01 pm Post subject: Re: EVE-ONLINE 3 level Missed missions...
Title:
Shipping Problems
Briefing:
We’ve been having some trouble with deliveries ending up
at incorrect destinations. I guess these shipping companies
can’t be trusted to do their job properly, so I have to ask
you to fill in for them. Go to xxxxx and pick up my holoreels. Bring
them to me and I will reward you.
Posted: Tue Nov 14, 2006 3:24 pm Post subject: Duo of Death - Bloost Raider
Duo of Death - Bloosraifer
Mission briefing
A couple of bold pirates working for the Blood Raiders just ambushed a heavily armed convoy of ours, overwhelming
the escort ships in no time. The survivors were captured and only the Maker knows what they did to them. They
managed to fight off the Khanid Kingdom officers which immediately arrived at the scene, and are now lurking in an asteroid
belt in Badivefi. I want you to go out there and destroy them and bring back the goods which they looted from the convoy, I'll
upload the approximate coordinates to your NeoCom if you accept this job.
Overview and Objectives
The following objectives must be completed to finish the mission:
Bring Item Objective
Acquire these goods: one unit of Special Delivery (0.1m3)
Objective
Defeat the pirate duo and retrieve the stolen special delivery for your agent.
Posted: Thu Nov 23, 2006 9:39 am Post subject: Unauthorized Military Presence (Serpentis)
Unauthorized Military Presence (Serpentis) (lvl3)
Mission briefing
We've spotted an unauthorized Serpentis personnel transport ship flying through Balginia. Cargo scanners revealed a
load of militants on board, no doubt a part of a ground force intended to strike a target near here. We don't know
where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and
capture the men on board. Bring them back to us for questioning.
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by
them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the
incident.
Overview and Objectives
The following objectives must be completed to finish the mission:
Bring Item Objective
Acquire these goods:
Items 10 Marines (20m3)
Objective
Intercept hostile ships. Bring the militants from the personnel transport ship to your agent.
Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
Posted: Sun Nov 26, 2006 6:41 pm Post subject: The Angel Cartel Spies
The Angel Cartel Spies
Mission briefing
Agents working for the Cartel recently managed to infiltrate one of our outposts in a nearby system. We have reliable information that they did manage to find classified information about our various operations in the area. Fortunately one of the officers at the outpost managed to slip a tracking device into one of their ships before they escaped. We know they are located in **** at this very moment. I would like you to fly over there and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are armed and dangerous.
Objective
Destroy the Cartel spies at the bookmarked location.
Mission briefing:
I was assigned a mission from a colleague of mine in Brutor Tribe, who apparently hasn't been able to solve the investigation of a
certain deadspace area in Balginia. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat
ships. Obviously this is a threat that must be dealt with.
There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Minmatar Republic space,
completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've
been hiding in.
Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt
you'd be able to handle them, no offence. So your first task is to discover an alternate route into the complex, to avoid direct confrontation
with their fleet.
I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The
only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will
have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final
gate, which leads to the drone hive itself. Do NOT go through it under any circumstances. Your task is to simply eradicate all of the rogue
drones inside the first few rooms and then report back to me.
Mission briefing:
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace
area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that it might not send you to the
correct location, modifying these gates is always risky, and there's no time to test it.
Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions
and strength before we launch our assault would really help.
Oh and one other thing, when you arrive then one of our agents will probably have already gone through the gate. His task was to move
the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most
of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless,
please complete this mission as fast as possible, or you risk being overwhelmed.
Overview and Objectives:
The following objectives must be completed to finish the mission:
Bring Item Objective
Acquire these goods: 1 Data Chip (0,1 m3)
Objective:
Infiltrate the Amarr complex and destroy the control tower. Bring back its contents to your agent. Be wary that
after approximately 2 hours after you accept the mission, the Amarr fleet, currently stationed elsewhere, will arrive
to reinforce the defenders. You will probably not be able to survive their attack, so be fast!
[b]Step Type: Warp
Enemy: Caldari State
Number of Spawns: 1
NPC´s Attack after warp: yes
Your Shield/Armor resists: [EM] [Kinetic] [Thermal]
Your Damage type: [Kinetic]
[b]Step Type: Warp
Enemy: Amarr
Number of Spawns: 3
NPC´s Attack after warp: yes ALL
Your Shield/Armor resists: [EM] [Thermal]
Your Damage type: [Thermal]
Buildings With Loot: Control Tower[/b]
Mission briefing:
I'm afraid I can't decode the information inside the data chip you recovered from
the Amarr complex earlier. You'll have to deliver it to an old friend of mine in
Trytedald, he has the necessary tools to crack the code. Check your journal for
further information.
Overview and Objectives
The following objectives must be completed to finish the mission:
Transport Objective
Transport these goods: Cargo: 1 Data Chip (specific Item) (0,1 m3)[/b]
Mission Type: Courier
Number of Steps: 1
Mission Target: Transport 1 Data Chip (specific Item) (0,1 m3) to a given location[/b]
-------------------------------------------------------------------
-------------------------------------------------------------------
Portal To War (4 of 5)
Mission briefing:
The data you retrieved earlier has some very important information. I don't know if the Amarr forces have guessed that the data
chip you recovered had survived the explosion of the control tower, but either way we need to move fast while we still have the
advantage.
This data directs us to two areas in Balginia. One is the deadspace area that you must be familiar with by now, the other area is not in
deadspace. I would like you to investigate area two. I will upload a bookmark to it into your journal of course.
Objective:
Investigate the area that the stolen data refers to and then report back to your agent. Destroy any hostiles that
you might encounter there.
Mission Type: Kill
Enemy: Caldari
Number of Steps: 1
Mission Target: Kill All Hostiles
Mission step N 1:
Step Type: Spot
Enemy: Caldari State
Number of Spawns: 4
NPC´s Attack after warp: yes ALL
Your Shield/Armor resists: [EM] [Kinetic] [Thermal]
Your Damage type: [Kinetic]
Mission briefing:
In your last mission for me you discovered a Caldari stargate inside Balginia. This must be taken care of, before the Caldari fleet
manages to bypass our entire defense system. So far they seem to be content with laying low and getting on with their business in
Balginia, but that could change when they find out they have been discovered.
So don't screw this up, Roikoreh. You have one shot to get this right. The Caldari Fleet could be coming through that gate any minute now,
so you need to work fast. Destroy the stargate before the Caldari manage to send more ships through. Our scanners have already detected
some activity around the gate, so you will probably have to fend off a few fighters to get the job done. If you can't handle it, then let
know ASAP so I can find someone more suitable. Good luck out there, soldier.
Objective
Destroy the Caldari stargate. You have around an hour before reinforcements arrive.
Mission Type: Kill
Enemy: Caldari
Number of Steps: 1
Mission Target: Destroy the Caldari stargate
Mission step N 1:
Step Type: Spot
Enemy: Caldari State
Number of Spawns: 1
NPC´s Attack after warp: yes
Your Shield/Armor resists: [EM] [Kinetic] [Thermal]
Your Damage type: [Kinetic]
Posted: Thu Dec 07, 2006 9:36 pm Post subject: Portal to War (1-5)
Just came across this level 3 mission. I could not find it in the DB. If you have any information let me know. Otherwise, I will try to get all the info I can and post it.
Portal To War (1 of 5)
Mission briefing
I was assigned a mission from a colleague of mine in Federal Administration, who apparently hasn't been able to solve the investigation of a certain deadspace area in Halle. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat ships. Obviously this is a threat that must be dealt with.
There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Gallente Federation space, completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've been hiding in.
Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt you'd be able to handle them, no offence. So your first task is to discover an alternate route into the complex, to avoid direct confrontation with their fleet.
I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final gate, which leads to the drone hive itself. Do NOT go through it under any circumstances. Your task is to simply eradicate all of the rogue drones inside the first few rooms and then report back to me.
Overview and Objectives
The following objectives must be completed to finish the mission:
Objective
Clear the entire area of rogue drones.: _________________ Schizophrenic? I'm bleeding Quadrophenic.
- No aggro on warp in.
- Spawn N1 may be pulled by itself.
- Spawn N2, while appearing to be 2 separate spawns both attack when either is provoked.
- Structures with Loot: None found so far.
- Wrecks Salvageable: Yes
Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
Posted: Sun Jan 07, 2007 12:07 am Post subject:
New mission for Revelations:
Head Hunter Threat:
A few years ago we kidnapped a few people on a remote planet that we raided. One of their relatives has been on our backs ever since. He keeps hiring bounty hunters to retrieve them and bring them back of their former home. Little does he know that most of them are already dead *chuckle*
Anyway, get yourself ready for some action; The latest bounty hunter assigned to another one of those pathetic rescue attempts has been spotted in ****. Take care of him.
Objective: Eliminate the bounty hunters at the specified location.
Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
Posted: Sat Feb 10, 2007 5:19 am Post subject: The Uprising - The Disappearance (1 of 4)
New mission for Revelations:
The Uprising - The Disappearance (1 of 4)
Mission Briefing:
Your first task will be to investigate the area where our tribute collectors went missing. It is not far from a crude militia outpost set up by the locals, but stay away from there. We just want you to find evidence of our missing ships, any debris or ship wrecks would really help us in out investigation.
We already sent a search team there, but they haven't returned/ Therefore I expect there to be an ambush waiting for you, so make sure you equip your ship appropriately.
Objective: Investigate the last known position of the search team. If there are hostiles in the area, then destroy them.
Mission type: Deadspace (no gate)
Enemy: The Mordus Legion
(there's quite a long backstory section that could be added, but doesn't add anything, so I'm leaving it out).
Stages: 1
Mission step N 1:
Number of Spawns: 4
NPCS Attack after warp: Yes
Resists: Thermal/Kinetic
Damage type: Kinetic
Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
Posted: Sat Feb 10, 2007 6:05 am Post subject: The uprising - Strike Them Where it Hurts (2 of 4)
The uprising - Strike Them Where it Hurts (2 of 4)
Mission Briefing:
We have discovered a legion of Legionnaires headed towards the rebel forces in ****. Apparently they have split themselves into 5 groups, and we want you to eliminate all of them. They must not be allowed to reach the militia base inside **** that would seriously undermine any attack we attempt on their position there. Once you have destroyed all groups, then return to me.
We've discovered their gathering point, which should simplify this mission quite a bit for you. You must fly to the gathering point and destroy all 5 groups of Legionnaires when they arrive.
Objective: Destroy all 5 groups of Mordu's Legionnaires. They will arrive at the gathering point in waves. Your journal has been updated with the coordinates of their gathering point.
Mission type: Deadspace (no gate)
Mission target: Destroy all NPCs
Number of steps: 1
Number of spawns: 5
NPCs attack after warp: Yes
Tip: There can be quite a few minutes between spawns.
Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
Posted: Sat Feb 10, 2007 6:19 am Post subject: The Uprising - The Assault (3 of 4)
The Uprising - The Assault (3 of 4)
Mission Briefing:
Now comes a critical stage in our operation. We must assault the headquarters of the rebels and destroy their pitiful forces. I want you to lead the assault, XXXX. Their base will be well guarded by filthy Mordu, but with your superior combat skill you should be able to take them out. Also if you find any survivors, bring them back here for interrogation. We would als like to retrieve the leader of the traitors hauled up at that base, for public execution. That should teach them a lesson they won't forget.
Mission Objective: Acquire these goods: One unit of The Militia Leader (0.1m3).
Tip: Normally only N1 attacks, but N2 and N3 will automatically attack later. Both these later groups like to kill drones first, so keep your drones in the bay until both groups have aggroed on you.
Joined: 27 Nov 2006 Posts: 3 Location: London, England
Posted: Sun Feb 11, 2007 10:33 pm Post subject:
INTERCEPT THE PIRATE SMUGGLERS (SERPENTIS)
Mission briefing
Our surveillance team just spotted a Serpentis convoy carrying illegal goods through Junsoraert. I want you to head out there and intercept the criminals. Make sure the contraband loot is destroyed with their ship, we don't want anything to do with it.
1st spawn
2 x Tower Sentry Serpentis III
2 x Mercenary Fighter
2nd spawn (arrive about 5 mins later)
3 x Serpentis Transport Ship
3 x Guardian Veteran
2 x Corelatis Squad Leader
1 x Corelatis Wing Leader
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