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EVE-Online 2nd level Missed missions...
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Vex Zem'Satar
Senior Astronaut
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Joined: 10 Oct 2006
Posts: 18

 Post Posted: Wed Oct 11, 2006 1:32 am    Post subject: Save a Man's Career (Caldari level 2 mission)
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Save a Man's Career (Caldari level 2 mission)

briefing:
Recently a thief stole some valuable documents from a high ranking officer and friend of mine in Caldari Navy. These documents are very sensitive and we fear they were stolen by someone working for an enemy of ours. Fortunately, the information stored within the documents was encrypted using the very latest encryption software. The thief probably did not expect this, and we believe the information has not yet been revealed to him or his employer. Should it leak out however then the leader of Caldari Navy will be ... less than forgiving. Would you please save my friends career? I have been told by a reliable source of a shady person who docked here yesterday and was spotted near my friends apartment, and is most likely the thief of whom I speak. This person has very recently left this station. I will pay you 89000 ISK if you intercept the thief, destroy his ship if he offers resistance and bring the documents back to me. I know you probably do not want to harm someone who may not be guilty, but I assure you that this scoundrel has a history of criminal offences within The Citadel. The people of The Citadel will be glad to know of his demise. You have only 24 hours to complete the mission, but he will most
likely be located in this very constellation.

mission objective: Find Sangrel Minn, destroy his ship and loot the reports.

missions dropoff: one unit of Reports (0.1 m^3)

mission type: encounter (deadspace - no gate)
enemy: Rogue drones and Sangrel Minn
number of steps: 1
number of spawns: 3
npc attack after warp: yes (N1)
lootable structures: cargo rig
enemy list:
N1:
Render drone x2
Decimator drone
N2:
Infester drone
Splinter drone x2
N3:
Sangrel Minn

*note: Sangrel Minn attacked me with a bloodclaw light missile, and also used defender missiles. I attacked him with all 4 types of standard light missiles, and the shield/armor damage went as follows: flameburst - 62.1/50.5, bloodclaw - 53.6/65.3, piranha - 31.1/65.7, sabretooth - 77.6/67.4. In conclusion, use EM to attack him. I performed this test at an orbit of 37km, with him chasing me, and without using a target painter.

screenshot link:


screenshot of Sangrel Minn, with info window:


Last edited by Vex Zem'Satar on Wed Oct 11, 2006 8:17 pm; edited 1 time in total
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Vex Zem'Satar
Senior Astronaut
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Joined: 10 Oct 2006
Posts: 18

 Post Posted: Wed Oct 11, 2006 1:38 am    Post subject: Troublemakers (Caldari level 2 mission)
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Troublemakers (Caldari level 2 mission)

briefing:
Apparently some unruly locals got into trouble while visiting Inoue VIII - Moon 5 - Caldari Navy Logistic Support, and we've pressed charges. The authorities requested we send footage from our security cameras to a specialist in Konola V - Moon 12 - Lai Dai Corporation Warehouse, to ascertain their authenticity. Once he's gone through these holoreels, we'll hopefully be able to get this through court without a lengthy trial.

mission objective: Transport these goods

mission dropoff: 4 hundred units of Holoreels (200.0 m^3)

mission type: courier
enemy: none
number of steps: 1
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Vex Zem'Satar
Senior Astronaut
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Joined: 10 Oct 2006
Posts: 18

 Post Posted: Wed Oct 11, 2006 8:12 am    Post subject: The Hidden Stash (Caldari level 2 mission)
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The Hidden Stash (Caldari level 2 mission)

briefing:
We have reason to believe that the owner of a certain warehouse located in a remote area of space in Inoue is secretly collaberating with the Guristas. We haven't been able to pin anything on him yet, but I have my orders to launch a full scale investigation. I want you to personally see to it that his property is thoroughly searched from top to bottom. Retrieve any suspicious looking goods that you find there and bring them back here. If you see any Pirate activity in the area, then I expect you to neutralize it immediately, let none escape.

mission objective: Destroy the warehouse and retrieve the sealed containers, eliminate the Angel Cartel threat, and then return to your agent with the goods.

mission dropoff: 15 units of Small Sealed Cargo Containers (150.0 m^3)

mission type: encounter (deadspace)
enemy: Guristas
number of steps: 1
number of spawns: 1
npc attack after warp: yes
lootable structures: habitation module, pressure silo, cargo rig, warehouse
enemy list:
Pithum murderer
Pithi despoiler x2
Pithi saboteur x3

screenshot link:
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yenexia
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Joined: 08 Oct 2006
Posts: 9

 Post Posted: Thu Oct 12, 2006 6:36 pm    Post subject:
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...

Last edited by yenexia on Sat Oct 14, 2006 2:28 pm; edited 2 times in total
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yenexia
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Joined: 08 Oct 2006
Posts: 9

 Post Posted: Fri Oct 13, 2006 9:28 am    Post subject: Murderer Brought To Justice (Gallente level 2 mission)
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Murderer Brought To Justice (Gallente level 2 mission)


Kill objective: Find and destroy the murderer and his guards, then report back to your agent.


Mission briefing
I just received reports of criminal activity in our sector. A certain pilot attacked and destroyed a ship belonging to an ally of ours which was flying through Concord protected space. He managed to flee before Concord got a hold of him.

I want you to fly to the coordinates where he was last spotted, find him, and put him out of business. He's an extremely elusive fellow, who has managed to evade Concord for quite some time, so be wary.


Type: Kill
Enemy: Rogue Pirates
Attack on arrival: yes
Step Type: spot


Spawn N 1:
1 x Shazzyr
3 x Rogue Pirate Escort


screenshot link:
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 Post Posted: Fri Oct 13, 2006 1:39 pm    Post subject:
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thank you Smile
added 11 missions
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yenexia
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Joined: 08 Oct 2006
Posts: 9

 Post Posted: Sat Oct 14, 2006 2:00 pm    Post subject: The Mordus Headhunters (Gallente level 2 mission)
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The Mordus Headhunters (Gallente level 2 mission)


Kill objective:
One of our patrols spotted a Mordu's Legion strike force not far from here. We have intel that they will try a assassination attempt on one of our high-ranking members. We can´t let this happen, so destroy them all and make sure no one survives.


Mission briefing
We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordu's assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Gallente Federation. We need the bounty hunters eliminated ASAP, before they are able to do any permanent damage. We would rather that the Gallente Federation's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right.


Type: Deadspace
Enemy: Mordus Legion


Mission Step N1
Attack on arrival: yes

Spawn N 1:
3 x Mordus Rookie

Spawn N 2:
2 x Mordus Rookie


Use the gateway to continue mission step n2
Mission Step N2
Attack on arrival: yes

Spawn N 1:
2 x Mordus Gladius
4 x Mordus Sabre

Spawn N 2:
1 x Mordus Cheetah
1 x Mordus Gladius
7 x Mordus Sabre

Spawn N 3:
2 x Mordus Katana
4 x Mordus Sabre


step 1, screenshot link:


step 2, screenshot link:


Last edited by yenexia on Sat Oct 14, 2006 2:29 pm; edited 1 time in total
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yenexia
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Joined: 08 Oct 2006
Posts: 9

 Post Posted: Sat Oct 14, 2006 2:26 pm    Post subject: Human Cattle (1 of 5) (Gallente level 2 mission)
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Human Cattle (1 of 5) (Gallente level 2 mission)


Bring item objective: 1 Data Chip (0.1 m3)

Objective:
Retrieve the data chip from one of the habitation modules and return it to your agent. Please note you are not supposed to destroy the habitation module in this case.


Mission briefing
I'd like you to help us investigate a string of disappearances which have been occurring in Anwyns. The outer settlements and mining expeditions have been reporting people missing almost every day now for the past few weeks, and some small settlements have strangely become abandoned. It's become a bit of a political mess, considering the government has been encouraging civilians to move away from the cities and crowded areas, and now people are moving back to avoid the dangers of living on the outer rim of civilized space.

For your first reconnaissance mission I would like you to take a look at a small settlement in Tourier that we lost contact with. The inhabitants had a hidden surveillance monitor installed a few weeks ago, which should reveal what happened there. Bring it to me, it is located inside one of the habitation modules.


Type: Kill
Enemy: Caldari State
Attack on arrival: yes (Spawn N 1)
Structures with loot: habitation module (cargo icon)
Step Type: spot


Spawn N 1:
4 x Sentry Drone (cannot find it on db)

Spawn N 2:
3 x Caldari Light Missile Battery


screenshot link:
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yenexia
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Posts: 9

 Post Posted: Sat Oct 14, 2006 2:26 pm    Post subject: Human Cattle (1 of 5) (Gallente level 2 mission)
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Human Cattle (2 of 5) (Gallente level 2 mission)


Transport objective: 1 Data Chip (specific item) (0.1 m3)


Mission briefing
Unfortunately the data chip you retrieved from the abandoned settlement was damaged, I can't read its contents and our computer experts here are unable to retrieve the lost data. However I know of a specialist who deals with such things, who is currently residing in …. I'd like you to bring the chip to him, perhaps he can salvage some of the data that was lost.

Type: Courier
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yenexia
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 Post Posted: Sat Oct 14, 2006 2:27 pm    Post subject: Human Cattle (3 of 5) (Gallente level 2 mission)
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Human Cattle (3 of 5) (Gallente level 2 mission)


Kill objective: Destroy the hostiles at the settlement as quickly as possible. Wait for their reinforcements and destroy them as well.


Mission briefing
It looks like fortune shines upon us, (name). In some of the more established settlements in the outer rim of … we have installed a continuous signal to …. The signal from one such settlement was just recently broken, and we suspect that an EMP burst is responsible.

Please warp to the settlement A.S.A.P. If you encounter any hostiles then fight them, and if possible round up the survivors for questioning. Good luck.


Type: Kill
Enemy: Caldari State
Structures with loot: Residence
Step Type: spot


Mission Step N 1
Attack on arrival: yes

Spawn N 1:
1 x Caldari Navy Officer
3 x Caldari Navy Soldier

wait for the reinforcement for mission step n2


Mission Step N 2
Attack on arrival: yes

Spawn N1:
3 x Caldari Navy Griffin
6 x Caldari Navy Scout


screenshot link:


screenshot link:


You want to know the one to pop of all the residence? screenshot link:
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yenexia
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 Post Posted: Sat Oct 14, 2006 2:27 pm    Post subject: Human Cattle (4 of 5) (Gallente level 2 mission)
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Human Cattle (4 of 5) (Gallente level 2 mission)


Bring item objective: 6 Prisoners (6.0 m3)

Kill objective: Destroy the hostiles when they arrive at the deadspace forward point, then return to your agent.


Mission briefing
Shortly after you left the settlement we ordered you to investigate in your last mission, we noticed a group of ships warp to the area. They left in a hurry, probably after they discovered the wreckage of the hostiles you destroyed. I still have a trace on these UFOs, and I would like you to intercept them before they enter deadspace.

It so happens that one of our surveillance teams has been tracking these guys for a few days. They didn't expect them to be a part of the brigands attacking our settlements, but with this new evidence we are quite sure that there is a connection.

Using the data our surveillance team has acquired, the hostiles should arrive at a certain deadspace area in Vaere in a few minutes. Please warp to the acceleration gate leading into it immediately, and wait for their arrival. When they arrive, destroy them, and bring any survivors back to me.


Type: Deadspace
Attack on arrival: no

waiting for the ships to arrive


Spawn N 1:
5 x Mercenary Fighter
1 x Mercenary Interceptor (got bounty for: Mercenary Wingman)


screenshot link:
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yenexia
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 Post Posted: Sat Oct 14, 2006 2:28 pm    Post subject: Human Cattle (5 of 5) (Gallente level 2 mission)
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Human Cattle (5 of 5) (Gallente level 2 mission)


Kill objective:
Fly as deep as you can into the deadspace area, then report back to your agent. Once you encounter a fleet of battleships, disengage and retreat back to your agent.


Mission briefing
The captives you rescued in your last mission have told me their tale. Although frightened and quite traumatized, they've told me how they were captured by Amarrian 'thugs' and forced to board their industrial. Right after their settlement was hit by Caldari mercenaries who disabled their communication devices.

More importantly, they were told that they would be transported to 'labor camps' where they would spend the rest of their life 'if they didn't behave'. This is a clear sign that Amarrian slave traders are somehow involved. Why we do not know yet.

I would like you to do a reconnaissance mission into the deadspace area you were sent to in your last mission. Investigate what lies inside; Where are they taking these people? Report to me once you have accomplished your task.


Type: Deadspace


First gate is the same spot as in (4 of 5)


Jump through first gate
Enemy: Caldari State & Amarr Empire
Attack on arraival: yes (spawn N 1)

Spawn N 1:
3 x Caldari Navy Griffin
5 x Caldari Navy Soldier

Spawn N 2:
1 x Caldari Navy Moa

Spawn N 3:
1 x Amarr Navy Detective
3 x Amarr Navy Soldier

Spawn N 4:
2 x Amarr Navy Executioner
2 x Amarr Navy Crucifier
2 x Amarr Navy Scout


Jump through second gate
Enemy: Amarr Empire
Attack on arraival: yes (all)

Spawn N 1:
2 x Amarr Navy Crucifier
2 x Amarr Navy Delta I Support Frigate

Spawn N 2:
1 x Amarr Sentry Gun (got bounty for: Tower Sentry Amarr I)

Spawn N 3:
1 x Amarr Sentry Gun (got bounty for: Tower Sentry Amarr I)

Spawn N 4:
1 x Amarr Sentry Gun (got bounty for: Tower Sentry Amarr I)


Jump through third gate
Enemy: Amarr Empire
Attack on arraival: yes

Spawn N 1:
1 x Amarr Navy Gamma I Support Frigate

Warning: when you get to the last stage, you only need to kill the lonely frigate to complete the mission. Do not engage the ships at the distance….


step 1, screenshot link:


step 2, screenshot link:


step 3, screenshot link:
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Vex Zem'Satar
Senior Astronaut
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Joined: 10 Oct 2006
Posts: 18

 Post Posted: Mon Oct 16, 2006 9:05 pm    Post subject: Re: Avenge a Fallen Comrade (Blood Raiders)
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head trip wrote:
Avenge a Fallen Comrade (Blood Raiders)

Objectives:
Kill: Destroy the habitat of the pirate leaders then report back to your agent.

Mission briefing
Today is a sad day, (char name). One of our freelancers, working on a simple reconnaissance job in Isaziwa, was brutally murdered by Blood Raider thugs while on duty. He was well liked in Lai Dai Corporation and we will miss his loyal service to us greatly.

Now you might be thinking, how does this affect you? Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module,
it's the primary residence of their leaders. Leave no pirate survivors behind.

Oh and one other thing, they have an asteroid colony out there which is used to house their workers, miners and such. I suggest you leave them in one piece, we have no quarrel with them. We'll send a personnel transport to pick em up shortly after you return, as long as you have eliminated all of the pirates.

Type: Deadspace
Enemy: Bloodraiders
Number of Steps: 1
Attack on arrival: Yes (Spawn N1)
Structures with loot: none

Spawn N1
Corpii Raider
Corpii Raider
Corpii Diviner

Spawn N2
Corpum Revenant
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower

Spawn N3
Corpii Raider
Corpii Raider
Corpii Diviner
Corpii Diviner
Corpii Reaver

Spawn N4
Corpii Visionary
Corpii Visionary
Corpii Converter

Screenshot: http://img240.imageshack.us/img240/4149/missafcbrcx8.png

--OR--

Spawn N1
Corpii Diviner
Corpii Diviner
Corpii Diviner

Spawn N2
Corpum Revenant
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower
Corpii Follower

Spawn N3
Corpii Raider
Corpii Raider
Corpii Raider
Corpii Engraver
Corpii Diviner

Spawn N4
Corpii Visionary
Corpii Visionary
Corpii Converter


I have run this mission a few times and found two variants on it. One was against Guristas, the other against Blood raiders.

Guristas:
briefing:
Today is a sad day, xxxx. One of our freelancers, working on a simple reconnaissance job in xxxx, was brutally murdered by Guristas thugs while on duty. He was well liked in Caldari Navy and we will miss his loyal service to us greatly.

Now you might be thinking, how does this affect you? Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Guristas fighters. Head out there and avenge your colleague by destroying their habitation module, it's the primary residence of their leaders. Leave no pirate survivors behind.

Oh and one other thing, they have an asteroid colony out there which is used to house their workers, miners and such. I suggest you leave them in one piece, we have no quarrel with them. We'll send a personnel transport to pick em up shortly after you return, as long as you have eliminated all of the pirates.

mission type: encounter (deadspace)
enemy: Guristas
number of steps: 1
mission dropoff: none
number of spawns: 4
npc attack after warp: yes (N1)
lootable structures: none
enemy list:
N1:
Pithi imputor x2
Pithi arrogator x2
N2:
Pithum ascriber
Pithi invader
Pithi infiltrator x2
N3:
Pithior anarchist
Pithi invader
Pithi infiltrator x4
N4:
Pithi despoiler x3
Pithi saboteur x2

screenshot link:


-----------------------------------------------------------------------

Blood Raiders:
briefing:
Today is a sad day, xxxx. One of our freelancers, working on a simple reconnaissance job in xxxx, was brutally murdered by Blood Raider thugs while on duty. He was well liked in Caldari Navy and we will miss his loyal service to us greatly.

Now you might be thinking, how does this affect you? Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module, it's the primary residence of their leaders. Leave no pirate survivors behind.

Oh and one other thing, they have an asteroid colony out there which is used to house their workers, miners and such. I suggest you leave them in one piece, we have no quarrel with them. We'll send a personnel transport to pick em up shortly after you return, as long as you have eliminated all of the pirates.

mission type: encounter (deadspace)
enemy: Blood Raiders
number of steps: 1
mission dropoff: none
number of spawns: 4
npc attack after warp: yes (N1)
lootable structures: none
enemy list:
N1:
Corpii raider x3
N2:
Corpior visionary x2
Corpior converter
N3:
Corpii follower x6
Corpum revenant
N4:
Corpii raider x4
Corpii engraver

screenshot link:
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 Post Posted: Tue Oct 17, 2006 3:28 pm    Post subject:
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yenexia

If you dont see in NPC-Ships DB some type of ships or sentry - then you can see in Scanner for right type of ship, not only in bounty for this ship
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Vex Zem'Satar
Senior Astronaut
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Joined: 10 Oct 2006
Posts: 18

 Post Posted: Tue Oct 17, 2006 4:26 pm    Post subject: Transaction Data Delivery (Caldari level 2 storyline mission
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Transaction Data Delivery (Caldari level 2 storyline mission)

briefing:
I have an important job for you, Vex Zem'Satar. Because of your good standing and the fact you have successfully completed a number of missions for Caldari State we have decided you are worth the trust of a very important courier job. It entails bringing a large cargo of transaction and salary logs to this station from Konola V - Moon 12 - Lai Dai Corporation Warehouse where they have been stored for the last few weeks for a routine inspection by the authorities. This data holds information of sensitive nature on our recent business dealings, earnings and expenses and wages that we pay our staff members. Under no circumstances may any of these reports be lost, or worse yet fall into the wrong hands. Pirates have a tendency to want this information so they can sell it to our rivals. They used to have easy access to this information by hacking our transmission calls, but now that we send these reports via freight this is no longer as serious of a problem. I trust you on this, xxxx, don't let me down.

This is an important mission, which will have significant impact on your faction standings.

mission objective: Transport these goods

mission dropoff: one unit of Transaction and Salary logs (specific item) (1.0 m^3)

mission type: courier
enemy: none
number of steps: 1
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