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gordon861 Rookie

Joined: 27 May 2006 Posts: 4
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Posted: Sun Aug 13, 2006 1:10 pm Post subject: |
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Mission Info
Eve Mission - The Double Agent
(Working for Caldari Navy vs Gallente)
(Storyline)
Mission briefing
We are in a tight spot at the moment, gordon861. One of our trusted agents, Aiko Temura, who has been working undercover
within the Federation Navy for the past 5 years, has apparently been decieving us all along. We don't know how much the
Gallente Federation paid him, but whatever the price was it must have been enormous. He left his wife and kids back on
Nonni III, where we have them under tight surveillance.
We don't know how much classified information he's spilled to the Gallente Federation filth, but I'm sure he has caused
irrepairable damage in the past few years. For his heinous crimes he must be punished, and he's even made it into the
Caldari State top 10 wanted list. As you probably guessed, we'd like you to have the honorable assignment of taking him out.
We know of his coordinates, and he probably doesn't expect an attack as we've kept a tight lid on our investigation of him.
Oh, and one other thing gordon861. I promised Paakadan Uotadan, the Chief Operative of Kaalakiota, that whoever I sent to
assassinate Aiko Temura would make him suffer. He's caused the deaths of countless innocent Caldari citizens with his
treachery, and all for some credits.
I advise you to be prepared for an interceptor or two when you confront the double agent.
This is an important mission, which will have significant impact on your faction standings.
S1
6x Gallente Navy Soldiers
2x Gallente Navy Detectives
S2
2x Gallente Navy(GN) Delta 1 Support Frigates
1x GN Officer
2x GN Vexors
S3
1x GN Vexor
10x GN Maulus
S4
1x GN Thorax
3x GN Soldiers
S5
1x Aiko Temura
2x GN Gamma 1 Support Frigates
2x GN Officers |
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Dahak Senior Astronaut

Joined: 18 Aug 2006 Posts: 13
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Posted: Sat Aug 19, 2006 5:37 pm Post subject: |
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Serpentis Extravaganza
[Sorry, forgot to get the briefing, but it's the same as Angel and Gurista, just change system names and pirate names! It was also 4 AM so I didn't blow up any buildings to look for loot. I wanted sleep. But here's the most important info, what could kill you.]
--Pocket 1 (NPCs do not attack on warp in)
-Group 1
1x Corelum Chief Patroller
1x Corelatis Squad Leader
-Group 2
2x Corelatis Squad Leader
2x Coreli Safeguard
1x Coreli Guard
-Group 3
3x Serpentis Light Missile Battery (flamebursts)
1x Corelum Chief Spy
1x Corelum Chief Defender
1x Corelum Chief Protector
-Group 4
1x Corelatis Squad Leader
2x Corelum Chief Scout x2
1x Guardian Veteran
-Group 5
2x Corelum Chief Defender
1x Corelum Chief Protector
-Group 6
5x Corelior Soldier
-Group 7
1x Corelum Chief patroller
1x Guardian Veteran
--Pocket 2 (Group 1 attacks on warp-in)
-Group 1
5x Tower Sentry Serpentis II
1x Corelum Chief Guard
-Pocket 3 (Group 1 attacks on warp-in)
-Group 1
1x Guardian Veteran
1x Coreli Safeguard
1x Coreli Guard
-Group 2
2x Corelum Chief Watchman
1x Corelum Chief Protector
2x Corelior Trooper
-Group 3
2x Corelum Chief Infantry
1x Corelum Chief Sentinel
-Group 4
2x Guardian Veteran
1x Corelum Chief Defender
-Group 5
1x Corelum Chief Infantry
1x Corelum Chief Sentinel
1x Corelior Trooper
1x Corelior Soldier
-Group 6
1x Franz Krealo _________________ Angels + Prophecy =  |
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Krin Astronaut

Joined: 19 Aug 2006 Posts: 7 Location: Colorado Springs, Colorado, USA
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Posted: Thu Aug 31, 2006 9:14 am Post subject: "Intercept the Pirate Smugglers" vs. Serpentis |
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Group 1
2- Mercenary Elite Fighters listed as Space-Port Guardian (Frigate) 10,000 isk
2- Tower Sentry Serpentis III listed as Tower Sentry 70,000isk *LONG RANGE*
Reinforcements
3- Guardian Veteran (Frigate) 30,000 isk
4- Serpentis Transport Ship (Industial) 25,000 isk
1- Corelatis Squad Leader (Battlecruiser) 135,000 isk
2- Corelatis Wing Leader (Battlecruiser) 131,250 isk
Lootable Buildings: None
Ship Used: Tempest with 6x1400mm Arty's
Difficulty: 6 of 10
Notes: Looks easy till the reinforcements warp in and shoot holes in the ship. Don't panic!. The Frigates are HARD to kill with large weapons, so don't bother. Kill the big stuff then take your time killing the Frigs using drones and webbers. Warping out is not wimping out! Consider using a strong tank to kill the big stuff, then docking to refit for the Frigs. |
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Orestes Umnon Rookie

Joined: 04 Sep 2006 Posts: 1
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Posted: Mon Sep 04, 2006 4:38 pm Post subject: "A Force to be Reckoned With" (L3 Storyline, Serp) |
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We spotted a few Serpentis ships roaming about near here, ***. We believe that they are part of a reconnaissance force, sent to scout for a weakness in security, probably in preparation for a raid on one of our outlying settlements in ***. We sent a few of our best men out to intercept them, but none of them have returned. Our surveillance team caught sight of them again recently, and we decided to wait for someone a bit more competent this time before we blow their cover.
I'm hoping you will be up to the task of taking out these scoundrels. They are led by an infamous captain, which you may have heard about already. His name is Jarkon Puman. Do not underestimate him, many have done so in the past and paid the ultimate price.
Now get going, before we lose sight of them again!
This is an important mission, which will have significant impact on your faction standings.
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Spawn 1
1x Serpentis Heavy Missile Battery (40,000 ISK bounty)
Spawn 2
1x Jarkon Puman (450,000 ISK bounty)
2x Guardian Veteran (30,000 ISK bounty)
All aggro shortly after warp-in. Only destroyable structure was an abandoned drill near spawn 2, but I didn't bother blowing it up.
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KillerLU Rookie

Joined: 15 Sep 2006 Posts: 1
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Space Monkey Astronaut


Joined: 21 Sep 2006 Posts: 5
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Posted: Sun Oct 01, 2006 4:21 pm Post subject: 3: The Blood Raider Spies |
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The Blood Raider Spies (Level 3 Agent)
Mission briefing:
Agents working for the Blood Raiders recently managed to infiltrate one of our outposts in a nearby system. We have reliable information that they did manage to find classified information about our various operations in the area. Fortunately one of the officers at the outpost managed to slip a tracking device into one of their ships before they escaped. We know they are located in Anohel at this very moment. I would like you to fly over there and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are armed and dangerous.
Spawn N1 (attack on entry)
3x Corpior Visionary (11,250 ISK)
1x Corpior Bishop (131,250 ISK)
Spawn N2
3x Corpior Converter (11,813 ISK)
1x Corpior Visionary (11,250 ISK)
1x Blood Wraith (30,000 ISK)
1x Blood Disciple (25,000 ISK)
Spawn N3
1x Corpior Seer (135,000 ISK)
1x Corpior Shade (138,750 ISK) _________________ Space Monkey
"If it's a monkey, I can fly it!"
Last edited by Space Monkey on Wed Oct 11, 2006 8:27 pm; edited 1 time in total |
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Gio Rookie

Joined: 20 Apr 2006 Posts: 2
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Posted: Mon Oct 02, 2006 11:40 am Post subject: Level 3 Portal To War (5 parts) |
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Portal To War (1 of 5)
Mission briefing
I was assigned a mission from a colleague of mine in Republic University, who apparently hasn't been able to solve the investigation of a certain deadspace area in Gerek. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat ships. Obviously this is a threat that must be dealt with.
There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Minmatar Republic space, completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've been hiding in.
Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt you'd be able to handle them, no offence. So your first task is to discover an alternate route into the complex, to avoid direct confrontation with their fleet.
I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final gate, which leads to the drone hive itself. Do NOT go through it under any circumstances. Your task is to simply eradicate all of the rogue drones inside the first few rooms and then report back to me.
Kill Objective
Clear the entire area of rogue drones.
1 Destructor Drone at the Ancient Acceleration Gate leading into the first area.
First Area 4 Spawns
Spawns Vary
Spawn 1 – Attacks off the bat
3 Sunder Drone
2 Viral Infector Drone
1 Drone Light Missile Battery
Spawn 2 – Agro 2 or 3 and 4 comes after you.
3 Decimator Drone
2 Viral infector Drone
1 Drone Light Missile Battery
Spawn 3
1 Decimator Drone
1 Drone Light Missile Battery
2 Sunder Drone
2 Viral Infector Drone
Spawn 4
1 Decimator Drone
2 Sunder Drone
2 Viral Infector Drone
1 Drone Light Missile Battery
2nd Area 1 Spawn
Spawn 1 – Agro
1 Drone Watcher
1 Drone Watcher Post
Portal To War (2 of 5)
Mission briefing
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that it might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.
Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help.
Oh and one other thing, when you arrive then one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being
overwhelmed.
Kill Objective
Infiltrate the Amarr complex and destroy the control tower. Bring back its contents to your agent.
Be wary that after approximately 2 hours after you accept the mission, the Amarr fleet, currently
stationed elsewhere, will arrive to reinforce the defenders. You will probably not be able to survive their attack, so be fast!:
First Area 4 Spawns
Upon sending drones to a Blackbird in the first spawn, the second spawn agroed.
1st area clear
2nd area clear
Spawn 1 Agro
3 Caldari Navy Blackbirds
3 Caldari Navy Delta II Support Frigate
Spawn 2
4 Caldari Navy Soldiers
2 Caldari Navy officers
Spawn 3
2 Caldari Navy Officer
4 Cladari Navy Soldier
Spawn 4
3 Cladari Navy Griffin
2 Caldari Navy Moa
2nd Area 3 Spawns All Agro upon Entering
Spawn 1
Equal
Spawn 2
Imperial Templar Muzakir
Spawn 3
3 Caius
2 Crusader
1 Ship and Gun on each side
5 Ships in front
Imperial Equalizer
Imperial Tamir
Imperial Crusader
4 Imperial Caius
2 Imperial Sentry Gun
Portal To War (3 of 5)
Mission briefing
I'm afraid I can't decode the information inside the data
chip you recovered from the Amarr complex earlier. You'll
have to deliver it to an old friend of mine in Atgur, he has
the necessary tools to crack the code. Check your journal
for further information.
Portal To War (4 of 5)
Mission briefing
The data you retrieved earlier has some very important information. I don't know if the Amarr forces have guessed that the data chip you recovered had survived the explosion of the control tower, but either way we need to move fast while we still have the advantage.
This data directs us to two areas in Gerek. One is the deadspace area that you must be familiar with by now, the other area is not in deadspace. I would like you to investigate area two. I will upload a bookmark to it into your journal of course.
Kill Objective
Investigate the area that the stolen data refers to and then report back to your agent. Destroy any hostiles that you might encounter there.
3 Spawns, All Hostile
2 Caldari Navy Soldier
1 Caldari Navy Blackbird
1 Caldari Point Defense Battery
2 Caldari Navy Soldier
1 Caldari Navy Blackbird
1 Caldari Point Defense Battery
2 Caldari Navy Soldier
1 Caldari Navy Moa
1 Caldari Point Defense Battery
Portal To War (5 of 5)
Mission briefing
In your last mission for me you discovered a Caldari stargate inside Gerek. This must be taken care of, before the Caldari fleet manages to bypass our entire defense system. So far they seem to be content with laying low and getting on with their business in Gerek, but that could change when they find out they have been discovered.
So don't screw this up, Giordano Bruno. You have one shot to get this right. The Caldari Fleet could be coming through that gate any minute now, so you need to work fast. Destroy the stargate before the Caldari manage to send more ships through.
Our scanners have already detected some activity around the gate, so you will probably have to fend off a few fighters to get the job done. If you can't handle it, then let know ASAP so I can find someone more suitable. Good luck out there, soldier.
Kill Objective
Destroy the Caldari stargate. You have around an hour before reinforcements arrive.
First Area
1 Spawn, hostile
5 Caldari Navy Officers
Last edited by Gio on Tue Oct 17, 2006 6:42 pm; edited 2 times in total |
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g00fy Rookie

Joined: 02 Oct 2006 Posts: 2
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Posted: Mon Oct 02, 2006 7:11 pm Post subject: Serpentis Extravaganza |
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We've been gathering information from our agents within the *** to prepare ourselves for a possible attack on our assets. So far we've found out that they are planning a major offensive against a target within *** today. The target still remains unknown to us, but we managed to discover the meeting point of some of their forces. I want you to gather all the help you can muster and fly out to the meeting points and deliver a devastating blow to their fleet. That should deter them from any attack inside ***, and send them a message they won't forget.
Just don't forget what you're up against. We have no idea how many ships are out there, all we know is where 5 of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there's too many of em out there, then get some help, I'm sure some of our other agents in the vicinity would be willing to give you a hand.
Tier 1: - no autotarget -
Spawn 1:
2x Corelior Infantry
3x Corelior Soldier
Spawn 2:
1x Corelum Chief Watchman
2x Guardian Veteran
Spawn 3:
2x Corelum Chief Defender
1x Corelum Chief Protector
Spawn 4:
2x Corelum Chief Spy
1x Corelatis Squad Leader
1x Guardian Veteran
Spawn 5:
2x Corelum Chief Protector
1x Corelum Chief Scout
3x Serpentis Light Missile Battery
Spawn 6:
1x Corelum Chief Infantry
1x Corelatis Platoon Leader
Spawn 7:
1x Corelatis Wing Leader
1x Corelatis Squad Leader
2x Coreli Guard
2x Coreli Safeguard
Tier 2: - autotarget -
5x Tower Sentry Serpentis II
1x Corelum Chief Guard
Tier 3: - autotarget by Spawn 1 -
Spawn 1:
2x Coreli Safeguard
1x Guardian Veteran
Spawn 2:
1x Franz Krealo
Spawn 3:
2x Corelior Trooper
1x Corelum Chief Sentinel
1x Corelum Chief Infantry
Spawn 4:
2x Corelior Trooper
3x Corelum Chief Watchman
Spawn 5:
2x Guardian Veteran
1x Corelum Chief Protector
Spawn 6:
2x Corelum Chief Infantry
1x Corelum Chief Sentinel |
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SSgt_Sniper Senior Astronaut

Joined: 19 Oct 2006 Posts: 11
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Posted: Sat Oct 21, 2006 5:38 pm Post subject: |
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| Is there a version of Portal to War anywhere here? |
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cara Rookie

Joined: 22 Oct 2006 Posts: 1
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Blinne Astronaut

Joined: 15 Mar 2006 Posts: 9
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Posted: Tue Oct 31, 2006 5:13 am Post subject: |
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Just did all five parts of Portal to War. Didn't take super-close notes, but I can confirm that Gio's report matched my experience at least very closely, and maybe exactly. Mission 2, first area where you actually fight (there are a few empty areas first), which has the aggro Blackbirds and Delta IIs... that is definitely the hardest part of the whole sequence. Nearly killed me twice, and no other part of the sequence came even close.
I was expecting my Caldari Faction standing to take a hit, for killing all those Caldari Navy ships, but it didn't. |
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Moroni Rookie

Joined: 04 Nov 2006 Posts: 1 Location: Caldari space
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Posted: Sat Nov 04, 2006 5:47 am Post subject: LVL 3 : Downing the Slavers (2 parts) |
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another MISSED lvl 3 mission: Downing the Slavers (2of2)
Mission briefing
Now that we've destroyed the slave pen and rescued the captives, it's time to turn our attention to the slavers
themselves. You have the full authority of the government to shoot to kill, we do not expect any prisoners. And
please do not confuse these low-lifes to the legit slave-users we sometimes do business with. These Blood Raider fanatics
kidnap people indiscriminately, instead of only targeting criminals and POWs like the Amarr Empire.
We believe we know of the current whereabouts of these slavers. Warp to the bookmark that I will upload into your NeoCom,
and try to find them somewhere in the asteroid belt.
-----------------------------------------------------------------
Find the Blood Raider slavers and destroy them
-----------------------------------------------------------------
1st stage ->
2 corpii diviner, 1 corpii raider, 1 corpior cleric, 2 corpum arch sage, 1 corpum arch priest
2nd stage ->
2 corpior cleric, 1 corpior visionary, 1 corpior friar, 1 corpior devoter, 2 blood raider slaver, 4 blood raider sentry
done |
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Ikkajo Master Sergeant

Joined: 25 Oct 2006 Posts: 28 Location: Seattle, WA
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Posted: Sun Nov 05, 2006 12:45 am Post subject: Move the Goods |
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Move The Goods
Mission briefing
XXX needs some goods moved to **** in a jippy. Are you up
for the job, XXX?
Overview and Objectives
The following objectives must be completed to finish the
mission:
Transport Objective
Transport these goods: 20 units of medium sized sealed containers |
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Mayling Chief Master Sergeant


Joined: 25 Sep 2006 Posts: 35
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Posted: Tue Nov 07, 2006 12:21 am Post subject: Re: Move the Goods |
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Title:
Eliminate The Pirate Campers
Briefing:
We've considered sending in the military, but I'm afraid they might make a quick get-away should they discover who's after
them. Therefore I'd like you to fly there and try to be as inconspicuous as possible, that should lure them into attacking you.
Once you've succeeded in destroying them, then return to me for your reward.
Overview and Objectives:
Eliminate the Angel Cartel ships roaming around the stargate near the coordinates of your bookmark.
Enemy:
Angel Cartel
No Gate
1 Spawn
4x Gistior Shatterer - 11.250 Bounty
1x Gistior Defacer - 11.813 Bounty
1x Gistum Predator - 43.125 Bounty
1x Gistum Smasher - 45.938 Bounty
1x Gistum Depredator - 37.500 Bounty
http://www.bilder-hosting.de/show/4R2FL.html |
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Mayling Chief Master Sergeant


Joined: 25 Sep 2006 Posts: 35
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Posted: Tue Nov 07, 2006 12:28 am Post subject: Re: Move the Goods |
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Title:
Air
Briefing:
One commodity most of us have a hard time living without
is Oxygen. Our supplies are running dry, so I want you to
fly over to xxxxx and pick up some more. Be quick, or I might
not be alive to pay you.
Courier
Overview and Objectives:
1 Oxygen (1.0 m³) |
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