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EVE-ONLINE 3 level Missed missions...
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Andrew
Site Admin


Joined: 15 Jun 2006
Posts: 37

 Post Posted: Tue Jul 11, 2006 1:26 pm    Post subject: EVE-ONLINE 3 level Missed missions...
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Here is a place for talks about missed missions, this forum and etc.

Last edited by Andrew on Mon Nov 06, 2006 3:52 pm; edited 1 time in total
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Exantrius
Astronaut
Astronaut


Joined: 28 May 2006
Posts: 8

 Post Posted: Sat Jul 15, 2006 2:22 am    Post subject: Serpentis Spies
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Agents working for the Serpentis recently managed to
infiltrate one of our outposts in a nearby system. We
have reliable information that they did manage to find
classified information about our various operations in the
area. Fortunately one of the officers at the outpost
managed to slip a tracking device into one of their ships
before they escaped. We know they are located in
Jaschercis at this very moment. I would like you to fly
over there and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are
armed and dangerous.


1st group:
3 corelior soldiers
1 corelum chief Sentinel

2nd group:
2 tower sentry serpentis

3rd group:
3 coreli spy
2 coreli agent
3 serpentis spy

Not sure what other info you want me to provide, but I will as I can (I run gallente contacts so I keep coming across missions you don't have listed)


Awesome site!
/Ex
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Faighn
Astronaut
Astronaut


Joined: 15 Jul 2006
Posts: 8

 Post Posted: Sat Jul 15, 2006 2:44 am    Post subject: Downing the Slavers (2 of 2)
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I didn't bother to look here for part one, as it's definatly simple (blow up a slave pen)
Caldari Mission
Level 3
Mission briefing
Now that we've destroyed the slave pen and rescued the captives, it's time to turn our
attention to the slavers themselves. You have the full authority of the government to
shoot to kill, we do not expect any prisoners. And please do not confuse these
low-lifes to the legit slave-users we sometimes do business with. These Blood Raider
fanatics kidnap people indiscriminately, instead of only targeting criminals and POWs like
the Amarr Empire.

We believe we know of the current whereabouts of these slavers. Warp to the
bookmark that I will upload into your NeoCom, and try to find them somewhere in the asteroid belt.


1st Group:
Corpum Arch Priest
2x Corpum Arch Sage
2x Corpii Raider
Corpior Cleric
Corpii Diviner
8x 50kOmber Asteroids (plus assorted other roids)
Gate to second group

2nd Group:
4x Blood Raider Sentry
2x Blood Raider Slaver
2x Corpior Visionary
Corpior Devoter
Corpior Templar
Corpior Converter
Will edit w/ further details as I gain them.


Last edited by Faighn on Sat Jul 15, 2006 3:05 am; edited 1 time in total
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Exantrius
Astronaut
Astronaut


Joined: 28 May 2006
Posts: 8

 Post Posted: Sat Jul 15, 2006 3:03 am    Post subject: Serpentis Gone Berserk
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We have reports of Serpentis ships wrecking havoc in
Aclan! Our convoys have been attacked, as well as some
outlying outposts. They seem to be intent on causing as
much damage as possible. I'd like you to take care of
them, pronto! And be aware that they may not all be
gathered together when you arrive and if so you will be
able to pick them off as they warp in to the rendezvous
point


1st spawn:
5 Serpentis Protectors

2nd:
3 serpentis protectors
2 serpentis chief scouts

3rd:
1 serpentis chief scout
1 serpentis chief guard
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fast'n'bulbous
Astronaut
Astronaut


Joined: 13 Jul 2006
Posts: 8

 Post Posted: Sun Jul 16, 2006 3:10 pm    Post subject: 3 : Seek and Destroy (Sansha's Nation)
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Mission Name : Seek and Destroy
Agent Level : 3
Enemy : Sansha's Nation
Mission Type : DeadSpace

Seek and Destroy

Mission briefing
A few of those dratted Sansha's pirate vessels have been terrorizing passerby's in a nearby system. We require you to find and destroy them. You will be supplied with a bookmark to the last known location of the enemy ships. We need them put out of business ASAP, so get going.

Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Eliminate the pirates which have been harrassing innocent passerby's.:

...

Group 1:
2x Sansha's Berserker
1x Centum Slaughterer
1x Centum Execrator

Group 2:
3x Centii Savage
2x Centii Slavehunter
1x Centum Slaughterer
1x Centum Hellhound

Other notes: the first group slowly respawns one ship at a time (unsure about second group).
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Rookie
Rookie


Joined: 16 Jul 2006
Posts: 3

 Post Posted: Mon Jul 17, 2006 9:05 pm    Post subject: Unauthorized Military Presence ( Serpentis )
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Mission briefing:
We've spotted an unauthorized Serpentis personnel transport ship flying through ***. Cargo scanners revealed a load of militants on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on
board. Bring them back to us for questioning.
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.

Mission Name: Unauthorized Military Presence
Agent lvl: 3
Agent Division: Security
Mission Type: Kill
Mission Location: Deadspace
Enemy: Serpentis
Number of jumps: 1
Number of Steps: 3
Mission Target: Destroy all NPC's
Mission DropOff: 20 Militants


Overview and Objectives:
The following objectives must be completed to finish the mission:
item - 20 units of militants (40.0 m3).

Kill Objective: Intercept hostile ships. Bring the militants from the personnell transport ship to your agent.


Mission step N 1:
Step Type: spot
Number of Spawns: 1
NPC's Atack after warp: no
Your Shield/Armor resists: [Kinetic] [Thermal]
Your Damage type: [Kinetic]


Spawn N 1:
3x Coreli Watchman - bounty = 6.000 isk
1x Coreli Patroller - bounty = 6.375 isk

Total Bounty = 24.275 isk



Mission step N 2:
Step Type: warp
Number of Spawns: 3
NPC's Atack after warp: no
Your Shield/Armor resists: [Kinetic] [Thermal]
Your Damage type: [Kinetic]


Spawn N 1:
3x Coreli Watchman - bounty = 6.000 isk
3x Corelum Chief Spy - bounty = 43.125 isk
1x Coreli Patroller - bounty = 6.375 isk
1x Corelum Chief Safeguard - bounty = 62.813 isk

Total Bounty = 216.563 isk

Spawn N 2:
3x Coreli Patroller - bounty = 6.375 isk
2x Corelum Chief Watchman - bounty = 45.938 isk
1x Coreli Defender - bounty = 8.250 isk
1x Corelum Chief Patroller - bounty = 51.563 isk
1x Corelum Chief Protector - bounty = 74.063 isk
1x Coreli Watchman - bounty = 6.000 isk
1x Serpentis Personnell Transport - bounty = 25.000 isk

Total Bounty = 275.877 isk

Spawn N 3:
3x Coreli Patroller - bounty = 6.375 isk
2x Corelum Chief Scout - bounty = 37.500 isk
1x Corelum Chief Guard - bounty = 57.188 isk
1x Corelum Chief Spy - bounty = 43.125 isk

Total Bounty = 194.438 isk

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Gneiss Breaker
Chief Master Sergeant
Chief Master Sergeant


Joined: 07 May 2006
Posts: 31

 Post Posted: Tue Jul 18, 2006 3:08 am    Post subject: L3 Pirate Invasion (Blood Raider)
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5 locations, all normal space, warp-to-range.

Pirate Invasion




Mission briefing
We received a report just a couple hours ago from our
secret agents that revealed plans by our enemies to
make a sneak attack against us in this very system! We
believe this plan will take effect in a matter of minutes,
as our surveillance teams have spotted a number of their
ships mobilizing inside ***. I personally received a
message from our esteemed CEO, Ardamad Zoar, to send
my most trusted contacts against these scoundrels, and
so I ask you Gneiss Breaker, are you up to it? All I need you to do is fly over to 5 locations and destroy all of the hostile
ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization
within ***.




Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Destroy these targets:
1x Blood Arch Reaver
1xBlood Arch Templar
4xBlood Diviners
1xBlood Disciple

Kill Objective
Destroy these targets:
2xBlood Arch Engravers
4x Blood Raiders

Kill Objective
Destroy these targets:
2x Blood Arch Reavers
1x Blood revenant

Kill Objective
Destroy these targets:
1x Blood Arch Templar
1x Blood Revenant
2x Blood Reavers

Kill Objective
Destroy these targets:
1x Blood Arch Reaver
2x Blood Wraiths


Rewards
The following rewards and bonuses will be yours if you complete this mission:

174k, + hydrogen batteries in 2hrs, 169 LP. (from a lousy q-19 agent :<)
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Gneiss Breaker
Chief Master Sergeant
Chief Master Sergeant


Joined: 07 May 2006
Posts: 31

 Post Posted: Wed Jul 19, 2006 3:21 am    Post subject: L3: The Blood Raider Spies
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Deadspace, 1 room


The Blood Raider Spies




Mission briefing
Agents working for the Blood Raiders recently managed
to infiltrate one of our outposts in a nearby system. We
have reliable information that they did manage to find
classified information about our various operations in the
area. Fortunately one of the officers at the outpost
managed to slip a tracking device into one of their ships
before they escaped. We know they are located in Sigga
at this very moment. I would like you to fly over there
and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are armed and
dangerous.

This mission expires at 2006.07.26 03:07:16



Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Eliminate the Blood Raider Spies. :

Spawn 1 (attack immediately)
2x corpior visionary
1x corpor converter
1 x corpior bishop

spawn 2
2x corpior visionary
1x corpor converter

spawn 3
1x Blood Wraith
1x Blood Disciple
1x Corpior Converter

spawn 4
2x Blood Raider Spy

Rewards
The following rewards and bonuses will be yours if you complete this mission:

120k, 140lp, 90 mins for bonus
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Wenchy
Master Sergeant
Master Sergeant


Joined: 25 Jun 2006
Posts: 23

 Post Posted: Wed Jul 19, 2006 5:19 pm    Post subject: L3 agents: The Spy Stash (Angel Version)
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Mission briefing:

Agents from the Angel Cartel managed to infiltrate one of our stations and gather information about the station's defenses. They've planted the reports out in space near an ancient abandoned stargate in *** to be picked up. Fortunately, we managed to intercept their transmission and know the location. I want you to travel to *** and pick up the stolen reports. I'll give you ****** ISK as a reward. Be careful, there will definitely be guards at the pickup place which you might have to deal with.

Number of Steps: 2
Mission Target: Destroy all NPC's
Mission DropOff: 5 Stolen Reports


Deadspace Gate 1:

NPC's Atack after warp: yes
SS's Atack after warp: yes
Structures with loot: none

2x Gistior Defiler (13500)

3x Angel Light Missile Battery (25000)

3x Gistum Crusher (51563)
2x Gistior Shatterer (11250)
2x Gistatis Tribuni (138750)
2x Gistum Smasher (45938)
4x Gistii Impaler (9000)
1x Gistior Defacer (11813)
1x Gistii Hunter (8250)

4x Gistii Hunter (8250)
1x Gistii Implaer (9000)
2x Gistum Centurion (79688)
1x Gistum Phalanx (76875)

Tip: The gate is not locked so you dont have to kill all the mobs if you don't feel like it

Gate2:

NPC's Atack after warp: yes
SS's Atack after warp: yes
Structures with loot: None

2x Angel Heavy Missile Battery (40000)
2x Angel Sentry Gun (50000)

2x Gistior Defiler (13500)
1x Gistatis Tribuni (138750)
1z Gistatis Praefectus (142500)
1x Gistum Crusher (51563)


Tip: The Officers Quarter (looks like a loot can) can only be looted after all the ships are destroyed.
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Gneiss Breaker
Chief Master Sergeant
Chief Master Sergeant


Joined: 07 May 2006
Posts: 31

 Post Posted: Thu Jul 20, 2006 4:58 am    Post subject: L3 Gone Berserk (Sansha's)
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open space, warp-to-distance


Gone Berserk




Mission briefing
We have reports of Sanshas Nation ships wrecking havoc
in ***! Our convoys have been attacked, as well as
some outlying outposts. They seem to be intent on
causing as much damage as possible. I'd like you to take
care of them, pronto! And be aware that they may not all
be gathered together when you arrive and if so you will
be able to pick them off as they warp in to the
rendezvous point

This mission expires at 2006.07.27 04:39:02



Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Destroy these targets:

ave 1
5x sansha's butchers

wave 2
3x Sansha's buthers
2x sancha's ravagers

wave 3
1x sansha's ravager
1x sansha's slaughterer


Rewards
The following rewards and bonuses will be yours if you complete this mission:
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Wenchy
Master Sergeant
Master Sergeant


Joined: 25 Jun 2006
Posts: 23

 Post Posted: Thu Jul 20, 2006 7:15 am    Post subject: 3 Level Agents : Pirate Invasion (deadspace Serpentis versio
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We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside ***. I personally received a message from our esteemed CEO, Mininela Erinen, to send my most trusted contacts against these scoundrels, and so I ask you ***, are you up to it? All I need you to do is infiltrate an areas swarming with pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within ***.


encounter 1: (deadspace)
npcs attack on warp in: no

4x Coreli Watchman (6000)
1x Coreli Patroller (6375)
2x Coreli Guardian Initiate (18000)

Gateway:
npc attack on warp in: no

lots of destroyable structures there (including a War Installation), only killed the docked ships, no loot there

spawn1:
3x Coreli Safeguard (7850)
1x Corelior Trooper (11250)
1x Corelium Chief Protector (74063)

Spawn2:
3x Corelium Chief Patroller (51563)
1x Corelum Chief Protector (74063)
1x Corelium Chief Defender (68438)
1x Corelatis Wing Leader (131250)

Spawn3:
1x Corelium Chief Defender (68438)
2x Coreli Safeguard (7875)
1x Coreli Guard (7500)
1x Correlior Trooper (11250)

Spawn4:
2x Coreli Safeguard (7875)
1x Coreli Guard (7500)
3x Corelior Soldier (11813)
1x Coreli Protector (9000)
1x Coreli Defender (8250)

Gateway:
npc's attack on warp in: Yes

Spawn 1 (attacks)

1x Coreli Guardian Initiate (18000)
4x Coreli Guard (7500)
1x Coreli Guardian Scout (19125)
1x Corelior Soldier (11813)
1x Corelior Trooper (11250)
1x Corelior Infantry (12375)

Spawn 2:

3x Corelium Chief Scout (37500)
1x Corelium Chief Protector (74063)
1x Corelium Chief Defender (68438)
1x Corelium Chief Spy (43125)
2x Corelium Chief Safeguard (62813)
1x Corelum Chief Guard (57188)

5x Corelium Chief Safeguard (62813)
2x Corelatis Squad Leader (135000)
1x Corelatis Wing Leader (131250)
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fast'n'bulbous
Astronaut
Astronaut


Joined: 13 Jul 2006
Posts: 8

 Post Posted: Fri Jul 21, 2006 7:07 am    Post subject: L3 Important -- Infiltrate the Enemy Base
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[Here's the full text of the mission briefing from the journal. I put stuff in brackets where I had to fill it in manually. The 15 or so paragraphs of the extra storyline were part of the briefing, and were included directly below the rewards section, just as it's listed here. I removed the name of the system so there wouldn't be any confusion]


Infiltrate The Enemy Base

Mission briefing
You have proven yourself to be a reliable and trustworthy friend of Amarr Empire. But I have something now that will probably stretch your abilities to their limits... Incursions of hostile ships into our territory, wearing the logo of a mysterious mercenary group, have been increasing as of late. They have been harassing our security patrols in the area and just recently even went so far as to obliterate a convoy carrying medical supplies, heading through _____, killing everyone on board. But even though they have gone to great lengths to keep their identity a secret they made one serious mistake. We had equipped one of our patrol ships with a microscopic spy-drone which it launched during its last encounter with the mercenaries and which managed to pass undetected into the hull of one of the enemy ships. We still have contact with this drone and have traced its location to a remote location within _____. You probably guessed it already, but we want you to fly over there and investigate, destroy any ships which offer you resistance, and bring back any evidence you manage to scavenge from the area back to me.


This is an important mission, which will have significant impact on your faction standings.


Overview and Objectives
The following objectives must be completed to finish the mission:

Bring Item Objective
Acquire these goods:
[1 unit of Data Sheets 1.0m3]

Kill Objective
Destroy these targets:

[2 EoM Black Priests]
[1 EoM Death Knight]
[7 EoM Demons]

Rewards
The following rewards and bonuses will be yours if you complete this mission [in 1 hour and 16 minutes]:

[an implant & 1000 units of fertilizer]


Extra Storyline

Equilibrium of Mankind is a notorious, outlawed terrorist organization who believe the human race made a grave error by venturing through the Pathway into their current homeland. Formerly part of the mainstream Amarrian religious cult, "Followers of God", EoM were eventually exiled from their headquarters on Ardishapur Prime. Their founder, Ocilan Ardishapur, was actually part of the Ardishapur royal family over 5000 years ago, and had close blood-relations to the Amarr Emperor of his time.

Ocilan grew up as any highborn child would, leading a very comfortable lifestyle, set to heir his father's stake in the vast Ardishapur Family wealth. But soon he became disillusioned by his protected and privilaged life. He withdrew from the daily routines required by his status, and refused to take part in the ceremonies and gatherings his father wanted him to attend. This turn of events is believed to be linked to the formation of a new division in the respected religious cult, Followers of God.

This new division called themselves "The Equilibrium of Mankind". Ocilan became the self-appointed leader of this new division which had very different views than most within FoG (Followers of God), which is simply a law-abiding monotheistic sect that follows the writing of Aramon Khalid, who lived during the beginning of Eves history (or so they claim). Little is known of the life of Aramon, but a few fragments of his writings still remain intact within a museum in the great library in Ardishapur Prime. His teachings are officially approved by the main religious body of the Amarr and the Emperor.

However, other fragments remain from this period. Scorned by the religious leaders of the Amarr, they were long forgotten and almost vanished forever, if it weren't for the dedication of certain Amarrian historians who kept them intact and safe. These writings had a completely different message than the ones revered by the Followers of God. They were written in an almost chaotic manner, as if transcribed by a man beset
by a mental illness. They tell of destruction and doom and the downfall of mankind as we know it, should the human race decide to remain within this new universe which had been forbidden to them by God himself. It warns all who read it that those who do not follow the path of the righteous will burn in the fiery depths of hell. Those who follow "the path of the righteous" in this case are those who aid in the reconstruction of the "pathway to heaven", a myth long forgotten or discounted by most scholars within the Eve universe. This path would lead to the salvation of mankind, and failure to ultimate doom. Those who choose to follow the path must commit every ounce of their energy to see their pledged fullfilled or
risk eternal damnation.

So profound an affect did this scripture have on Ocilan that it changed him completely. His family and friends claimed he began to act like a man possessed, and he quickly withdrew from their affairs. It was during this time period that he also met another man, Paragyn Koreithis, a monk belonging to the sect Followers of God who had dedicated himself to these historical fragments. It is widely believed that it was Paragyn who originally introduced Ocilan to this new religion. And together they formed the Equilibrium of Mankind.

With Ocilans wealth and inherit charisma, and Paragyns wit, they drew countless new members into their offspring religion. Although officially they still adhered to FoG, they secretly turned their backs on Aramons teachings, much to the dismay of the elders within the Followers of God. But the High Priest within the cult, Ramos Ardien, turned a blind eye towards the unfortunate situation within his own establishment. After all this new division within its ranks had created a flood of fresh blood entering the Church, and more followers meant more revenue and power which was much needed in the brittle political landscape of this period. But this was not to last.

Eventually Ocilan grew tired of trying to hide his true beliefs from the general public and decided to go against the will of the High Priest, who he felt was using him to suit his own agenda. At this time Ocilan had also become so obsessed with the religion that he simply dared not lay low any longer, as it could compromise his place within Heaven. And so he held a speach, broadcasted to millions of Amarrian citizens, and directly in front of the High Priest and other elders within the Followers of God. Those who witnessed this historic event would recount the almost maniacal fervor which engulfed Ocilan during his speach, and how he seemed to wrench at ones very soul with a grip as tight as steel. So overwhelmingly profound was his prescense that one would almost think that a being of divine power was standing before the crowd, instead of simply a man dressed in ornamental robes.

But as his deep voice reverberated through the long empty halls of the church, filled with sacrilege and insult to the Amarrian religious beliefs, the High Priest had had enough. Raising his hands in anger, the furious Ramos ordered and end to this disgracefull speach and the arrest of Ocilan for blasphemy.

But it was too late. Already almost a fifth of the Followers of God had joined Ocilans cult, and there was no turning back. Clashes could be heard within the sacred walls of the church, but none of the High Priests guards could prevent Ocilan from storming across the hall towards the exit and leaving the building for the last time, a free man, closely followed by a flock of his worshippers.

News of these events spread like wildfire throughout the Amarrian Empire, quickly reaching the ear of the Emperor himself, Armani Kador. Outraged, and terrified, at Ocilans lack of respect for the ancient Amarrian religion and leadership, he immediately ordered his execution. Karon Ardishapur, head of the Ardishapur family, quickly complied with his Emperors orders and sent a fleet of ships to fly directly to Ocilans refuge not far from Ardishapur Prime. The battle did not last long, and the outpost was completely obliterated, resulting in the deaths of thousands of civilians. But no trace of Ocilan was found.

For a few years no news of Ocilan was heard, and although the public was still ripe with speculation, the general consesus was that he had perished along with most of his dedicated followers when their outpost was destroyed by the Ardishapur fleet.

The legacy of Ocilan still lived even when few thought him still alive, and the remnants of his cult secretly began to gather more followers into their ranks, led by Menuir, one of Ocilans closest advisors. But as their numbers grew, so did the emperors awareness of their prescense, and eventually he proclaimed them officially banished from the Empire, and a death warrant to whomever bears allegiance to this outlawed cult
within the Imperial borders.

Exiled from the Amarr Empire, the Equilibrium of Mankind had a difficult time surviving extinction. Only its core followers remained, which barely numbered in the thousands, even after the brief revival after the destruction of their headquarters. So the ragtag band of zealots made their way to a pirate infested system far away from the reach of the Emperor. It was there that they made their colony, but their fate still seemed grim, faced with the hardships of living in such a hostile environment.

However the light of EoM did not fade. Three years after the foundation of this new colony, called Ocillia (in honor of their founder), Ocilan reportedly appeared for the first time since his alleged assassination. Within days word of this reached the Empire, and many of those that had turned their backs on the disgraced religion were again interested. But along with these tidings came news of something more alarming. Ocilan, apparently at the verge of insanity which some scholars blame on the death of Paragyn, his mentor, had decreed that all human beings not following the righteous cause of the Equilibrium should be put to death. He predicted that a revolution would eventually follow, and the Empire would be overthrown, as God would surely not allow mortals to remain in these sacred lands forever.

A spree of high profile terrorist acts and marks of public dissent followed which shook the very foundations of the empire, including the slaying of Karon Ardishapur himself. The Emperor withdrew himself entirely to his palace on the capital planet. For many years this state of discontent continued within the Empire. A minority supported Ocilan, but even more were angry at the Emperors lack of responce to the terrorist acts which had claimed over a million lives over a mere decade, threatening rebellion. But eventually the political spectrum changed, sparked by the untimely death of the depressed Emperor, Armani, and rise of his nephew Queron to the throne, who was much more widely supported within the population
of the empire than his predecessor. Most of EoMs followers within the Empire were quashed with Querons iron fist, and although occasional terrorist acts followed, nothing of the same magnitude as before.

The organization still lives, despite numerous attempts by the Imperial authorities through the eons to put and end to it. And some even claim Ocilan still lives, somehow evading death itself. But after lying semi-dormant for thousands of years, few even know what EoM stands for.

However for the last few years it seems that this organization has been making a comeback. Terrorist acts have been committed throughout the galaxy, and not only in the Amarrian territories. Minmatar, Caldari and Gallente authorities have also reported groups of "pirate" marauders, claiming allegiance to a fanatical organization going by the initials of EoM, have been destroying convoys, poisoning food supplies and even bombing stations. Even the formal pirate factions, such as Angel Cartel, Serpentis etc, have claimed to have been targeted by these terrorists. The threat of this organization is growing, and so is our awareness of their presence.

.........

Mission Type: Kill
Enemy: Equilibrium of Mankind (EoM)
Number of Steps: 1
Mission Target: Kill all NPC's
Mission DropOff: 1 unit of Data Sheets (1.0m3)

Mission step N 1:
Step Type: spot
Enemy: Equilibrium of Mankind (EoM)
Number of Spawns: 1
NPC's Attack after warp: yes
Your Shield/Armor resists: [Kinetic] [Thermal]
Your Damage type: [Kinetic]

1x EoM Death Knight (110,000)
2x EoM Black Priest (75,000)
7x EoM Demon (17,500)

Other notes:
The NPCs didn't actually attack me until after I blew a couple of them up. Not sure if they would have eventually aggroed on their own or not, as I was impatient to blow them away.
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Faighn
Astronaut
Astronaut


Joined: 15 Jul 2006
Posts: 8

 Post Posted: Mon Jul 31, 2006 4:10 am    Post subject: L3: Tourists need a lift
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Courier mission
Cargo: eight units of Tourists (8.0 m3)
A few hapless tourists from a neighboring region became stranded on Kaunokka II - Moon 1 - Caldari Navy Testing Facilities after their transport vessel was damaged in an unfortunate accident. They were on their way to Rairomon VI - Rapid Assembly Factory when this happened. They asked me to find someone able to help them finish their journey. Are you up to the job?
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fast'n'bulbous
Astronaut
Astronaut


Joined: 13 Jul 2006
Posts: 8

 Post Posted: Tue Aug 01, 2006 6:55 pm    Post subject: L3 Important: The Double Agent (Minmatar Republic)
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The Double Agent


Mission briefing
We are in a tight spot at the moment, ***. One of our trusted agents, Ralek Schult, who has been working undercover within the Minmatar Fleet for the past 5 years, has apparently been decieving us all along. We don't know how much the Minmatar Republic paid him, but whatever the price was it must have been enormous. He left his wife and kids back on Emrayur III, where we have them under tight surveillance.

We don't know how much classified information he's spilled to the Minmatar Republic filth, but I'm sure he has caused irrepairable damage in the past few years. For his heinous crimes he must be punished, and he's even made it into the Amarr Empire top 10 wanted list. As you probably guessed, we'd like you to have the honorable assignment of taking him out. We know of his coordinates, and he probably doesn't expect an attack as we've kept a tight lid on our investigation of him.

Oh, and one other thing ***. I promised Babenir Takaso, the Chief Operative of the Ministry of Internal Order, that whoever I sent to assassinate Ralek Schult would make him suffer. He's caused the deaths of countless innocent Amarr citizens with his treachery, and all for some credits.

I advise you to be prepared for an interceptor or two when you confront the double agent.

This is an important mission, which will have significant impact on your faction standings.


Overview and Objectives
The following objectives must be completed to finish the mission:

Kill Objective
Destroy these targets:

.....

Mission Type: Kill
Enemy: Minmatar Republic
Number of Steps: 5
Mission Target: Kill all NPC's

Mission step N 1:
Step Type: Wave
Enemy: Minmatar Republic
Number of Waves: 5
NPC's Attack after warp: yes
Your Shield/Armor resists: [Explosive] [EM] [Thermal] [Kinetic]
Your Damage type: [Thermal] [Kinetic]

wave 1:
6x Republic Fleet Soldier
2x Republic Fleet Detective

wave 2:
2x Republic Fleet D-1 Support Frigate
1x Republic Fleet Officer
2x Republic Fleet Stabber

wave 3:
10x Republic Fleet Vigil
1x Republic Fleet Stabber

wave 4:
3x Republic Fleet Soldier
1x Republic Fleet Rupture

wave 5:
2x Republic Fleet D-1 Support Frigate
3x Republic Fleet Officer
1x Ralek Shult
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MoofBITE
Rookie
Rookie


Joined: 08 Aug 2006
Posts: 1

 Post Posted: Tue Aug 08, 2006 11:16 pm    Post subject: Retribution (Serpentis)
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Not really missed ... just different.
Not sure if this has already been noted.


Retribution (Serpentis)

Mission briefing
Today is a day of mourning, Paula Moofbite. One
of our most esteemed officers was brutally
murdered by Serpentis scum. He had been in the
forefront of our campaign to rid Gallente
Federation space of those filthy pirate dogs, and
now he is dead. We will miss his services to
Duvolle Laboratories greatly, and I hope to see
you at his funeral, Paula Moofbite.

Now to the point. This great injustice demands retribution, and you will be the deliverer of our wrath. We
know of a Serpentis Outpost lurking in the fringes of ****, and you are to find it and destroy it. I'll
supply you to a bookmark that should take you to an acceleration gate leading to it. Once there, your task
is to completely obliterate their base. However be warned, their outpost is heavily guarded, I suggest you
clear the guards before attempting to destroy the Outpost structure itself. Good luck.

Number of Spawns: 4
NPC Atack after warp: no
Your Shield/Armor resists: [Kinetic] [Thermal]
Your Damage type: [Kinetic]
Structures with loot: Small Armory



Group #1:

2x Guardin Veterans
2x Corellum Chief Spy

Group #2:


8x Corelli Patroller

Group #3:

2x Corelum Chief Defender
1x Corelli Guard
1x Corelli Safeguard

Group #4:

3x Corelli Protector
1x Guardian Veteran
1x Corelatis Wing Leader

Should be fine taking them in that order.

Nice site btw Smile

MoofBITE Twisted Evil
_________________
Yarrr ...
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