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Alexander Knott Astronaut

Joined: 04 Jul 2006 Posts: 5
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Posted: Tue Jul 04, 2006 3:44 pm Post subject: Mission Info Request |
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I realize that the focus at the moment is gathering information on the recent mission changes, but I'd like this to be rolling around in the back of your head(s):
Under the shield/armor values: Total Raw Damage to Kill
Compute as:
raw_damage_armor = armor_hp / (1.0 - (armor_resist/100))
raw_damage_shield = shield_hp / (1.0 - (shield_resist/100))
total_raw_damage = raw_damage_armor + raw_damage_shield
This lets people know just how much better one damage type is over another. For most people it may not matter, but some ships like the Caracal only get a damage bonus to one damage type. For ships like that, you want to figure out whether the NPC's natural weakness is a bigger advantage than your ship's natural strength. |
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Murton Astronaut

Joined: 26 Jun 2006 Posts: 7
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Posted: Tue Jul 04, 2006 7:15 pm Post subject: |
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another thing to bear in mind is the shield recharge time and the percentage chance of an armour repair.
Using the formula above may suggest using a damage type which the npc is generally poor at tanking. However if it has a fast armour repair then you are often best using the damage type which the armour is weakest against even if the shields resists are higher against it. |
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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jul 04, 2006 9:41 pm Post subject: |
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npc's using shield buster - if you make damage bigger as shield bust value
..... i shoting only one launcher after one, not all launchers in one time ...
and this formulas is trash for me _________________ [PsiCorp]
http://eveinfo.com |
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Alexander Knott Astronaut

Joined: 04 Jul 2006 Posts: 5
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Posted: Wed Jul 05, 2006 7:30 pm Post subject: |
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| BarmaLINI wrote: | npc's using shield buster - if you make damage bigger as shield bust value
..... i shoting only one launcher after one, not all launchers in one time ...
and this formulas is trash for me |
I guess that's a "no". Rudeness aside, the current display still doesn't help people who only receive bonuses to certain damage types. |
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Zakgram Astronaut

Joined: 13 Jul 2006 Posts: 5
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Posted: Thu Jul 13, 2006 8:17 pm Post subject: Re: Mission Info Request |
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| Alexander Knott wrote: |
total_raw_damage = raw_damage_armor + raw_damage_shield
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This seems sensible; though why not implement as a hover-over on the resist - so you hover over the 20% armour resist and it does a hover-over saying something like "approximately: <blah> hitpoints That way it doesn't clutter up the screen any and gives that little bit more info that may help. |
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