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Mission Info Request
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Alexander Knott
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Joined: 04 Jul 2006
Posts: 5

 Post Posted: Tue Jul 04, 2006 3:44 pm    Post subject: Mission Info Request
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I realize that the focus at the moment is gathering information on the recent mission changes, but I'd like this to be rolling around in the back of your head(s):

Under the shield/armor values: Total Raw Damage to Kill

Compute as:

raw_damage_armor = armor_hp / (1.0 - (armor_resist/100))
raw_damage_shield = shield_hp / (1.0 - (shield_resist/100))

total_raw_damage = raw_damage_armor + raw_damage_shield

This lets people know just how much better one damage type is over another. For most people it may not matter, but some ships like the Caracal only get a damage bonus to one damage type. For ships like that, you want to figure out whether the NPC's natural weakness is a bigger advantage than your ship's natural strength.
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Murton
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Joined: 26 Jun 2006
Posts: 7

 Post Posted: Tue Jul 04, 2006 7:15 pm    Post subject:
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another thing to bear in mind is the shield recharge time and the percentage chance of an armour repair.
Using the formula above may suggest using a damage type which the npc is generally poor at tanking. However if it has a fast armour repair then you are often best using the damage type which the armour is weakest against even if the shields resists are higher against it.
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BarmaLINI
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Joined: 02 Mar 2006
Posts: 825

 Post Posted: Tue Jul 04, 2006 9:41 pm    Post subject:
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npc's using shield buster - if you make damage bigger as shield bust value
..... i shoting only one launcher after one, not all launchers in one time ...
and this formulas is trash for me
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Alexander Knott
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Joined: 04 Jul 2006
Posts: 5

 Post Posted: Wed Jul 05, 2006 7:30 pm    Post subject:
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BarmaLINI wrote:
npc's using shield buster - if you make damage bigger as shield bust value
..... i shoting only one launcher after one, not all launchers in one time ...
and this formulas is trash for me


I guess that's a "no". Rudeness aside, the current display still doesn't help people who only receive bonuses to certain damage types.
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Zakgram
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Joined: 13 Jul 2006
Posts: 5

 Post Posted: Thu Jul 13, 2006 8:17 pm    Post subject: Re: Mission Info Request
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Alexander Knott wrote:

total_raw_damage = raw_damage_armor + raw_damage_shield


This seems sensible; though why not implement as a hover-over on the resist - so you hover over the 20% armour resist and it does a hover-over saying something like "approximately: <blah> hitpoints That way it doesn't clutter up the screen any and gives that little bit more info that may help.
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