Posted: Wed Oct 18, 2006 3:14 am Post subject: Technological Secrets (Caldari level 2 mission) part 1
Technological Secrets (Caldari level 2 mission)
part : 1 of 3
briefing:
Chief Executive Panel surveillance spotted a small team of Thukker mercenaries in Konola, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions which are hauled up in a small asteroid belt in Konola. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.
mission objective:
Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and then wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then make sure you capture at least one survivor from the wreckage for interrogation before reporting back to your agent.
mission dropoff: one unit of Mercenary Pilot (1.0 m^3)
mission type: encounter (deadspace - no gate)
enemy: Thukker
number of steps: 1
*note: all the steps occur in the same deadspace area. Each group warps in about 5 minutes after the previous one, with group N1 already there when you show up.
Posted: Wed Oct 18, 2006 3:16 am Post subject: Technological Secrets (Caldari level 2 mission) part 2
Technological Secrets (Caldari level 2 mission)
part : 2 of 3
briefing:
I'd like to do some more investigating on the Thukker mercenary incident. It would help a great deal if we knew the true identity of the pilot you captured, but to do that I need professional help, since our database here has very limited records of Thukker citizens. I know of a private investigator residing in xxxx who might be able to identify the scoundrel. Bring a DNA sample taken from his body to this acquaintance of mine and we'll see what he
comes up with.
mission objective: Transport these goods:
mission dropoff: one unit of DNA Sample (specific item) (1.0 m^3)
mission type: courier
enemy: none
number of steps: 1
Posted: Wed Oct 18, 2006 3:19 am Post subject: Technological Secrets (Caldari level 2 mission) part 3
Technological Secrets (Caldari level 2 mission)
part : 3 of 3
briefing:
As I said earlier, something dire has come up. One of our biggest research outposts in Konola has been attacked. Its location is a secret, so someone must have been snooping around, I'll take a wild guess that is was those Thukker mercs you took care of.
We've identified the attackers as agents of the Minmatar - Gallente alliance. They've certainly got balls to get this far into our territory, I'll give them that. But they must be eliminated, before they board the outpost. We'll destroy it before we allow them to get their filthy hands on the technological breakthroughs which our scientists have been researching there.
From the data I've received there is a large force of Minmatar fighters at the doorstep of our research outpost already, fighting their way in. We are expecting two more waves of reinforcements to arrive soon, as we spotted two groups of Republic ships heading their way already. So you must hurry before the reinforcements arrive, or you'll never be able to take them out.
mission objective:
Destroy the Republic Fleet ships at the entrance to the research outpost. There are two groups of reinforcements on their way there, which you must also take care of once they arrive.
mission dropoff: none
mission type: encounter (deadspace - no gate)
enemy: Republic Fleet
number of steps: 1
Mission briefing:
Agents working for Sansha's Nation recently managed to infiltrate one of our outposts in a nearby system. We have reliable information that
they did manage to find classified information about our various operations in the area. Fortunately one of the officers at the outpost
managed to slip a tracking device into one of their ships before they escaped. We know they are located in Sayartchen at this very moment. I would
like you to fly over there and ambush them immediately. Return to me once their ships have been turned to dust. But be careful, they are armed and
dangerous.
Mission Type: DeadSpace
Enemy: Sansha's nation
Number of Steps: 1
Mission Target: Kill all NPC's
Step Type: warp
Number of Spawns: 2
NPC's Atack after warp: yes
Your Shield/Armor resists: EM, Thermal
Your Damage type: ??
Spawn N 1
3 Centii Servant
1 Tower Centry Sansha I
Spawn N 2
4 Centii Servant
2 Centior Devourer
1 Tower Centry Sansha I
And another one of "Avenge The Fallen Comrade" (vs Serpentis Corporation this time)
It seems that there are such missions vs every npc faction in the game ))
Mission briefing
Today is a sad day, ****. One of our freelancers, working on a simple reconnaissance job in ****, was brutally murdered by Serpentis
thugs while on duty. He was well liked in TransStellar Shipping and we will miss his loyal service to us greatly.
Now you might be thinking, how does this affect you? Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this
brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Serpentis fighters. Head out
there and avenge your colleague by destroying their habitation module, it's the primary residence of their leaders. Leave no pirate survivors behind.
Oh and one other thing, they have an asteroid colony out there which is used to house their workers, miners and such. I suggest you leave them in
one piece, we have no quarrel with them. We'll send a personnel transport to pick em up shortly after you return, as long as you have eliminated all
of the pirates.
Mission Type: DeadSpace
Enemy: Serpentis Corporation
Number of Steps: 1
Mission Target: Destroy the habitat of the pirate leaders.
Step Type: warp
Enemy: Serpentis Corporation
Number of Spawns: 4
NPC's Atack after warp: yes
Your Shield/Armor resists: Kinetic, Thermal
Your Damage type: ?? (mostly kinetic)
Mission briefing
We have reason to believe that the owner of a certain warehouse located in a remote area of space in **** is secretly collaberating
with the Sansha's Nation. We haven't been able to pin anything on him yet, but I have my orders to launch a full scale investigation. I want
you to personally see to it that his property is thoroughly searched from top to bottom. Retrieve any suspicious looking goods that you find there and
bring them back here. If you see any Sansha activity in the area, then I expect you to neutralize it immediately, let none escape.
Mission Type: DeadSpace
Enemy: Sansha's Nation
Number of Steps: 1
Mission Target: Kill all NPC's & Warehouse
Mission DropOff: 15 Small Sealed Cargo Conts (150.0 m3)
Step Type: warp
Enemy: Sansha's Nation
Number of Spawns: 1
NPC's Atack after warp: yes
Your Shield/Armor resists: EM, Thermal
Your Damage type: ???
Structures with loot: Habitation Module, Pressure Silo, Cargo Rig, Warehouse
Spawn N 1
3 Centii Manslayer
2 Centii Butcher
2 Centii Savage
Mission briefing
A few of those dratted Sansha's pirate vessels have been terrorizing passerby's in a nearby system. We require you to find and destroy
them. You will be supplied with a bookmark to the last known location of the enemy ships. We need them put out of business ASAP, so get
going.
Mission Type: DeadSpace
Enemy: Sansha's Nation
Number of Steps: 1
Mission Target: Kill all NPC's
Step Type: warp
Enemy: Sansha's Nation
Number of Spawns: 2
NPC Atack after warp: no
Your Shield/Armor resists: EM, Thermal
Your Damage type: ???
Spawn N 1
2 Centii Manslayer
2 Centii Butcher
Spawn N 2
3 Centii Ravener
1 Centum Ravager
Tips: NPCs from 1st spawn are periodically respawning.
Eliminate the pirate campers (Thukker Tribe version)
Mission briefing
I have something suited for someone of your caliber. There is a hidden stargate in **** which is frequented by pilots employed by
allies of the Gallente Federation. It so happens that a gang of vagabonds, belonging to the Thukker Tribe, have 'set up camp' near the
stargate in the hopes of catching easy prey traveling via the gate. In other words they will attack any passersby that do not adhere to their pirate
organization.
We've considered sending in the military, but I'm afraid they might make a quick get-away should they discover who's after them. Therefore I'd like
you to fly there and try to be as inconspicuous as possible, that should lure them into attacking you. Once you've succeeded in destroying them, then
return to me for your reward.
Mission Type: DeadSpace (no gate)
Enemy: Thukker Tribe
Number of Steps: 1
Mission Target: Kill all NPC's
Step Type: spot
Enemy: Thukker Tribe
Number of Spawns: 1
NPC's Atack after warp: yes
Your Shield/Armor resists: Explosive
Your Damage type: ???
Posted: Sun Oct 22, 2006 11:19 pm Post subject: Whispers in the Dark (1 of 4) (Storyline) (Sansha)
Whispers in the Dark - First Contact (1 of 4)
Mission briefing
So good to see you, ******. I've been on a pretty tight schedule for the past two weeks, ever since we discovered the strange, and increasing, Sansha activity in the system. Our CEO demands an explanation, yet we still don't know enough about the situation to determine what's really going on. And that's where you come in.
Sanshas activity on this scale in ****** is unheard of, and quite frankly we aren't well enough prepared at the moment to deal with any major conflict with the Nation. Not only that, but those damned zombies give us the creeps, and news of their appearance around here has sent parts of the populace into a state of panic. People are leaving this station already, making my superiors ... less than content if you know what I mean. We're losing good people because of this unacceptable situation and we need to put an end to it.
The first thing I want you to do is undertake a reconnaisance mission for us into an area where we have witnessed most of the Sanshas activity. We've already lost a few patrols that ventured into this area, so be careful. If you do find any Sanshas ships out there, eliminate them. We don't want any prisoners, interrogating the creatures won't do us any good. Report your findings to me a.s.a.p.
Overview and Objectives
The following objectives must be completed to finish the
mission:
Objective
Explore the area, and eliminate any Sansha vessels
that you come upon.:
Mission briefing
Because of your successful reconnaissance mission, we've managed to narrow down the location of the main Sanshas activity a bit. The data that we extracted from your system scanner also revealed to us a few Sanshas ships that were not mentioned in your preliminary report. It appears to be some sort of convoy, at least one of their ships was clearly an industrial. Because of this we guess that it may be a routine shipment, meaning that they might get a convoy at regular intervals. We'd like you to fly out there, preferably with a cloaking device, and lay in wait for any possible sign of another Sansha convoy. If you do see one, destroy it and bring back the contents of the industrials to me for inspection.
Overview and Objectives
The following objectives must be completed to finish the
mission:
Bring Item Objective
Acquire these goods:
Ten units of Construction Blocks (40.0 m3)
Objective
Destroy the industrials working for the Sansha's Nation
and bring back their shipment to base for inspection.:
Spawn 1 (Attack on Warp: yes)
4xCentii Butcher
1xCentii Manslayer
Mission briefing
Now that we've established the general location of the Sanshas activity within ******, it's actually time to find out exactly what they are
building. In your last mission you destroyed one of their construction block transports, but this brings us no closer to finding their base of
operations. We've had no luck interrogating the mindless creatures before, and the surveillance teams we have sent to investigate the area have either found nothing or disappeared. This leaves us with very few options. But after brainstorming possible solutions to our problem, I came up with a devious plan.
We have in our possession so called 'spy drones', straight from our science labs, which attach themselves to a nearby ships hull and emits a
low frequency signal which is picked up by one of our beacons which are strewn around ******, which in turn sends a high frequency signal
to our control tower in ******.
Now we know that an agent of the Sansha's Nation regularly picks up shipments of Ectoplasm at a certain station near here. If we can place
the spy drone into his next shipment, this might allow us to track his ship to its destination.
Our men have placed beacons throughout our constellation, so everything is in place. All you need to do is take these crates filled with ectoplasm, and our spy drones, to the station specified in your journal, our agents there will take care of the rest. With luck we'll soon know
the location of the Sansha base.
Overview and Objectives
The following objectives must be completed to finish the mission:
Transport Objective
Transport these goods: Medium sized sealed cargo containers (300 m3)
Mission briefing
After reviewing the intel we received from the spy drones which you transferred for us in your last mission, we managed to pinpoint the
location of a military outpost they are building in ******. It appears to be a part of a defensive perimeter that they are setting up around their
territory, which has elevated our fears that they have actually managed to erect a large colony inside our solarsystem.
But for now let's keep our sights on the current task, to breach a hole in their defensive wall. We believe that the outpost in question hasn't
been fully built, and therefore will be a fairly easy target for you if it's defensive installations aren't complete. Contact with the spy drones was
cut off before we could fully analyze the Sansha forces in the area. But one thing's for sure, there will most certainly be guards nearby, and
they will have to be dealt with. You will receive a bookmark to the location of the outpost, and your instructions are simple, destroy the habitat
of their construction workers. That should slow them down a bit. Good luck.
This is an important mission, which will have significant impact on your faction standings.
Overview and Objectives
The following objectives must be completed to finish the mission:
Objective
Destroy the Workers' Quarters of the Sansha construction site, then report back to your agent. The Workers' Quarters are located in the last area of the deadspace complex.:
Step 1:
Spawn 1: attack on warp
4xCentii Enslaver
1xCentii Plague
Level 2 : The Sansha's Spies (Sansha's Nation)
Level 2 : Avenge The Fallen Comrade (Serpentis)
Level 2 : The Hidden Stash (Sansha's Nation)
Level 2 : Seek and Destroy (Sansha's Nation)
Level 2 : Eliminate the pirate campers (Thukker Tribe)
Level 2 : Whispers in the Dark - (1 of 4) - First Contact (Sansha's Nation)
Level 2 : Whispers in the Dark - (2 of 4) - Lay And Pray (Sansha's Nation)
Level 2 : Whispers in the Dark - (3 of 4) - The Spy Drones
Level 2 : Whispers in the Dark - (4 of 4) - The Outpost (Sansha's Nation) _________________ [PsiCorp]
http://eveinfo.com
Posted: Fri Oct 27, 2006 11:16 pm Post subject: Preliminary Strike
Title: Preliminary Strike
Mission briefing
Recent reports from the Federal Intelligence Office give us reason to believe that the UDI terrorist
organization has begun setting up outposts in the names of front corporations at deadspace
forward points within our sovereign space, with the intention of spying on Gallente corporations. We
recently managed to confirm the existence of one such outpost in this system.
Operatives have already been sent in to cripple key outpost structures, and the UDI's response has been
to call in a great deal of mercenary reinforcements, with our intel telling us more are on the way. We
believe they may be planning a large-scale strike against this station sometime within the next 24 hours,
so we need someone to go in there and put a dent in their current forces. This should delay their attack
long enough for us to call in reinforcements of our own to take out the installation.
Should you accept, your mission would be to go in and take out every one of the mercenary ships you
currently see at the installation. I would advise you to set up the most powerful combat fitting you
possibly can, as according to our previous experience these people are not to be trifled with unless you
know what you're doing. So what do you say?
Overview and Objectives
The following objectives must be completed to finish the mission:
Objective
Eliminate the UDI reinforcements, then report back to your agent.:
Rewards
The following rewards and bonuses will be yours if you complete this mission:
TYPE: Deadspace
ENEMY: UDI Mercenaries
NO. OF STEPS: 1
Mission Target: Kill all NPCs
Step Type: spot
Enemy: UDI Mercenaries
Number of Spawns: 1
NPC's Atack after warp: no
Your Shield/Armor resists: n/a (I used EM hardener but I dunno what they were hitting me with)
Your Damage type: n/a (again, dunno what was best, I was using railguns and EM/Thermal missiles)
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