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corrollo Rookie

Joined: 12 Jan 2007 Posts: 1
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Posted: Fri Jan 12, 2007 5:58 am Post subject: |
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Just stay out of range of the Overlord. if they close to 15km you're gonna get it hard.
Lost my first Raven to this mission, cause of the warp scramblers. |
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Rooker Astronaut

Joined: 12 Nov 2006 Posts: 8
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Posted: Sun Jan 14, 2007 6:22 pm Post subject: |
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For future reference, don't do this in a domi >_<
I've done it in a Mega several times and I have it down pat now.
5 (or 6) 350mm rails with long range ammo (I use Iridium for this) with Antimatter in the cargo.
2 (or 1) Arby cruise launchers with Cataclysms.
4 Euetectics or Cap Recharger IIs
1 Sensor booster
LAR
MAR II
Named or T2 damage control
Expl hardener
2 x thermal hardener
EANM II
5 x Hobgoblins
4 x Ogres
Warp to 100 and target Zor. Turn directly away and find something to align to, then keep moving towards it. Kill Zor. When the frigs get within control range, send the drones after them. They should kill them before they get into webbing range.
When the frigs are dead, call back the drones and launch the ogres. Send them after the closest cruisers while you keep pounding on Zor and the other battleship.
When everything is dead, warp 10KM from the outpost and hammer it. Launch the hobs at the remaining frigs. |
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ZimoH Rookie

Joined: 19 Jan 2007 Posts: 1
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Posted: Fri Jan 19, 2007 8:34 pm Post subject: |
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TIP: Nothing to salvage if you want to do that, only loot for the taking.
Last edited by ZimoH on Sat Jan 20, 2007 9:38 am; edited 1 time in total |
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Xlunax Senior Astronaut

Joined: 19 Dec 2006 Posts: 12
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Posted: Fri Jan 19, 2007 10:17 pm Post subject: I'm renaming this mission the right hand of zzzzzzzzzzzzzzzz |
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Did this in a Navy Raven
Hi: 2 Arbi Siege, 5 Arbi Cruise, 1 drone aug
Mid: T2 Kin/Therm/EM/Inv, 1 Vepas Boost amp, 1 Gist X-XL shield boost
Low:1 Coprocessor, 1 T2 PDS, 3 T2 BDS
5 T1 Hammerheads
Rigs: 3x Cap Control I
I have about 7M SP and am 5 months old
This mission was very ......yawn. I'm renaming this mission "the right hand of zzzzzzzzzzzzzzzz". I actually managed to stay awake because it was so short. (Raven's really are the OMGWTFUberpwnmobiles for missions....esp with a good shield booster and 3x cap control rigs....the Navy Raven does the same, but faster). I actually had to turn on my Gist X a few times too, and the frigs/cruisers actually hit pretty hard. I killed Zor first as others have advised. The loot really stinks....a few large guns...maybe 4 mil isk overall. The outpost had the best loot. The Zor AB implant isn't worth much but it pretty cool....guess I gotta train Cyber 5 now (14 days...ugh). The Zaz bodyguard tags have no market link. Anyone know what to do with them? How about that DNA...not worth much....is it good for anything?
Cheers,
xlunax |
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soloist Astronaut

Joined: 12 Aug 2006 Posts: 5
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Posted: Sat Jan 20, 2007 12:30 pm Post subject: |
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I like to do this one a bit wierd style - using WWI battlecruiser tactics.
As with others, warp in twice to get a 100km Bookmark, then use either a fleet tempest or machariel (not tried in a maelstrom or regular tempest -probably works ok depending on fitting / skills). Machariel is favourite coz of the base speed.
HIs = 6x scout 1400mm, 2x arby cruise
Mids = 1xXL shieldboost, 1x electrochem hvy cap boost, MWD then sensor boost / tracking compys to fill the mids (need xtra lock range and weps range out to about 150km)
Lows = PDU 2's to fit the weps etc and a damage mod if possible
5x tech 2 light 5x tech 2 medium drones
Warp in to the 100km BM (usually has Zor at 130-140km) and fit a range of ammo types from uranium up to nukes (mid - long range) take zor out first, then his BS mate as others suggest. Run the XL SB fulltime and cap boost when needed.
I did try this setup originally to kill zor outside his effective missile range (about 165km) but the damage on the longest range ammo is poor plus the missiles dont reach.
The SB cant keep pace with Zor's damage -which is what makes it fun (until he dies).I usually pop zor with about 15-20% shield left.
If the frigs come inside 45km use the light drones and if the cruisers catch up use the mediums.
The MWD guarantees true battlecruiser principle of dictating range with battleship class weapons - you either outgun weaker opponents or outrun stronger ones. And with no "tanking" we even have the real battlecruisers achilles heal - poor "protection". IMO even with Eve's tier 2 and tech 2 battlecruisers they are more analogous to early 20th century heavy / up-gunned cruisers than battlecruisers, since they cannot mount battleship weapons. I wonder if CCP are planning to fill the gap ?
TBH, once Zor is dead it's easy, and since they nerfed deadspace rats' uber-MWD-o-DOOM-speeds I am starting to think the MWD is unnecessary - may swap to good AB and see if i can increase damage output.
Anywways, if you fancy a change and can fly the ships - this does break the monotony of raven-grinding-syndrome
Have fun. |
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Izz Astronaut

Joined: 17 Feb 2007 Posts: 5
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Posted: Sat Feb 17, 2007 7:27 am Post subject: |
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Good challenging mission for a solo runner.
Thx for all the previous tips.
I did it in a Scorpion.
Warped in with a shuttle to get bearings and was able to BM and warp out before the shuttle got hit.
Came back with the scorp, put all my active hardiners on and headed for a star gate. Focused on Zor, put out light drones to get everything aggro'd, then put them back in and put out the medium T1 hammerheads. Took out Zor, the named BS, and one more ship before pulling in the drones and warping.
Returned at full health and took out the rest of the spawn. The BC's do some decent damage.
Setup:
4 XT900 Siege launchers (T1) with Heat Torps, 1 Heavy E90 NOS T1
Meds: 5 Hardeners all T2 (2 Heat, 1 Kinetic, 1 EM, and 1 Invuln), Xlarge shield booster, boost amp, heavy cap booster with 400 cap charges
Lows: 3 PDS T2, 1 BCS T2
Rigs: 1 10% missle damage, 1 15% cap recharge
5 T1 Hammerhead Drones (big help, especially vs Frigs)
Pretty much had to run the shield booster and cap booster on full after about 20 sec's they got my shields to 50%; warped out once when sheilds were close to 30% and cap was breaking 40% (ran out of cap boosters else probably wouldn't have had to warp; used up 24 of the 400's though to kill 3 ships)
Loot was very nice, and I got some salvage (not as good as gurista, shansha or angel BS salvage, but it's still worthwhile to salvage after you've killed everything). |
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Andochas Astronaut

Joined: 10 Dec 2006 Posts: 6
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Posted: Sun Feb 18, 2007 1:29 am Post subject: Salvage is fixed |
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I just tried to salvage the wrecks in this mission, and I do get salvage now. I came up with some Burned Logic Circuit, Charred Micro Circuit, Fried Interface Circuit, Tripped Power Circuit, and some Metal Scraps.
So salvage is fixed as of 2/17/07. |
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Pigasus Master Sergeant

Joined: 04 Jul 2006 Posts: 25
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Posted: Tue Feb 20, 2007 2:15 pm Post subject: |
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That's correct. Drones & Mercs now give some salvage  |
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bigyin Astronaut

Joined: 23 Feb 2007 Posts: 9
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Posted: Fri Mar 02, 2007 5:13 pm Post subject: |
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This mission was one of the easiest Lvl 4 missions i have done.
I used a Cerberus with this setup
highs- 5 T2 heavy launchers 1 tractor beam
mids- 1 T2 large shield extender 1 boost amp 1 kin hardener ll
1 invul ll and a small gistii A type shield booster
lows- 2 T2 BCU and 2 T2 PDU
You don't need to do high DPS in this mission as the rats don't take much to kill so the cerb is just fine . The mission will only take 15 too 20 minutes to kill them all plus 15 minutes to loot all the cans.
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Ico Astronaut

Joined: 27 Dec 2006 Posts: 8
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Posted: Sun Apr 01, 2007 5:19 pm Post subject: |
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I did this in almost the same setup as bigyin's (I have arbies on my Cerb, plus two launcher RoF rigs).
Warped in at 100, which puts you about 40km from the spawns. Warped back to station, then warped back to 100km from the last BM. I'm ~130km from the rats, and I stay put. They aggro quickly, start heading towards me. Zor can hit, but doesn't do much in the way of damage.
Once they get to within 90km of you, start heading away from them and towards station where you came from. The frigs got with targetting range first, then Zor. After that Schmidt went down easy and the rest was very simple. I wound up with a chain of wrecks about 100km long. |
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Trelennen Senior Astronaut

Joined: 08 Apr 2007 Posts: 11
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Posted: Mon Apr 09, 2007 9:35 am Post subject: |
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Dunno if this mission has changed recently or so, but I just did it in my Maelstrom with 1x Invul II, 2x Therm II, 1x DCU II, XL Booster II + Boost amp I (and BS 4), only 2x PDU II and 1x cap control circuit rig to keep the tank running, and got absolutely no issue except for some rats firing at my drones.
Warped at 100km, arrived at roughly 40km of the baddies, started to fly away while shooting them with my 4x 1400 carbine and 4x 1200 proto with depleted uranium (had them in case I had really arrived at roughly 90km) at first and then emp, with light drones on the wingmen, then med drones for the others. The only issue was the 4 frigs that are near the buildings. They didn't seem to want to aggro me, but instead kept shooting at my drones. Lost 2 lights and 1 med because of that (didn't notice it soon enough, and needed the light drones to kill them anyway, as they weren't going in my direction and kept a 300+ transversal :/).
Never went below 50% cap nor 50% shield. Sure, with a Raven (which doesn't have the boost bonus the Mael has) it would be prolly trickier, although you could replace the webber I had fitted with a second boost amp and have similar (or better if T2 or faction boost amp) tank, with probably more cap to run it as well. So, this mission may be hard with close range ship, dunno, but at 30km+ is quite a breathe when you're somewhat tanked.
PS: I have decent support skills (but only large proj turret 3), it might help, but I've been in a BS for less than a week though.
PPS: rest of the setup is a proj range rig - still have one free rig slot -, 1 tracking enhancer II, and 1 gyro II, as well as a webber in mid (depending on the missions I sometimes use a tracking comp II, or a second boost amp, although I didn't really need either yet). |
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adsy2007 Rookie

Joined: 14 Apr 2007 Posts: 1
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Posted: Sat Apr 14, 2007 10:12 am Post subject: |
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completed in my uber scorp!
can you add this mission back to the list, it still exists!
Anyways 4 zw 4100 torp launchers rof of 14.5 seconds ish 2 heavy nos 1 is an e500
mids 1 xl booster 2 1 boost amp 1 6 hardeners as follows
2 passive t2 kin 1 (skill @ level 4)
1 invuln (t1)
1 em passive t2 (skill @ level 2)
1 heat passive t2 (level 2 again)
1 heat (ditriag) active
lows 2 pdu 2 1 bcu 2 1 damage control
hardest ships to kill, seven bodyguards, armor recharge is crazy, need to have drones on them as well as torps.
kill 2 or 3 easy cruisers first on warp in, take out machariel, schmidt and then zor. please note that you can take out the cruisers in this with missiles except bodyguards. to be able to launch your drones you need to gain aggro from the 4 frigates at the back that dont lock you. fire 1 missile at each
when all aggroed go kick some butt on them with your drones only, spare your missiles, play with the booster and nos's so u dont die. when all those frigs are dead get it all on the bodyguards.
please note i warped into this mission at normal distance and was at 60km from them |
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CmdCriton Rookie

Joined: 03 May 2007 Posts: 3
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Posted: Thu May 03, 2007 11:28 pm Post subject: |
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I received this mission for the first time from a new agent tonight, so as usual i decided to first inform myself and after reading this thread i said to myself "omg not another wc or guerista extrava, where u need to sit on edge and take care not to die"
To my surprise i realised that this was the easiest lvl 4 mission i ever did...
OK here is the clue:
I have 2 accounts and play simultaneous (both have 24+ Million SP)
My tank is an Abaddon with 4 Mega pulse, 4 heavy diminishing nos's, 1-2 reppers apart from an allover resist of 85-88%.
My support and main damage dealer is a Raven with 6 crusie, 1 drone link aug, and 1 remote repper.
The trick as in all the missions is i warp in take all the aggro and then my supporter warps in. I Nos my supporter and if need be he can remote rep if my reppers cant handle the damage. We can keep the remote repper and my reppers running 24/7 without any cap issues, due to the fact that my support has 9200 cap and a recharge rate of 171 seconds in total.
In this mission i didnt even bother who to kill first i just sat there and killed anything in range, the only thing i made sure is that i warped in at 100Km and my supporter warped in at 30Km to me. We both aligned just incase, seeing this was the first time i played this specific mission.
After 15 minutes all was over and 10 more minutes and we had salvaged and looted the wrecks.
Conclusion: I am sure this mission is not as easy if soloed but definatly not as hard as some ppl stated exept if ppl want to do lvl4 missions with 3 month old characters. |
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MiGe Rookie

Joined: 01 Jun 2007 Posts: 2
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Posted: Mon Jun 25, 2007 9:32 pm Post subject: |
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Easiest way to finish: use a passiv drake with field purger rigs.
warp to 100. stop. warp to 100. you'll get out about 85 km from the ships. just let them get in your range and align to a gate or something with half speed. zor is using cruise missiles every second to fire. this is easy to tank with fully tech II equipped drake!
just did the mission in 20 minutes with my drake.
Setup:
Highs:
7 x Heavy Missile Launcher II (Scourge)
Meds:
1 x Invu Field II
3 x Large F-S9 Regolith Shield Extender
2 x Shield Recharger II
Lows:
2 x BCU II
2 x SPR II
Shield never get under 70% ... so fine and easy mission _________________
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ramius Rookie

Joined: 14 Aug 2007 Posts: 2
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Posted: Mon Sep 17, 2007 6:28 am Post subject: |
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Easy as pie
Kinda wondered about resists then just went Invul 2/ Thermal 2 on a drake, lowest I got was 69% shield - no fancy maneuvering or anything
2 t2 resists, 2 t2 shield recharge, 2 t2 lg extender
3t2 spr, t2 bcu
3 field purgers
Raven probably woulda handled it much worse, but with only 2 bs to kill, 7 heavy launchers and 5 t2 drones didnt have any trouble at all |
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