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4 : Silence The Informant (Rogue Drones & Mercenaries)
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EVEINFO.COM Forum Index » EVE-ONLINE 4 level Mission DB » 4 : Silence The Informant (Rogue Drones & Mercenaries)
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BarmaLINI
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 Post Posted: Tue Jul 11, 2006 1:01 pm    Post subject: 4 : Silence The Informant (Rogue Drones & Mercenaries)
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Mission Name : Silence The Informant
Agent Level : 4
Enemy : Rogue Drones & Mercenaries
Mission Type : DeadSpace

Link : http://eveinfo.com/missions/209

Briefing :
We have a bit of a problem on our hands with a recently fired employee of ours. He was working as a deep cover agent for us, and now he is threatening to release all the information to DED about what we have been doing. We cannot have this happen. If he does make it to the DED headquarters in Yulai, *** will face serious repercussions. Eliminate this threat as soon as possible to ensure that he doesn't get the information to DED agents. I'll put into your way-points where he was last seen. Return here and let me know that he is dead.


Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc..
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presidente
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 Post Posted: Thu Jul 27, 2006 8:09 pm    Post subject: Re: 4 : Silence The Informant (Rogue Drones & Mercenarie
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A pure nightmare mission for l4 noobs. The first drone stage is extreme critical if you don't kill the scramblers first. The drone attack needs a good tank. My Corp mate lost 2 FEROX with t2 fittings there. The second stage is a pure nightmare for BC's. With a RAVEN, good fittings and better skills it's a hard mission but managable.

More I can't say actually.

Life strong skilled and efficient!

Presidente Gallente
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Johny
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 Post Posted: Fri Jul 28, 2006 11:13 am    Post subject:
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proper time to skill drones..

what is in road house? dt disturbed in checking.
done with typhoon with brutix at lvl2 to save time.
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Picman
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 Post Posted: Fri Jul 28, 2006 9:59 pm    Post subject:
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That information is a little bit outdated, at least stage 3.

I posted a screenshot a while ago:
http://eveinfo.com/forum/viewtopic.php?t=184

There are 5x Sentry III and 3x Sentry II in the 3rd stage now.
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Discorded Apple
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 Post Posted: Sat Jul 29, 2006 4:50 pm    Post subject:
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The road house had loot of 4 large hybrid turrets
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Angel Vengen
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 Post Posted: Sun Sep 10, 2006 9:59 am    Post subject:
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Heya, think this is where to put it
Well three of the mach's in the second stage now have names, and they read as such

In the dual mach spawn,
1. Roranok Nesmyrthas
2. Jericho Tezmar

And in the solo Mach, 5 crusier spawn
1. Yarl Uzbeki

No crazy tanks on them, but they are ac machs, so take em out fast.
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Horatio Nately
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 Post Posted: Wed Sep 20, 2006 1:22 am    Post subject:
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Machriel spawns MWD into close range when aggroed.
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Himo Amasacia
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 Post Posted: Sat Sep 23, 2006 4:07 pm    Post subject:
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Yeah this mission is a nightmare. it was also my second level 4 mission O.o

First stage you have to hard tank ther and Kin, as thats what the elete drone parasites kick out The parasites are tied to a certain distance from the gate however so you can snipe them, or warp in throw drones at them and run like a girl (which is what I did)

Be warned, the second stage needs a different tank to the first. The database badly needs updating on this as there are several named NPC Battleships and they hurt like blases. Move really quickly too. Not sure if my drones aggroed them or not but they were all over me in seconds. I asked around my corp and everyone says its been made a lot harder since the patch. I got through it eventually but I must have warped out 1504 times.
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Father Weebles
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 Post Posted: Sun Sep 24, 2006 1:03 am    Post subject:
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Yeah this mission is one of the harder lvl4s...it was also my 2nd level4 mission. lol


I did the first room without warping with 2 Exp 2 Kin 1 Therm Hardener
The EDP still did quite a lot of damage but tankabale.

The 2nd room is really tough to tank with 1 large tech2 rep. My domi was tanked 1 EM 2, 2 Therm 2, 1 Kin 2, 1 Exp 2. Key is to have 2 Heavy Nos. My cap skills are at 4/4 and my cap was into 25-30% range after awhile w/nos running.

The first thing is get aligned. 2nd, take out spiders. 3rd is debatle. It takes a long time to take out the battleships mwding away from my Ogre II's so the best strategy may be taking out the 5+ cruisers which pop in 10 seconds or less.
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Himo Amasacia
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 Post Posted: Mon Sep 25, 2006 12:59 pm    Post subject:
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Ogres might not be the best to use as they are the slowest of the heavy drones. Berserkers might be better as they are the fastest.
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[RID]FRENZY
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 Post Posted: Tue Oct 03, 2006 10:43 am    Post subject:
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OK I did this for the first time last night in a Raven:

6 x Cruise
2 x Heavy Nos

4 x Hardeners(1xtherm, 1xkin, 1xEM, 1xMultispec)
1 x Shield Amp
1 x XL Shield Booster

1 x BCU
2 x PDU
2 x WCS Razz

Stage 1

So when you warp in on the first section you warp right into the middle of a bunch of drones, kill the domi first it does the most damage, and use explosive missiles as it doesn't have that much shields and its resistances are high all round. Fly away from the two turrets preferably aligned to cut down their damage. Then kill the drones that are aggroed.

After this initial counter keep tanking the damage from the sentries and try to get some Shields and Cap back.

Next step is to take on the 3 Domi's by the gate (if you attack the sentries you will aggro all rats in the first stage). Orbit them at 70km and pop em one by one, you should take minimal damage this way.....takes a while but you will kill them eventually and you should stay 100k away from the sentries to cut their damage down.

Once the 3 Domis are killed kill the closest sentry which will aggro the rest of the drones and save you some flight time Razz Make sure you use EM damage for everything that isn't a Domi in this by the way. You shouldn't have a prob killing the rest of this section.

Stage 2

Fit Thermal damage.

You will be aggroed by a large group of Commanders when you enter and 2 spider drones and some webifiers. Kill the commanders, their DPS is insane, set your drones on the smaller stuff.

Once killed go for the group near the gate with one BS. Again kill the commanders first and Nos the BS which will orbit at 4k.

Everything left is linked so make sure you have full cap and shields, I didn't and I had to warp out Razz Kill the commanders first (do you see a theme? Razz) And nos the two BS's which orbit at 4k.

Stage 3

Kill the mission objective dude, he has massive DPS, then kill all the Sentry III's as soon as pos. Easy end stage.

Job's a good'un



Its a hard mish but I ran it with the same set up all the way through
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presidente
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 Post Posted: Tue Oct 31, 2006 7:40 am    Post subject:
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Some of you clones would ask: why the damn hell of 0.0 you are going into that mish in a BC? Well, because I want to Smile

Stage 1 is dealable with a Brutix and some t2 fittings, t2 drones. When warped in I directly went on »run-puppy-run-escape-course« and moved out the first spawn. The Elite Drone Domis really hurt hard and they get also sentry support. Bad, bad. But history!

Then I agroed the Strain drone which will scramble to play the same game again. But this time it was really getting hard for a good 7 months skilled clone in his BC. You always should stay on distance or you are forced to warp out, if you are not a Raven camping pussy. Smile

Last but not least you need to play games with this »Elite Drone Trio Infernale«. They hurt hard, harder, the hardest and it's a matter of a new hardener fitting to get them down successfully in mid/close combat with explosive t2 drones. Don't use EM Drones because those bastards have 80% EM resistance.

Stage 2 is a real nightmare for a BC. I would say you need big and hard balls to warp there. And a new fitting with 2x Therm 1x EM and a Multihardener in my case is necessary to survive that Kamikaze mish. I switched my 60 Million 'Meditation' Repper to a Repper II of course Smile
For someone who is unsure should scout with a shuttle first. I could turn 90 degrees left to an emergency-warp-target and got immediately agro and was intercepted by webbing spiders. Nice thrill and I could warp out with 100% undamaged shuttle.

Then the time for beeing a hero will come or not. With my Brutix I turned left with ABII activated immediately and ... no agro?! ... so I could approach to a saver range and agroed the top spawn with 7 commanders at 63km in hope to get enough time. There are some named big boys. All ships are fast and deadly. You feel like a little snotty nose playing bad games with mafia gangsters. I got agro from 2 spwans and was webbed by those 5.000m/s spiders in a few seconds. The DPS is insane but tankable a while. Could grab my drones back and escape after bringing down the spiders and beeing bombarded and orbited by mercenaries.

I went in again and again. I was sure I could done this solo but it was getting late. So I ordered in local some backup. Thanks to those guys. You saved my night and next day.

Probably next time ... solo BC level 4 suicide to be continued!

Fly strong skilled!

Presidente Gallente
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BarmaLINI
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 Post Posted: Thu Feb 08, 2007 3:48 pm    Post subject:
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BarmaLINI : update : revelations patch
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woodstok71
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 Post Posted: Sun Mar 11, 2007 2:26 am    Post subject:
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4 small omber roids on second stage.
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pj1974
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 Post Posted: Tue Mar 13, 2007 12:34 am    Post subject:
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First time last weekend on this one. What a hoot!

Drake

7 x Heavy

2 x LSE
3 x Hardeners (room specific)
1 x AB

2 x BCS
1 x PDS
1 x SPR

Note: no tech II gear.

Toughest part of the entire mission was Elite Drone Parasites in the first room. Getting too close to more than one is suicide as their DPS is hectic, long range (>~60km) minimises exposure but maxmises the effect of their defender missiles (which are very effective), so these take time in a non techII BC.

The only other troubling room was the final one with Sentry III's hitting with massive EM DPS, with some heavy thermal users in the same room, getting the tank mix right is important.

Key with all rooms is to avoid, at all costs, getting webbed. As things get out of hand very quickly if you do. So take out fast webbers/scramblers first, hence my AB to give me extra time for this, then cruisers and BC at long range, then in a fast low orbit to take out each BS by eliminating his defender missile capability, and getting 'under his guns'. BC 1, BS 0.

Like all missions, strategy is crucial. Know your ships limits and work to them. Don't try to carve up the entire room on warp-in, take some time to think about your gameplay. Be aware that BS and sentry kills can trigger spawns/full aggro. Use speed as an offensive or defensive weapon as the situation dictates etc.

Will be interested to see how my new Raven handles this one. But for now I really enjoy the challenge of fighting above my weight in the Drake on these kinds of missions.
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