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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jul 11, 2006 1:02 pm Post subject: 4 : Ritualist Raids (The Blood Raider Covenant) |
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Mission Name : Ritualist Raids
Agent Level : 4
Enemy : The Blood Raider Covenant
Mission Type : DeadSpace
Link : http://eveinfo.com/missions/269
Briefing :
We have a problem, for the past few weeks the Blood Raiders have been growing increasingly aggressive. They seem to have set up a small base nearby and every few days our convoys, miners and even military personel get attacked. This structure also serves as sacrifical grounds for the Covenant and they believe it to be holy, hence extremely tight security.
My superiors told me to find somebody competent to deal with the threat, and that's why I'm asking you. I suggest you find someone to help you with this, as I fear you will not return should you go alone.
Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc.. _________________ [PsiCorp]
http://eveinfo.com |
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Brazero Rookie

Joined: 28 Aug 2006 Posts: 1
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Posted: Mon Aug 28, 2006 10:50 pm Post subject: |
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There are no longer 2 Harbingers in the first pocket, but There are 1 Harbinger and 1 Monsignor
And Gistatis Legionaires are flying Cyclones now. |
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Picman Lieutenant

Joined: 11 May 2006 Posts: 44
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Posted: Fri Sep 01, 2006 6:23 pm Post subject: |
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| Brazero wrote: | There are no longer 2 Harbingers in the first pocket, but There are 1 Harbinger and 1 Monsignor
And Gistatis Legionaires are flying Cyclones now. |
That differs a little bit, sometimes there are Harbingers, sometimes Monsignores or whatever. The Gistatis are all in Cyclones, that's right. But there is one big mistake that is much more important. None of those Corpus BS, nor Monsignore nor Pope or other BS around there will shoot kinetic cruise missiles on you. They don't use any missiles. Only the Gistatis ships use Havocs. _________________ Greetz,
Picman |
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Marshal Astronaut

Joined: 27 Aug 2006 Posts: 7
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Posted: Wed Nov 08, 2006 8:01 pm Post subject: |
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Which setup you used?
As I read at another describe: all ships aggro in one time in 1st and in 2nd pocket? They scramble? |
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Marshal Astronaut

Joined: 27 Aug 2006 Posts: 7
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Posted: Fri Nov 10, 2006 11:00 pm Post subject: |
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Yessss!
It was success ^_^
Setup:
7 x Mega Modulated Pulse Beam
1 x Small Tractor Beam
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3 x F-b10
1 x Tracking Enhancer II
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2 x EM Hardiner II
2 x Termal Hardiner II
1 x Heat Sink II
1 x Damage Control (named)
1 x LAR II
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5 x Valkiry II
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1st spawn was destroyed in few minutes, nothing special, I come in 30+ km from nearest target and just fire
2nd spawn... I come in 20+ km and was aggred with guns and missiles. Run out on 40+ and being fire. Some BC and 1 of 2 BS was destroyed and I warp out becouse can't kill BS on 49 km orbit.
-> I come in 20+ km and kill all turrets and all fleet, excude BS, he run on 49 km orbite and can repair faster that me damage him. Rewarp
-> I come in 20+ km, BS was on 45+ km and I fly to him. 20+ km, I target, aggred drones and 'Approach' on Pope
-> in 100 sec all was done, 90 sec to destroy Caphedral and mission complete.
Thanl all ppl for help
P.S. Nothing special in loot. 10kk for mission (loot, bounty, reward) - no more. |
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tuea Astronaut

Joined: 17 Jun 2007 Posts: 5
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Posted: Mon Jun 18, 2007 6:46 pm Post subject: |
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no scramblers on this mission, you do get aggro'd by the entire room on both pockets. On the second pocket if you move above 30km from the missile batteries they stop firing.
There's a reasonable amount of explosive damage on the second pocket, fit for em/therm primarily but don't go without an explosive hardner on an armour tanking setup.
Not a hard mission compared to some and not a great earner either, there's maybe 6m in bounties. |
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