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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jul 11, 2006 1:01 pm Post subject: 3 : Technological Secrets (3 of 3) (Minmatar Republic) |
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Mission Name : Technological Secrets (3 of 3)
Agent Level : 3
Enemy : Minmatar Republic
Mission Type : DeadSpace (no gate)
Link : http://eveinfo.com/missions/111
Briefing :
As I said earlier, something dire has come up. One of our biggest research outposts in *** has been attacked. Its location is a secret, so someone must have been snooping around, I'll take a wild guess that is was those Thukker mercs you took care of.
We've identified the attackers as agents of the Minmatar - Gallente alliance. They've certainly got balls to get this far into our territory, I'll give them that. But they must be eliminated, before they board the outpost. We'll destroy it before we allow them to get their filthy hands on the technological breakthroughs which our scientists have been researching there.
From the data I've received there is a large force of Minmatar fighters at the doorstep of our research outpost already, fighting their way in. We are expecting two more waves of reinforcements to arrive soon, as we spotted two groups of Republic ships heading their way already. So you must hurry before the reinforcements arrive, or you'll never be able to take them out.
Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc.. _________________ [PsiCorp]
http://eveinfo.com |
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General Nuke Em Rookie

Joined: 26 Jul 2006 Posts: 1
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Posted: Wed Jul 26, 2006 10:26 pm Post subject: |
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| The third spawn has increased in size. There are now three ruptures instead of one. |
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LocoWeed20 Rookie

Joined: 30 Jun 2006 Posts: 1
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Posted: Wed Aug 30, 2006 10:22 pm Post subject: |
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2 stabbers and 6 vigils on second spawn
3 ruptures and 5 soldiers on third spawn |
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Marshal Astronaut

Joined: 27 Aug 2006 Posts: 7
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Posted: Mon Sep 04, 2006 7:51 pm Post subject: |
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| Tip: Time between 1st and second waves is enough for repairing and recharging, but no time between 2nd and 3th waves, so, if u have big damages - better wrap out. |
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Dillius Archania Rookie

Joined: 13 Dec 2006 Posts: 1
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Posted: Wed Dec 13, 2006 8:40 pm Post subject: |
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| I have no idea where the right place to post this is, but the 2nd wave of this as of Revelation 1 is 2x Stabber 5x Vigilants, and the 3rd wave has 1 less fighter and 2 more ruptures. At least when I did it. |
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galeb Rookie

Joined: 13 Nov 2006 Posts: 4 Location: 0.0.0
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Posted: Thu Feb 01, 2007 11:03 am Post subject: |
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In 1st wave killing Rupture will trigger next wave to spawn, so kill him last. _________________ .o0O0o. |
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galeb Rookie

Joined: 13 Nov 2006 Posts: 4 Location: 0.0.0
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Posted: Thu Feb 01, 2007 6:27 pm Post subject: |
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Well here is what i encountered
1st wave:
3xSupport Frigates
3xSoldiers
1xDetective
1xRupture (trigger for next wave)
2nd wave:
2xChief Kwarm
3xRupture
3rd wave:
3xBormi (destroyers)
2xNorni (BC) _________________ .o0O0o. |
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