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BarmaLINI Site Admin

Joined: 02 Mar 2006 Posts: 825
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Posted: Tue Jul 11, 2006 1:01 pm Post subject: 3 : Angel Strike - (10 of 10) - The Final Battle (Guristas P |
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Mission Name : Angel Strike - (10 of 10) - The Final Battle
Agent Level : 3
Enemy : Guristas Pirates
Mission Type : DeadSpace
Link : http://eveinfo.com/missions/151
Briefing :
Our intelligence team has just informed us of fresh new evidence, which apparently points to the girl being held in a Guristas stronghold in ***. According to our sources she is being held in it's Control Tower, to be executed there in the near future if their demands aren't met. It is our civic duty to see to it that she is returned to her family safely before those despicable Guristas fanatics murder her.
There is a fundamental flaw with our plan however, the Guristas are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl and escaping with your ship, and life, intact.
We have located a series of acceleration gates leading straight to their Control Tower. Once you arrive at the final area, all you have to do is destroy the Control Tower and retrieve the girl from the ejected safety capsule, all of their Control Towers have this mechanism to save their high-ranking personnel from death should the structure be obliterated. We hope that they consider the girl important enough to save in this way as well. If not ... well there is not much other choice. If we send in a fleet of ships they will simply kill her when they realize they have lost. We need to hit them fast and hard, before they know what hit them. That is the only chance we have of getting her out of there alive.
Now, if you do not find the girl alive after destroying the chapel, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, ***. But rest assured, should you fall then I will personally make sure the Pirate scum pay the price. Good luck.
This is an important mission, which will have significant impact on your faction standings.
Please post your impressions about this mission. Also you can post (share) your views, hints, tips, tactics and etc.. _________________ [PsiCorp]
http://eveinfo.com |
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dauthus Rookie

Joined: 23 Jul 2006 Posts: 2 Location: Oceanside, CA
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Posted: Sun Jul 23, 2006 4:55 am Post subject: |
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For the final battle, kill the NPC's around where you warp in.
Then, target the tower your supposed to take out, destroy it, and then get out QUICKLY. There are some major ships there that will own you in under 20 seconds. And they all attack as soon as you fire on the tower.
My ferox was scrap before I could even turn around.
Next time I think I'll try to sneak in to about 45km or so, turn around to face my warp to location and then start firing. as soon as tower is destroyed, maybe even just before, start warp.
You do NOT need to get anything, just kill the tower.
Cheers |
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ClogMan Rookie

Joined: 15 Jul 2006 Posts: 3
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Posted: Sun Jul 30, 2006 1:22 pm Post subject: |
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Has any tried taking out the 2 BS groups?
Any know if attacking 1 BS group, will make the other aggro? |
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ClogMan Rookie

Joined: 15 Jul 2006 Posts: 3
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Posted: Mon Jul 31, 2006 8:24 am Post subject: |
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Just an update.
I got the Blood Raider version of the last stage.
And the last stage with the 2 big BS groups is very doable, no problem at all.
My setup was:
Raven.
6 Cruise II, 1 Tractor beam, 1 Heavy NOS
2 * Thermal II, 2 * EM II, Gist B-type Shield Booster, 'Hakim' Shield Amp.
3 * BCU, 2 * PDS II
Paradise Cruise missiles.
Infiltrator drones (never used them).
I went to the one group at my max range (82 km) and started firing on 1 BS. When the cruisers start to head out to you, take them out, The blood raiders seem to be close combat ships, and they dont fire until very close.
After this group is dead, take out the other BS group in the same way. Finally the small cruisers at the Chapel. Blow up the chapel and your done.
Maybe the Gurista version is tougher? but this one wasent.
GL & HF. |
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Darkom Rookie

Joined: 10 Aug 2006 Posts: 1
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Posted: Fri Aug 11, 2006 4:20 pm Post subject: |
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| ne1 know when you get that mission bc im doing lvl 3 missions for ages and still not got this one |
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Gio Rookie

Joined: 20 Apr 2006 Posts: 2
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Posted: Mon Oct 02, 2006 4:41 am Post subject: |
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the building that drops loot in the second part is the bunker, in my case it was the Sansha Bunker, not one of the cargo rigs
I only received a 100 S Plutonium Charges from it and it was 65km from the gate. |
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Plokk Astronaut

Joined: 15 Oct 2006 Posts: 8
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Posted: Mon Oct 16, 2006 1:46 am Post subject: Angel Strike 10 of 10 |
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| I finished this mission last night . There are many Ferox ( Guristas ) ships in last room . Not to mention the Battleships . There is a nice drop i got , a 17 million ISK Ocular Filter . Once you blow up the tower and warp back out . Go back in a Badger ( sounds crazy ) and grab loot . They never even locked me at all . I was as close as 40 km from 4 Usurpers , and they never even noticed me . But , if you go back in Ferox or Raven , they will continue to agro . Good luck ! |
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Stinkdier Rookie

Joined: 20 Oct 2006 Posts: 2
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Posted: Fri Oct 20, 2006 10:23 am Post subject: |
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Finished this mission last night in a Raven.
6x limos cruise
tractor beam
heavy diminishing NOS
3x Ballistic II
1x Thermal II
Large C5 shieldbooster
shieldboost amp
2x BCU II
2x PDU II
Close in on the control tower.
Allign on a station or planet and start flying towards it. That way you will warp quick when you have to. Alligning while being pounded with cruise and torps will take too long.
Release some expandable drones, have them attack the tower first. They wil draw the agro and help 'tank' some damage. Help the drones destroy the tower. If you have time enough scoop the drones and warp out. Had time enough to tractor the can and scoop the drones.
You can always return and collect the loot later, in my case an ocular filter basic also. Both BS spawns will not agro you unless you attack a group. that's what I did
After that I destroyed one of the BS spawns. Didn't have ammo and time enough to destroy the second spawn..rl stuff to attend. |
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RangerZero Astronaut

Joined: 27 Sep 2006 Posts: 6
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Posted: Mon Nov 13, 2006 10:29 pm Post subject: |
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I did the Bloodraider version today.
In a Raven. I was fitted with Cruise Missiles.
It is easy.
Just kill the BS spawns one by one.
Go on max range, lock the first BS group and kill one by one with your Cruise Missiles. Then do the same with the other BS Group. I didn“t get any hit by the BS.
They will only hit you, if they come on close range. |
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presidente Senior Astronaut

Joined: 27 Jul 2006 Posts: 16
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Posted: Thu Dec 14, 2006 9:21 am Post subject: |
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A corp mate called me for backup. Angel Strike was Sansha.
In a good fitted Myrmidon with over 10 Million SP I tanked 5 BS and the rest of the posse of each spwan. The BS have 1.2 Million bounty each and they need good DPS and drones to bring them down.
Feels a bit like Mordus style.
Presidente G. |
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uhm Rookie

Joined: 20 Jan 2007 Posts: 1
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Posted: Sat Jan 20, 2007 3:48 pm Post subject: |
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| We've just killed everyone in Guristas version. The spawns get aggressive independently, so you can take them one by one. We had a team of Raven+Dominix, although my Dominix could tank the spawns easily, so I could do that alone. Mind, though, that I have a decent amount of skills and a good setup, so this is not an easy mission. And I definitely wouldn't sustain the damage from both spawns for more than a minute. |
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Ico Astronaut

Joined: 27 Dec 2006 Posts: 8
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Posted: Sat Feb 17, 2007 10:17 am Post subject: This was pretty easy, but time consuming |
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I managed to solo this in a raven with cruise missiles, but it took a while.
I used my drake to clean the first two rooms, and that was like any other mission. Then I took the drake into the third room and cleared out the rats next to where you warp in (there were like 6 frigs and one cruiser). I headed towards the control hub and killed all those rats, but I did NOT shoot the hub.
At this point, I went back for my salvaging ship to clean up everything. I took it into the 3rd room, and nobody gave me grief.
I went back and grabbed my raven, headed for the 3rd room. It took a bit, but I flew to the left spawn, and kept them 130km away (left spawn because it only had 3 BSes, whereas the right one had 4). I started to head away from them and opened fire. Once the first BS went down, the second was at about half armor when I sicced the drones on the frigs. Then they all went down about the time the 4 cruisers got into drone range. I put the drones on the cruisers while I killed the BSes.
At this point, I was about 175km away from the right spawn, so I headed that way. I got out to 130km, opened up. That spawn took longer since the lead BS had 4 (four!) defender missiles out most of the time. I wound up shooting cruisers and frigs, and the other BSes, and then closed range with the defender-shooting BS until he was in drone/rail and then NOS range. I orbited him at 20km, and he went down pretty fast.
Nothing much to it. |
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grunthos Rookie

Joined: 24 Apr 2007 Posts: 4
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Posted: Wed Apr 25, 2007 12:05 pm Post subject: |
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| dauthus wrote: |
You do NOT need to get anything, just kill the tower.
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It may be that once you hit the tower, everything targets you: did this in a Drake and killed the tower as my ship exploded around me. Managed to finish the mission, but was being hit by multiple cruise missiles as well as a squadron of little ships nearby.
It may be worth warping in and trying to take out groups slowly (avoiding the tower)...but Im not sure if the behaviour has changed.
Also, don't bother with a cloak; you warp in next to a structure and next to several small ships. |
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Xargon Rookie

Joined: 13 Jan 2007 Posts: 2
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Posted: Wed May 30, 2007 11:48 am Post subject: Changed/nerfed |
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There are no ravens or scorps now. Just a bunch of apocs. They use beam weapons so they need to be within 45k to start doing damage. Just use cruise/torp missles or long range hybrid and it's like shooting fish in a barrel. The damage types are also all wrong. They do a lot of EM dmg. My raven shield went fast cause I was expecting kin/therm, but my med armor rep held with no armor mods.
Also once you take out one group, the 2nd runs away and it takes a while to catch/kill them. Then you are 150k from the last group. |
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DragonFyre Rookie

Joined: 28 Jun 2007 Posts: 1
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Posted: Thu Jun 28, 2007 9:52 am Post subject: |
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Heh, pretty easy. Reply @ post-Revilations II, mish called "Kidnapper Strike"
10 step done entirely in a perpetual tank/drone fighter Domi.
**4 hour chain ZOMG!!**
Standing gained :: 21.45% total (14.275% for part 10)
Notable drops ::
- Zainou 'Gnome' KZA1000 [-3% turret CPU need] @ Drazin
- Ocular Filter - Basic [+3 Percep] @ Control Tower
- Zainou 'Deadeye' ZGM1000 [+5% med hybrid turret damage] @ Misch Chain Complete
Ended up killing all the little guys along the way, dont know if you can skip them entirely or not cause you warp in at 0km ontop of the next gate, never tried to activate it imedatly.
When you get to the final room, you get 4 BS to the left, 4 to the right 3 BC infront and a small spawn right ontop of you. Kill the inital spawn. You can engage each group seporately if you can/want, lota iskies in them BSes but I couldnt take them out alone so I warped away and came back XD
This is REALLY EASY to do with zero loss if you have drones. After the first spawn is dead, chugg your way right up to the tower (less then 5k) and kill the BCs. You can kill all the little structures around the tower first and collect their loot if you like. Once your ready, lock the tower and send your drones in to do the damage. Both sides will try their hardest to pulverize your helpless little zappers but if your quick, you can blow the tower and return them to your drone bay before a single missle ever makes contact.
I used 5 wasps with slightly above-average drone skills (heavy drone op 4 and drone interfacing 4) and was able to take the entire tower down and retrieve the drones just in time to watch the pretty cruise missles fly by =P
As long as you never take a pot-shot at the tower the big mean ships will just ignore you completly. Collect your implant, fly home, collect another, celebrate :)
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