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3 : Angel Strike - (10 of 10) - The Final Battle (Guristas P
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EVEINFO.COM Forum Index » EVE-ONLINE 3 level Mission DB » 3 : Angel Strike - (10 of 10) - The Final Battle (Guristas P
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Aravorn
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Joined: 02 Jul 2007
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 Post Posted: Mon Jul 02, 2007 4:04 pm    Post subject:
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I pretty much concur with all of the above.

However I did take out all of the BS spawns, one spawn at a time.

First of all don't touch the control tower till the very end.

I used an Infi Tank Domi. Named large Repper, Named armor hardners, Named cap rechargers to maintain cap.

Medium Guns (I hadn't trained large ones yet), and sentry drones, and tech II mediums and Tech II lights. I used the sentry drones that have max range (50KM), I cant remember which ones right now.

I would get into position and "pull" each group separately with the sentry drones. Then scoop em up after I get aggro, and start moving away from the aggroed group.

Take out frigates, then cruisers then BS's, using guns and tech II drones. (I can't wait till my training for tech II heavies is done!) All the while using distance as part of your tank. Smack the ships that close the fastest first trying to maintain minimal transversal for the guns. If the frigates or cruisers close, use drones, save the guns for minimal transversal targets.

Took all the spawns out and finished this mission in about 3.5 hours including salvage and loot scoop. Some of my wrecks popped in the first couple of rooms, it probably would have been better to scoop and salvage after each room.

I recently finished large gun training and Im almost done with heavy tech II drone training. My guess is this mission would even be easier with those tools.
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Medea
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Joined: 17 Jul 2007
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 Post Posted: Mon Jul 30, 2007 2:31 am    Post subject:
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I used a Cyclone for all of the missions.

Last mission was not as bad as the board made it seem.

Take the 2 Battle cruisers you first engage in the last room. then avoid the spawns on the right and left and fly within 35-40 KM of the tower.

Release your drones and have them engage the tower, as soon as they get within 10KM unload all you're weapons on it. it goes down in a volley or 2.

You can start warping to a station as soon as you engage the tower, it will go down before you actually warp.

Afterwards I just came back, killed the 4 frigates and 2 cruisers who were next to the tower (while still avoiding the BS spawns on the left and right) and looted everything.

I don't have any kind of uber set up on my Cyclone, 2 720's, 2 650's, 1 280 tech 2 arty for frigs, and 3 malk heavy launchers. Used phased plasma ammo and widow maker's through the entire last mission.

Had 1 shield extender, 1 bartons, 1 shield hardner and a medium converse equiped as well, but never took any hull damage from the BSes shooting me.

I even got back 1 of my hammerheads when I came back to loot the cargo can, which had an optical basic in it.

Also just to clarify I did try to use all the gates before getting to the last room, all were locked on the way in. Once all enemies died I could go back never saw anything respawn.

Medea
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tanx0r
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 Post Posted: Sat Aug 25, 2007 9:49 pm    Post subject: Part 10/10 info
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If you attack 1 of the 2 spawns (5 BS in each), the other will not agress you so take them out 1 by 1. I did the guristas version in a nighthawk (passive 'recharge only' tank) with 1 kinetic resistance amplifier added. It gets pretty heavy I can assure you but a nighthawk will have no problem doing this one.

For a mission specific tanked Raven (80+ resistance on kin, 75+ on therm) this will not be a problem, be aware though your shieldbooster will be running all the time so if you have a cap problem with that just don't agress any ships whatsoever (kill the tower and get out faaaast!).

There's some good loot in this one, be sure to bookmark the tower and return to collect it after the mission.
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raikshygore
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 Post Posted: Thu Aug 30, 2007 6:20 pm    Post subject: New Mission description/enemy
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Mission briefing
Our intelligence team has just informed us of new evidence that apparently points to the girl being held in a Blood Raider stronghold in *********. According to our information, she is being held in their chapel and is going to be sacrificed in the near future in one of their bloody rituals. We must see that she is returned to her family safely before those despicable Blood Raider fanatics murder her.

There is a fundamental problem, however; the Blood Raiders are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now, I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl, and escaping with your ship intact.

We have located a series of acceleration gates leading straight to the chapel. Once you arrive at the final room, all you have to do is destroy the chapel and retrieve the girl from the ejected safety capsule. (All of their chapels have this mechanism in place to save their priests from death should the structure be obliterated.) If we send in a fleet of ships, the Blood Raiders will simply kill her as soon as they realize they have lost. We need to hit them fast and hard, with a small force, before they know what hit them. That is the only chance we have of getting her out of there alive.

Now, if you do not find the girl alive after destroying the chapel, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, *******. But rest assured, should you fall, then I will personally make sure the Raider scum pay the price. Good luck.

Not played yet.... anybody know something about ?
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raikshygore
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 Post Posted: Sat Sep 01, 2007 5:40 pm    Post subject:
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Easy going with Amarr Battleship Apocalypse, some Torpedos and some Drones ......
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Riebart
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 Post Posted: Sun Sep 30, 2007 4:05 am    Post subject:
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I did this whole chain, start to finish in an armour tanked Myrmidon. I pulled the blood raiders side-set, instead of gurista which is the only reason I could do the 10/10 final stage completely.

I killed all the BS, and salvaged 'em without breaking a sweat. The fitting wasn't anything special. Here it was (Apply BCs level 4):

4x Salvager
1x Tractor beam
1x Civilian Gatling Railgun (to pull aggro)

5x Cap rechager II

2x Medium Armor Repairer II
4x Resist mods (For the last stage, I used 2x Armor EM Hardener II, 2x Armor Thermic Hardener II)

Drones: 4x Ogre II, 5x Hobgoblin II

Wow. I was expecting a challenge.
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Ard UnjiiGo
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Joined: 22 Nov 2007
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 Post Posted: Thu Nov 22, 2007 8:15 am    Post subject:
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Well. Did this one and got the Corelatis spawn. Only been playing 4 months. So still love those frigs. Did it in an armor tanked Wolf with cap booster, T2 ACs. The BSs obviously take awhile to go down but like all the level 3s: it's doable in a frig. Always amazes me to hear folks talk about needing BCs to do these or even level 2s. This way is a heck of a lot more fun imo.

And yeah...like other folks said above. The BS spawns are doable. Pick them off one at a time then hit the control hub.
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